I bet you they'll start pulling their games from stores in 2-3 years or release new ones exclusively to their own. The games will be made as difficult to run in wine/proton as possible. Probably they'll introduce some new graphics layer that's windows only and since they own huge game publishers, they don't have to worry about any other platform ever.
What I mean is it isn’t a bad story, but in comparison to h:zd that had the slow plot reveal that made me go: what? What?! And want to eagerly know more about the story.
But gameplay is great and the skills you can unlock makes it very fun to play.
RIP Lance Reddick, him voicing Sylens is so great. I really hope they have enough recorded material for the next game.
Look up “potentiometers” if you want to understand the workings behind a thumbstick as well as why drift happens.
So, drift happens because the graphite resistance element inside the potentiometers wears out over time due to friction, but these potentiometers are absurdly cheap compared to the alternatives and one company, ALPS of Japan, has dominated this market (not just for the Switch but for everybody) for 20 years that they pretty much out-prices everybody else. So, now you know why companies still use these thumbsticks despite the fact that drift always develop eventually.
Hall Effect sensors are definitely better, but also tend to be heavier and bulkier, so we’ll see if this works out.
I’ve seen them, they are an order of magnitude more expensive than the potentiometer based ones. Good for enthusiast hobbyist upgrades, but I doubt Nintendo is going to go for that considering the pricetag of the Hall Effect sticks.
That’s just because there is only one company making them so… yeah we got expensive joystick replacements. If Nintendo just paid a bit more and went with the HE joysticks in the first place they wouldn’t be in this situation. Why do you think they’re patenting these joysticks with magnetic fluid in em? They don’t want this to happen again so they do what the Japanese do best, over engineer a simple solution.
As a big keyboard nerd it is cool to hear about Alps in another context. They used to dominate the mechanical keyboard market too back in the late 80s.Thanks for sharing!
I really love the game but optimisation and performance are a joke. I played it with 30fps on console and PC and it needs absurd amounts of power. Would it be even more worse with a multi release on PS5?
Yep, the linux driver issue is either crash on 535 or get a rock solid 26-31 FPS on 525 irrespective of settings with frame timings being so smooth you get a more pleasant experience chewing sand.
which is hilarious because the game plays better on a steam deck than on my 3080
Also ES has some of the best, deep, insane lore. The series is at its worst when it tries to be grounded.
Even Skyrim ends with you going to the afterlife to gather aid from the dead and fight the embodiment of the cyclical nature of time by imposing the concept of mortality on it. And somehow that was a bog standard dragon fight.
Even Skyrim wasn’t bad. I put like a thousand hours into it. It’s just not exactly what I’d call “ultimate”.
Oblivion was good. It’s dated at this point and like Morrowind combat is not comparable to say Elden Ring. Oblivion solves the whole open world (as in OpenCities) thing in mods, but Morrowind has it to start with. Which is why I think Morrowind is the closest the series has been to my ideal.
Rather than saying it’s better than say Oblivion, I’m saying it’s closest (among the ES games) to being what I’d want out of an “ultimate” ES game. Oblivion has mods that fix its bixest shortcoming (OpenCities and various magic mods) but I’m not inclined to give Bethesda credit for the work of modders.
Morrowind was the first of the ES series where they drastically reduced the area but invested more in the content in that area. It had a unique art style and location. It kept most of the complexity of the prior games in the series, while subsequent games heavily simplified things to cater to console gamers. There are a lot of babies that were thrown out with the bathwater after Morrowind. Of course the later games also added a lot of improvements, but I think for its time, Morrowind was a very good game. It depends on preferences, but I would consider it the best game of the ES series relative to when it was launched.
Fair enough. I loved it. Had never played a game like that. I was definitely under the impression that these were mostly PC games. I had a lot of fun with Morrowind and played oblivion a bit too. I didn’t see a ton of difference in them. Then Skyrim for me was absolutely incredible. Besides the bugs (which I barely ever saw myself) I didn’t see a single reason people talked so much smack about that game.
Not a dumb take at all, it’d be awesome if they did. Unfortunately there are likely contracts or business reasons preventing them from doing so, or code shared between the 360 and current gens that they want to keep proprietary. Still, with MS open sourcing more and more projects over time, I’d love to see it.
If the goal is game preservation, the idea would be the community would preserve them for you. We would likely have highly usuable emualtors within a short time.
I've been feeling like console generations don't need to come as often as they do now and this only strenghtens my view. Rather than making new consoles as tech evolves, since we are facing diminishing returns, they are making them larger and more expensive. Given how the economy is, and how much people can afford, if they expect to keep making future consoles increasingly more expensive, they'll find quickly that there is a limit to how much people are willing to pay for an entertainment device.
Not to mention that the production costs to keep up with the graphics potential of these extremely powerful consoles are also increasingly unsustainable. It's time to focus on game design above anything else.
I don't think that is going to work as well for consoles as it does for phones. People can just keep playing older games. Living in a third-world country I know that too well. And if they try to sabotage the consoles, that might drive people away from console gaming entirely.
Apple doesn’t force you to upgrade. They have the longest support length in mobile. What they are fantastic at is convincing you that you need to upgrade.
Don’t they stop giving updates to slightly older devices. Also, I read reports of them slowing down older models as an incentive to upgrade. Late Stage Capitalism
They of course stop updating old devices. The 5 year old iPhone XR is getting updated to iOS 17 this month, and they are still putting out security updates to the 9 year old iPhone 5S.
They started limiting the CPU clock on older devices that had poor batteries in situations where it would try to draw more power than the battery could maintain. Identical devices with good batteries were not slowed down. Literally the opposite of planned obsolescence, but they failed to communicate what was happening which very likely lead people to buy new phones instead of getting their batteries replaced. At that time I had an iPhone for personal use and a Galaxy S5 for work. The S5 started doing the exact thing that Apple prevented when my battery started wearing out and random apps would crash the phone. However, unlike Apple where I could pay them $99 to fix it, Samsung and Verizon essentially told me to go pound sand and wouldn’t even sell us an official battery. We resorted to buying some sketchy thing off Amazon that never seemed to be as good. Kinda funny how Apple got all the hate, yet Samsung was the one that let me down.
New consoles don't come out in response to new technology, though. They never have. The next console generation comes when people stop buying the last one.
They still need a reason for people to buy them. The usual one being "look how much prettier it is!", but they are getting to a point the leaps of graphical fidelity enabled by technology are smaller and smaller, but the costs of making everything higher definition are skyrocketing.
I’m a huge fan of the originals, still boot Black Hawk Down up from time to time.
Judging from the trailer, this is not a reboot of the series, but a Battlefield 2042 / Call of Duty mashup multiplayer hero shooter. Except I guess less polished. Kinda bummed out to see the owners of the IP use it for such a blatant trend chasing cash grab.
Can I still play my Xbox 360 games after July 2024?
Yes, you will still be able to play the games you purchased on Xbox 360. If you purchased the game digitally or have a physical disc, you can still jump in and play. If you’ve deleted a game that you have purchased, but you want to play again, you’ll still be able to re-download it.
What about multiplayer games via the Xbox network? Can I still play with my friends?
Yes. Even after July 2024, you will still be able to play games and connect with friends through multiplayer on the games you purchased, as long as the publisher still supports the online servers. You can still save your games and progress to the cloud, and if you choose to continue any of those available games on Xbox One or Xbox Series X|S, those cloud saves will transfer over.
Can I still buy and play Xbox 360 backward-compatible titles?
There is no impact to purchasing or playing backward-compatible Xbox 360 titles. After July 29, 2024, you will still be able to purchase hundreds of great backward-compatible Xbox 360 and Original Xbox games and DLC on Xbox One, Xbox Series X|S, and Xbox.com. We believe in celebrating gaming’s rich history and have worked hard to preserve as many games as possible through our backward-compatibility program. You can find the full list of backward-compatible titles here.
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