Digital Foundry did an analysis. It’s a mixed bag, some games may look better, some worse. The core problem seems to be the new upscaling technology PSSR from Sony (for haters its pronounced like “pisser”, oh I see in your other comment you are already aware of this lol).
Imagine paying a premium price of 800 Euros and then getting this. Fanboys will defend it no matter what, just like Apple fans defend if they purchase crap.
Every acronym should be run past a bunch of ten year olds. No idea how they thought this was a good idea, but then again, they greenlit Concord at about the same time.
As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.
I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.
From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.
It has had a lot of polish aince the beta last year, and the store stuff/season pass microtransaction hell was dialed down. The first season pass appears to be free, not sure how they will handle that stuff in the future.
It is still fun to play although all the flashy daily stuff and the awkward menu navigation is atill annoying.
I’m excited to get back into it. Is the game still unbalanced towards 1v1, though? My biggest issue is that it felt too easy to dodge everything that matches would last forever until someone gets hit.
I just remembered that Redfall also flopped last year, and that was supposed to be one of their two big titles, along with Starfield, which got overshadowed, to say the least.
Wikipedia tells me the CoD release in 2023 was “the lowest-rated mainline Call of Duty installment on Metacritic”, although it seemed to have still printed them money with essentially no work invested, so I guess that’s good?
Diablo IV, I think, did reasonably well in its niche. I remember it being a bit overshadowed by Zelda.
Not sure, if I’m forgetting any other major Microsoft/Bethesda/Arcane/Obsidian/Activision/Blizzard/King games, but yeah, that doesn’t look too great…
Much as I am loath to admit it, Diablo IV did amazing beyond its niche. Anecdotally I saw soooo many people who’d never played Diablo or any game like it get onboard.
Feels like an understatement - this was the game that killed Arkane, because a majority of the team decided they’d rather fuck off than work on whale chasing live-service nonsense. And like, good on them, but it means no more Dishonored, no sequels to Prey, no chance of Arx Fatalis II, and it fucking sucks to see enshittification strangling good talent. I hope they’ll find success outside of MS’ looming shadow.
EXACTLY! Oh man. You wanna know what game doesn’t have steering wheel support? Crusin’ USA. It’s only available on the switch. Like wtf Nintendo. Give this to us!
One of the earliest pieces of media I can remember consuming was the mid-90s TV show Viper, where James played the main character. I remember very little about the show except James's face and that he played his character cool as fuck.
I've been replaying Alan Wake and Control recently, and I have such a soft spot for his roles in them because I loved that stupid show when I was a kid.
I rewatched Viper a few months ago, it’s on Pluto for free. For the first time since it aired in the 90s. I didn’t remember that he only did the first 2 seasons. I also only rewatched the 2 seasons he is in, since he was essential for this show. I may have dropped it also, when it aired that’s why i forgot it had more seasons.
Still cool as fuck, including the sparkling gloriousness of the 90s.
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