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DoucheBagMcSwag, (edited ) do gaming w Sega has cancelled Hyenas "and some unannounced games in development"

Hyenas would have had a dead player base in a few weeks after launch. The battle royale extraction shooter fad is over

gk99, (edited )

The fad isn’t over until there’s something to replace it. Right now, I’m pretty sure we’re securely in the era of “PvPvE extraction shooters” now that the top three Battle Royale podium has ended up Fortnite, Call of Duty, and PUBG.

Though, frankly, CoD DMZ is probably going to win Extraction Shooters for no reason other than that it’s free and all the stuff carries over into CoD BR and the standard multiplayer. If they don’t kill carry forward next year, they’re in a position for some serious success. I’ve given it a play for no reason other than that it’s the easiest mode to get battlepass progression in and the M13B was locked behind playing it.

ampersandrew,
@ampersandrew@kbin.social avatar

You don't think Tarkov, Hunt: Showdown, and CoD DMZ are already the top three of the extraction shooter fad? It doesn't necessarily need to be replaced if the players already found their games in the fad and no new entries can successfully launch. Dota, LoL, and Smite are still around and thriving, but no one's making MOBAs anymore.

bob_lemon, do games w Embracer says its ‘crazy’ outlay on platform fees exceeds its spend on game development

Wait… that math does not possibly check out. In the worst case scenario (Steam), they pay 30% of the revenue from the game in platform fees. If they spend less than that for settlement, simple math tells us that there is at least 41% of the revenue basically unaccounted for.

There’s a bit of overhead in every company, like HR, IT and facilities, so maybe these don’t count for “development cost” (which makes no sense tbh, that’s not how project budgets work). Marketing can eat a ton of money, too, but the numbers still seem bafflingly high.

Opafi,

What? It just means that they spend less than 30% on development. That doesn’t sound too far off, as a lot of the money probably goes to marketing, management, administration or (gasp) profits.

sugar_in_your_tea,

And marketing is a huge part of stupid MTX games, you gotta attract the suckers to your game after all.

Blxter,
!deleted4407 avatar

Unless I live under a rock I don’t see the point of spending a lot on marketing ads for games. Two big examples of games that sold extremely well that I never saw an ad for were elden ring and boulders gate three. If you just make a good game word of mouth will tell how good the game is not an ad on TV.

tiramichu, (edited )

It seems like it can make sense. Platform fees aren’t an initial outlay, they’re effectively a cut of profits based on sales.

For the sake of argument using fake numbers, if a studio spends $1m making a game, and then they put it on Steam and it does $10m in sales, then Steam’s cut of that at 30% will be $3m

So, spending more on store fees than development seems possible - especially if your game is selling really well

conciselyverbose,

The percent isn't fixed at 30%, though. Big sellers lower the cut, and Steam takes literally zero from keys they sell elsewhere.

tiramichu,

It’s 30% up to $1m I believe but sure, there are complications. It’s just example numbers to illustrate the point.

MutatedBass, do gaming w Denuvo security is now on Switch, including new tech to block PC Switch emulation

I hope most developers stay away from Denuvo on Switch. Devs already have to squeeze the thing for every fps they can get out of it, it really doesn’t need anything else bogging it down.

averyminya, do gaming w Xbox boss would ‘love to find solutions’ so games aren’t lost when the 360 store closes | VGC

Upload them online, Microsoft.

niisyth,

Don’t think they would have the rights to. They could sell it but making it available freely when it isn’t their IP would be a can of worms.

TonyTonyChopper, do gaming w Xbox boss would ‘love to find solutions’ so games aren’t lost when the 360 store closes | VGC
@TonyTonyChopper@mander.xyz avatar

The final solution 🏴‍☠️🏴‍☠️🏴‍☠️🏴‍☠️

Amilo159, do games w The Xbox 360 Store is closing next year | VGC
@Amilo159@lemmy.world avatar

It was up till now?!

rnd, do gaming w Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’

I heard that in the late 2000s the western gaming press had a very strong dislike for JRPGs, which led to Japanese developers treating the term as derogatory. And while I still think that ideally we’d have better terminology that would try to capture the differences between the games rather than their place of origin (the most famous distinction being that “western RPGs” usually let you create your character and treat them as a blank slate in the story, whereas “JRPGs” usually put you in control of a predefined character with their own motivations and actions in the storyline), I think it’s nice that nowadays there are developers who are actually proud of the term “JRPG”.

sub_,

There was a strong dislike of JRPGs and Japanese games in the 2000s.


Development struggles

From what I heard is, during the shift to HD development in early PS3 360 era, many western devs switched to use Unreal engine, while Japanese devs were sticking to their in house engines. But, in house engines were not cheap nor easy to build / maintain, so they struggled to recoup their expenses.

One of their strategies is to make their games more appealing to the west, but they were kinda doing it from the lens of what they think American games are appealing, so we get games that weren’t universally loved, like

  • Quantum Theory: Koei’s Gears of War-kinda clone
  • DmC: kinda split the fanbase
  • PS3 era Silent Hill games
  • Neverdead: WTF
  • Yakuza games: they were marketed as if they were GTAs

Inafune was partially right, although hyperbolic, saying that Japanese games are dead. They were definitely struggling to find an identity.


Squeenix’s outputs

Then there’s Square Enix during PS3 era that published these games, many were received poorly

  • FF13: convoluted story, L’cie, Fa’lcie
  • NieR: reviewers stuck at fishing minigame, and the whole gameplay was just boring
  • Star Ocean Last Hope International: Lymle, kay
  • Front Mission Evolved

It didn’t help when we got bangers like Mass Effect trilogy, Skyrim, Fallout 3. So Square definitely disliked the JRPG term. However if you were to ask smaller Japanese devs at the time, e.g. ATLUS or Nihon Falcom, they’d probably prefer the term, because their ‘niche’ games (at the time), sold quite well while Square struggled.


Not a really descriptive term anymore

But you’re right, JRPG is non-descriptive when it comes to reviews. I’d prefer that reviewers have a small box that lists out the mechanics of the game, e.g. turn-based, random loot drops, predesignated character, linear dungeons, etc. But even nowadays reviewers are recommending games like Jedi Survivor, while the game is still a broken mess, which made me wonder what’s the point of reviews anymore?

It’s great when the devs like the term, but it barely helps anyone when reviewers use it. Not to mention the political tension when they use the term JRPG for games developed by Chinese or Korean devs.

Of course I haven’t mentioned that some reviewers were just racists fucks. Also it’s the period when Famitsu will just give any games 40/40 if the publishers bought enough advertisements from them, FF13 got 39/40, and Square was probably wondering why the games were not well received outside Japan

Lowbird,

I think it doesn’t truly mean “Japanese RPG’s”, even today. There are lots of Japanese games that don’t get called JRPG’s even though they are RPG’s or have those elements (there is ambiguitiy in what an RPG is too, admittedly), like Resident Evil games and Dark Souls games and Zelda games and Pokemon. Dark Souls especially, since they have the character building and stats as well as the roleplaying.

People don’t call Elden Ring a JRPG because JRPG is supposed to mean one thing but really it carries a lot connotations about mechanics, graphics, and the derogatory connotations about quality.

And Pokemon! Pokemon is very clearly a JRPG in the mechnical and graphics sense, but it doesn’t typically get called a JRPG. I think this is because of the negative connotations of JRPG, personally.

And on the other hand we have things like Chained Echoes, which is in all mechanical and graphical ways is a textbook JRPG, except it’s not made in Japan at all, but rather inspired by Japanese games.

I agree this is complicated, but I found Jimquisition’s video on the topic really persuasive. I recommend that one even for people normally don’t jive with Jimquisition’s style.

Within any group, there will always be some who don’t find a term offensive even while others do, but I think probably the best outcome in this case is for the general populace to move away from the term, while leaving space for Japanese video game devs to reclaim it and use it themselves if they wish to.

Maybe it will truly lose the negative connotations with time, but I don’t think we’re there yet, when people are only just starting to sometimes acknowledge it ever had those connotations in the first place.

Granted, most genre words are vague and confusing as hell - JRPG isn’t special in that sense - but most don’t have the racist history/implications or negative connotations. And when I try to think of another genre label that is used as an insult, the first that comes to mind is Visual Novel, which is another one that is heavily associated with Japan.

NuPNuA,

I’ve always thought of Pokémon as a JRPG.

NuPNuA,

The gaming press had a pretty strong dislike for Japanese games all together for a bit bar Nintendo titles. Thats why we ended up with that rough era where companies like Capcom were trying to make more western styled titles.

Aqueela,
@Aqueela@mastodon.social avatar
lloram239, do gaming w Hideki Kamiya thinks Japan should be proud of ‘JRPG’ and wants to use ‘J-Action’

It does have a nicer ring to it than “eurojank”.

missingno, do gaming w More than 60% of US game players only buy two games or fewer per year, survey finds | VGC
@missingno@fedia.io avatar

I haven't gotten all the way down to 2 yet, but at the rate I'm going, I could see it. I've settled into mostly grinding the same few forever games while the mainstream industry moves further and further away from my tastes.

Kuro, do gaming w PS5 price is an ‘unexpectedly large’ barrier for Monster Hunter Wilds sales, Capcom president says | VGC
@Kuro@feddit.org avatar

Or maybe Wilds is not the kind of game the MH fanbase wants. I played it for 200h and it was okay but it somewhat lost me after that.

theangriestbird,

I played it for 200h and it was okay but it somewhat lost me after that.

I can’t tell if you’re joking

Chronographs,

I’m at 183 hours and kind of feel the same way, not enough monsters or interesting armor abilities etc. for a monster hunter game that’s pretty low seeing as I have 1300 hours or world and around 700 in rise (even though those both got their expansions). Monster hunter has a very high bar to hit, especially if they want to pull the whole live service fomo thing.

theangriestbird,

mad respect for y’all, but you monster hunters are crazy. I have like 100 hours in games like Cities: Skylines or Crusader Kings, but 100 hours in an action game is so wild to me. But I love y’all for it.

Chronographs,

I just broke 9000 hours in Warframe 🙄

theangriestbird,

We thank you for your service to the Origin System bee hat tip emoji

JohnEdwa,

If someone has those kinds of hours in a new game it’s a sign of having no life, but playtime starts stacking up real fast - just three hours a day gets you to 1000 total in a year, and MonHu World is already seven years old.
For me that game was Deep Rock Galactic, I played it for around 700 hours in the first year or so just by running a few missions each day.

Deyis,

Back when I was a teenager, I put something like 12,500 hours into one character in an MMO. I had six or so total characters.

theangriestbird,

oh yeah, in an MMO 10k hours is practically a requirement for endgame hahaha

Deyis,

I keep seeing this sentiment and I have to ask - did you play any new weapons at all?

Chronographs,

A little bit, but I wasn’t really interested in mastering them all. I main cb and I do like where it is at the moment though.

strongarm,

Monster Hunter games are a marathon, 200h is beginner numbers 😅

glitchdx, do games w Game prices should have increased with every new generation, former PlayStation US boss says

I’ve recently decided that I’m not spending more than $10 on a game until I’ve cleaned out my backlog.

There’s hundreds of games in my backlog, so it’s going to be a while.

NuXCOM_90Percent, (edited ) do games w Former BioWare exec producer says EA was pitched multiple times to remaster the first three Dragon Age games

EA have one of the worst records for re-releases of any of the major publishers/IP Holders. Whether that is a pro or a con depends on you and I really don’t care.

That said… Look, I still think DA Origins is one of the greatest CRPGs ever made… gameplay wise (I could do without “What if Game of Thrones but even MORE rapey!!”) and wish basically anything else had continued on that mix of isometric-ish strategy and simple conditional based AI. DA2… DA2 had a REALLY good story and atrocious gameplay and level design. And I hated Inquisition so much that I never even did the DLC about the most boring fascist ever who then became a hero in the decade or so between games.

And considering all three (?) of those are different engines? It would have been a LOT of money for a re-release. And… most of these discussions would have been happening around the time Larian/Obsidian/inXile/Owlcat were fighting for kickstarter scraps against frigging Spiders.

In a post BG3 world… it would still be a stretch. But at the time when “We should re-release thse games to build hype for DAVe”? Frigging nobody would expect anything close to a CRPG to be worth that kind of investment. Hence why the DAs have been ARPGs in the vein of Divinity 2 for the past 15 or however many years since DA2.

And I say all of this as someone who loves CRPGs and who actually backed most of the Larian/Obsidian/inXile/Owlcat kickstarters.


And just as an aside because I have seen it come up a lot.

No, Wizards of the Coast were not genius visionaries for thinking BG3 could work. By all accounts, they were looking to shop around one of their old IPs (Baldurs Gate) and lucked out in that Larian got involved. And Larian largely forced what would have been the same mobile slop WotC had been funding for years into being one of the all time great CRPGs. And that is why Swen et al want absolutely nothing to do with WotC for a sequel.

Paizo (Pathfinder) have been a bit better but it is similarly telling that Pathfinder Kingmaker cannot be updated because of how shitty the publisher to that game is and that Owlcat, after Wrath of the Righteous (arguably THE greatest CRPG ever made), mostly are focusing on one off contract work with IPs that care less about the actual RPG side of things.

Megaman_EXE, do gaming w The PS4 version of Genshin Impact is being delisted and shut down | VGC

Remember when it was announced for the switch 1? Lol

theangriestbird,

What a joke ahaha

drosophila, do gaming w Splitgate 2 is ‘unlaunching’ as developer 1047 Games cuts staff | VGC

Wow, I’ve seen plenty of games launch unfinished but ‘unlaunching’ is a new one for me.

uninvitedguest,
@uninvitedguest@lemmy.ca avatar

They’re taking a page from NVIDIA’s 4080 unlaunch.

Almacca, do games w Sources: Everwild has been cancelled as Xbox layoffs hit Rare | VGC
@Almacca@aussie.zone avatar

Don’t let the t-shirts and the chummy attitude fool you. Spencer is just as much of a ruthless corporate ghoul as the rest of them.

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