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HK65, do gaming w Palworld will not change to free to play model, dev claims [VGC]

How can this GaaS thing be sooo profitable and also such bad press that even mentioning it results in a “sorry we didn’t mean that” article?

theangriestbird,

It’s a double-edged sword. But f2p has become so dominant that certain types of games almost NEED to be f2p to be relevant. See Concord for a recent example.

soulsource,
@soulsource@discuss.tchncs.de avatar

Short answer: Whales.

Long answer: Watch the South Park episode on the topic. They explain it in detail. It’s titled “Freemium Isn’t Free”.

Lojcs, do gaming w Palworld will not change to free to play model, dev claims [VGC]

Palwold dev talks too much

Excel, do gaming w Palworld will not change to free to play model, dev claims [VGC]
@Excel@beehaw.org avatar

They never said it was going to be F2P or live service.

theangriestbird,

There was a leak or something a couple days ago, about a conversation they had had internally where they were considering retooling to F2P.

Zachariah, do gaming w Alleged images of Nintendo’s new Switch have appeared online | VGC
@Zachariah@lemmy.world avatar
bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar
RightHandOfIkaros, do gaming w Alleged images of Nintendo’s new Switch have appeared online | VGC

“New Nintendo Switch XL”

noisefree,

You’re probably on point with the branding (and that’s probably why Nintendo reportedly delayed their official announcement when Sony announced the PS5 Pro).

HEXN3T, do gaming w Alleged images of Nintendo’s new Switch have appeared online | VGC
@HEXN3T@lemmy.blahaj.zone avatar

Did they make the Joycons magnetic?

ChapulinColorado,

Only if they can keep the drifting joysticks.

Source: bitter owner of a switch, will not consider this due to Nintendo’s response to defective design/hardware (never fixed it) and the lawsuit happy attitude they had towards fans (banning streams, tournaments, etc.)

HEXN3T,
@HEXN3T@lemmy.blahaj.zone avatar

I meant the Joycons seem to magnetically attach to the Switch instead of sliding into a rail.

ChapulinColorado,

That’s fine, but doesn’t address the failing part inside the controller that Nintendo kept for years after knowing it was defective.

acosmichippo, do games w Sony’s Concord reportedly cost $400M to develop | VGC
@acosmichippo@lemmy.world avatar

200m is bad enough

ImplyingImplications, do games w Sony’s Concord reportedly cost $400M to develop | VGC

…on what?

DragonTypeWyvern,

Salaries and servers.

ampersandrew,
@ampersandrew@lemmy.world avatar

I could take one look at those models and animations and tell you it wasn’t cheap. Then probably a lot of money went into those CG cut-scenes that were intended to be rolled out weekly.

lunarul,

Just heard the story. Apparently it cost 200m by the point they presented the alpha and it was absolute crap. So Sony put another 200m into outsourcing the work asap to fix it.

Jackthelad, do games w Sony’s Concord reportedly cost $400M to develop | VGC

It didn’t cost 400 million. There’s no way a game like this can cost more than something like The Last of Us 2.

overload,

Yeah it seems like a podcast saying a number like after talking with a staff member of concord. I would have thought that people below executive/finance suite wouldn’t have that information. Not sure if they talked to someone in there but $400 million is just a bit steep.

Not impossible with tech salaries being what they are, maybe it includes the buyout of the entire studio by Sony in that number though.

Eggyhead,

Colin said in the clip that it doesn’t include the cost of the buyout.

Noctis,
@Noctis@lemmy.world avatar

The credits roll is like legit an hour and a half long. Id believe it.

spankmonkey,

So funny story, people can waste a ton of money making something for way more than it should have cost.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

8 years of development under multiple publishers will bleed a lot of money. They also hired on a lot of “experienced devs” from different game studios to head the different departments, and presumably paid them well enough to get them to leave their original companies.

Katana314,

This is probably the biggest lesson against the gamer mindset of “Give the developers time to work, and they’ll polish it to a shine.” Sometimes, even time doesn’t improve the end product if the idea wasn’t great. It might even indicate that on some instances where publishers scrapped a ‘cool’ project that was in the works, it was actually the right call. It might have been a Concord waiting to happen.

Crashumbc,

Absolutely, and especially at a Corp as big as Sony, you have a lot of office politics in play also. Folks pushing personal agendas because it advanced their career.

cows_are_underrated,

Yeah, but we have seen a lot of examples where it was clearly a lack of time. An example would be the Gollum game. It had some very good concepts(making decisions between both of his personalities), but it didnt had any impact. This seems like something where if they had more time they could have formed this into a very good game mechanic.

Jackthelad,

8 years ago, it was just an idea. It was only in development for 4 years.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

From what I understand, it actually started concept development 10 years ago, with 8 years of active development.

InverseParallax,

Hush, the accountants promised they’d fall for it!

danjoubu, do games w Sony’s Concord reportedly cost $400M to develop | VGC

That’s rough, buddy

MsPenguinette, do games w Sony’s Concord reportedly cost $400M to develop | VGC

I’m hoping most of that money was spent on developers and salaries since it would appear they didn’t spend shit on advertising. Silver lining to a failure is that at least people had jobs for a good while

ShinkanTrain, do games w Sony’s Concord reportedly cost $400M to develop | VGC

You’re telling me this cost more to develop than GTA V ?

Eggyhead,

Sony apparently saw this as their “Star Wars moment”, and went all in. Apparently there was also a culture of “toxic positivity” there where people were too reluctant to criticize things.

yesman, do games w Sony’s Concord reportedly cost $400M to develop | VGC

When are publishers going to realize there is only a market for like 2-3 Live service games at any one time?

You cannot underestimate the stupidity of games publishers. I’d be willing to accept that sunk-cost alone is the explanation for this outrageous budget. It probably started out as “what’s $200m for the next Fortnight?” and just went in $5 or $10 million dollar increments from there.

Eyck_of_denesle,

I don’t understand why they don’t wait till the other ones die, like look at how successful marvel rivals beta was.

yamanii,
@yamanii@lemmy.world avatar

Everyone thinks they will have their own Apex, a game so good it could still carve out it’s place among the established behemoths.

Eggyhead, do games w Sony’s Concord reportedly cost $400M to develop | VGC

Imagine if even a quarter of Concord’s budget had gone to efforts on PSVR2…

Juice, (edited ) do games w Sony’s Concord reportedly cost $400M to develop | VGC

Or you could do a 60 fps bloodborne remaster that people would actually play for orders of magnitude less money, but what do I know I’m just a plebe who didn’t lose 400 million dollars

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

And then the other half of the Internet cries about how all they do are lazy remasters.

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