I had the same experience and was also curious how the rest of the game holds up. I had big issues with 15 due to repeatable side quests (I like to clear all sides quests before moving on to the next area) so I was super overleveled the entire game.
I’m 2/3rd of the way through the game… I put it on hold for BG3 and AC6. I’ll finish ff16 eventually.
Overall, I’ve enjoyed myself with 16. My biggest complaint is that the game “gets in its own way” so much. I think I’ve spent more time in cutscenes than I have playing the game. (It’s pretty telling that I have a friend that’s skipping through all of the cutscenes in NG+ and he’s having a blast.)
The story is alright. I’ve had fun with it (though I wish the cutscenes were shorter or less frequent). My biggest complaint is that it takes waaaaayyyyyy too much inspiration from Game of Thrones. There were plenty of moments where it became distracting.
Gameplay is fun. If you played through the second section of the demo, you should have an idea of how it feels for most of the game. There’s decent flexibility to it and i feel like it hit a good balance of letting me put together combos that felt strong but not too broken.
I’ve played and finished every mainline non MMO FF game and hated everything after 10, so I wasn’t exactly hopeful that I would enjoy it.
It’s the 5th best in the series for me after having finished it a couple weeks ago. I used to think the loss of Sakaguchi is what killed my love for FF but now I realise it was the lack of well written likeable characters that did it.
I will say one thing though, while a great game it’s not much of an rpg. There’s pretty much no variety in how you build Clive.
I haven’t played the campaign from either of the last 2 games and barely even bothered with regular multiplayer in MW2, mostly sticking to Warzone and DMZ instead.
J action sounds right for metal gear rising and Bayonetta. It’s a lot better then trying to call it camera style common verb like fps, TPS. Our genres should really start focusing on player experience rather than basic mechanics.
Yeah - the interview touches on the lack of new F-Zero and, to a lesser degree, Star Fox games. Apparently, they just haven’t been a priority, there was a reference to games being canceled far into development, so I wonder if that happened as well.
I love the idea of Nintendo finding a good partner studio to bring a fresh take to F-Zero.
What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.
I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.
But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.
I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.
Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.
It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.
Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.
I would guess of us already moved on. We bought the game on launch, got a shitty, barely working experience. Then after finishing it or not, we moved on. Now, every few months there’s always some posts about about the game finally being good, even years after its release. But I only remember my shitty experience because I moved on. I couldn’t care less about the game at this point.
While I loved the cyberpunk's premise, idea and atmosphere since the game's announcement, I sticked to the "no preorders ever" rule and because of reviews decided to just wait them to patch it.
Still haven't played it, but likely now I can add it to my wishlist and when the time's right, I'll try it out.
This is the way. Just picked it up on steam summer sale since I hear the new dlc is coming soon with a lot of changes to the base game.
I have critiques but overall it’s a really beautiful game with good characters and story. The gameplay is interesting and varied enough, too. I’ve still encountered a quite a few crazy bugs but nothing too frustrating.
I hope they do more with this franchise because I really like what they have set out to make and I’d love to see it even more fleshed out in the future
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