Bioware has spent over a decade chasing mass appeal for their games, to the detriment of what they’re good at. They made that work as they shifted from 2D to 3D to action-3D. That stopped working as they went too far, abandoning their core strengths. Bioware hasn’t had an unmitigated success since… ME2 in 2010? That’s 13 years of them floundering, with the very mitigated successes of ME3 and DA:I early on in that.
That kind of floundering is going to filter down to everyone working there. It’s hard to bounce back from that. They know Dreadwolf needs to hit it out of the park if they hope to continue on. Easy situation to end up in development hell with delay after delay…
I remember back when Treyarch was considered the B team that got the side projects, but even then World at War was the only game in the series I ever really liked.
Such a shame, I would've been more interested in this game, but the similarities to both Breath of the Wild and AC Odyssey meant the itches it scratched were already taken care of for me, and partially by the same publisher, too.
Most people have just two speakers, and if you have headphones a good stereo surround software can actually be even better than the surround from multichannel
This scrub is why Brawl ran in slow motion and included random tripping because the 5 melee players scared him with enjoyable competitive gameplay.
It’s probably because they didn’t want to pay Dolby licensing fees, not because it makes a 2 second difference in the loading screen.
even see how this would affect the loading screen considering I run live AC3 encoding on an old laptop much older than the switch and it has zero effect on the boot and login time. nvm it was a GC game.
Basically every Wii game shipped with Dolby Digital no issue.
I guess if an ‘epic games account’ is only functions for Unreal Engine devs, it’s much less interesting to attack. But it’s also for fortnite and more other games.
I hate that I might be in the victim pool when I have that account merely for Unreal Engine. If only they would separate developer and gaming account.
Deus Ex, Doom, Mortal Kombat, Mario, Need For Speed, Sonic The Hedgehog, Tomb Raider etc. all have had AAA reboots and not always following the same formula as the originals. AAA games tend to chase the latest trends, reboots included. This isn’t to say all AAA reboots fail.
True about Deus Ex. But then the original was very much an early 2000s PC shooter (which do not work on consoles) and Invisible War was a disappointment.
Mortal Kombat
The first reboot didn't change the gameplay all that much. It was more of a story-necessity to do a reboot: Armageddon ended with all the fighters dead. Ditto with MK11 but MK1 did change up the gameplay a bit more.
Mario
Mario? Mario as a franchise never really has been rebooted. Certain genres of Mario have though, like New Super Mario Brothers on DS.
Sonic
Oh boy...are you talking about 06 or Boom? Actually it doesn't matter... Both are examples of how not to reboot a franchise.
Tomb Raider
The tomb raider reboots (both of them) do kinda make sense as all three eras are completely different gameplay styles.
Can't comment on NFS, never really paid attention to the franchise.
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