I really don’t understand why this trilogy needs to exist. Nostalgia I guess? These games were terrible and always a rent from Blockbuster for the weekend type jam and be glad you didn’t spend money on actually owning them.
It definitely hasn’t aged well, but that’s largely because the humor was based on pop culture references. Talking about Jessica Simpson isn’t really cool anymore. But that the time, it was a sort of revolutionary thing to have games reference current pop culture. It made the games feel fresh, especially if you played them right at launch.
Were they great games? No. But from a gaming culture standpoint, they had a surprisingly large impact. Game devs learned what did and didn’t work in regards to the references and gameplay, and that alone makes them culturally important.
Also, games deserve to be preserved even if they didn’t have a massive impact on gaming. Even old Flash games have massive preservation efforts, because every single game was someone’s pet project. Imagine saying the same thing about a bad film. Sure, a modern 4k re-release may not need to exist, but that keeps it in modern formats and makes preservation easier.
To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.
You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.
There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.
Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the “numbers.”
Almost every game chooses to do the former and not the latter because it’s cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.
Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn’t even move because it’s too big and would crash the game if it actually did even when you’re completely maxed out in every stat.
I want to appreciate the additions, but…this is also not a good way of doing it.
The difficulty is often the point in Soulslikes, but quite often it feels like these games are hard in 17 different ways, and a player may only have trouble with 1 of them.
Maybe that’s navigation, and finding the next path forward. Maybe that’s working out how to put together a functioning build, and realizing what each weapon does. Maybe it’s that the parry window is just a few frames too tight because they’re playing with an input delay.
That’s why the games I’ve liked have varied accessibility options to let you change just one thing, like getting your souls back on dying, slowing down the game, slightly decreasing damage values - or increasing them on both sides.
The last Nintendo console I bought was the Nintendo DS lite. The last Nintendo product I bought was Age of Empires DS The Age of Kings.
As you can probably tell, that was a rather long time ago. Since getting my first TTDS flash card I’ve more or less exclusively pirated Nintendo things. I’ll just continue doing that.
I’ve only pirated old stuff, games from my youth that are collectible items now for silly money or a complete crapshoot on whether 30 year old tech has stood the test of time.
If I had the time to play them I would definitely see my conscience clear on pirating new stuff from them now.
I jailbroke my Switch after they went after Yuzu in March last year. Every time I read about them, it makes pirating new games on it more satisfying. I’m really gonna enjoy Metroid Prime 4 on it!
Legal battles aren’t exactly cheap and they can drag on for years. Pocket Pair could end up bankrupt in the meantime from excessive legal costs, while Nintendo can keep that shit going for decades.
I would say it’s completely unnecessary in this example. Or are you worried that someone might think that, “Minecraft and Forza Horizon 5” is a single game?
Because being able to play your existing switch games with better performance is a big part of their sales pitch for this, but people were already starting to do that with the Steam Deck. At that point the comparison for the devices would look like:
Steam Deck: Cheaper, more ergonomic, can play more games, games cost less, games aren’t locked to the console, no charge for better performance if you upgrade to new hardware, can play any game from consoles up to some ps3 through emulation
Nintendo: Better battery life, 120Hz HDR screen, has a new Mario Kart and Donkey Kong game
In every other way it would lose the comparison.
With the emulator crackdown, people don’t perceive it that way, because they don’t think of emulation as an option for the switch. (I mean, some do, but even Retro Games Corps isn’t talking about that possibility anymore because of the strikes against his YouTube channel; they’ve greatly reduced the visibility of that as an option.)
For my part, I’m leaning towards sticking Moonlight on my existing Switch and just streaming from my desktop. It’s not elegant, but you can’t beat the price.
That also! My sense is that for the switch it’s basically only limited by emulator compatibility, but for ps3 and xbox one it’s partially limited by the available cpu and gpu power. I may be mistaken about that though, I don’t own a Deck and haven’t tested this stuff myself.
It’s been a couple years since I tried PS3 and Xbox 360 emulation, but when I did it on PC was the compatibility of the emulator rather than processing power that caused most game to not be playable. It ran Katamari Forever really well, so I’m hoping I can get it running on the Steam Deck, too!
I don’t understand. So he had a team of over 100 people who worked on a Sony deal for like 3 years before it was shut down. Now he’s got a new studio and a new Sony deal? Has no one learned their lessons here?
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