idk, i have a hard time imagining a scenario where AI output is preferable to the alternatives. If one “needs” an AI to do something, they should just hire a human. They will get better results than they get from the word-association machine. Once AI companies stop subsidizing the cost of AI to attract users, the human will probably be the cheaper option, too.
i have a hard time imagining a scenario where AI output is preferable to the alternatives.
Oh that’s easy, it’s when you need the thing cheap and now.
I used to work at a friend’s start-up where, charitably, his approach to business was archaic. “We don’t need to advertise because good word-of-mouth is good enough, and what’s the point of having a website and social media?” kind of archaic. Without a doubt, he would be using AI for absolutely everything.
I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors. 😄
You’d think it would be the opposite? High FOV when you are far away doesn’t match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn’t mess with my perception, even though you’d think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I’m so close to my monitor, probably 2 ft or so.)
5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I’m referring to distance from my eyeballs. The foot of the recliner is about 2ft away.
It’s not that close. You were right about one thing, the front end of my couch is probably 5–6 ft away from the TV. But I crouched down at exactly 5 ft and the TV still has a smaller apparent size than my 27" LG OLED PC monitor when I sit by the computer for gaming. I would turn down the FOV if I were you, to match the expected projection, but that’s just me. You can of course do what you feel is comfortable. But the distance argument doesn’t hold up is all I’m saying. 😁👍
In the Digital Foundry talks they talked about it. And it makes sense. The Pro was rumored to come out in 2020 or later with tech around that time. But as 2020 was a big year for Switch 1, Nintendo might have changed their direction. Switch 2 has tech that could be from that time and it would make sense, as it is similar to what a Switch Pro would actually be.
I agree that this mostly makes sense, but the mouse part of the new joy cons does feel like a new console feature that they wouldn’t have added for a switch pro.
Agree with you as well. Anything that enhances or adds new functionality wouldn’t be part of a pro upgrade of the same. I feel like Nintendo tried desperately on the Switch 2 to bring new features, that could have been developed and thought off after they scrapped the Pro idea. So they came up with some software features like video streaming and an upgraded controller with mouse support.
Hardware being changed up makes sense. Feels funky that MS would pull a bait and switch for a game project, but its hard to say if that was MS or Molyneux being funky since they both have a history.
The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.
Stop Skeletons From Fighting has a good video about kinect : youtu.be/MmJ3LICVtsY
Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.
And he’s right. Switch 2 and its $80 games will not only sell like hot cakes, it will set the standard for AAA publishers going forward. I fully expect to see $100 base games as standard before the end of the next generational cycle, and they’ll still have microtransactions and endless special editions.
I’ll admit that I wasn’t sure about it at first and it was kind of an impulse buy, but I was hooked after my first couple of runs. Great game for the Steam Deck too.
Sure. Unless you have a gaming friend group that gets interested in some new multiplayer game. Then you either buy it so you can play with them, or you don’t play with them. If this continues for multiple games, you will slowly grow distant from your friend group.
That ought to be fine… it’s like saying your friends aren’t really your friends unless you play [x y or z]… In which case, I’m moving on to play what I enjoy.
Yup. Gamers, PC, console, mobile, all want their circus to escape reality, regardless of the cost short or long term.
I mean I keep hoping that gamers would have an epiphany and push back on these anti-consumer practices but I’ve seen nothing in the past twenty years, only desperate games defending being gouged.
Honestly, I kind of learned to like not having my headphones randomly yanked out of my ears by clothing, door handles, tree branches and other random objects, as well as random movement. Or maybe I’m just a little clumsy.
The only real problem I have with Bluetooth headphones is that they are fairly prone to interference in my experience, especially in busy areas. Battery life is pretty much a solved issue at this point (even for those tiny things that barely stick out of your ear), as are size, comfort and ease of use.
You can tuck wired headphones under your shirt if it’s a problem, I still do that if I only have wired earbuds on me. Also Bluetooth headphones add a bit of lag which I find noticeable when playing games.
Kunitsu-Gami was this year. Like it or not, Exoprimal was last year. And Capcom’s got a ton of IP that would work really well in the modern era and/or deserve compatibility with modern x64 hardware. I’d personally love to see Viewtiful Joe and Darkstalkers come back.
Does he think books should be shorter because the years of authors’ lives spent composing them are also not sustainable?
I wonder if he’s aware that development budgets can be allocated in different ways, like paying good writers to make substantial (and long) stories, or refining the user interface and game mechanics so that they’re fun to play for a long time, rather than pushing every new hardware generation to its technical limits.
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