videogameschronicle.com

hal_5700X, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end

I don’t get why open worlds have to be so big. 95% of the time, they have next to nothing in them.

Maalus,

To be able to say “our map is 100x100km!” The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.

en.m.wikipedia.org/wiki/Fuel_(video_game)

Big_Boss_77,

Maybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured?

Is it based on if MC is taking average human strides? It seems like a ridiculous metric.

Maalus,

Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance

SharkAttak,
@SharkAttak@kbin.melroy.org avatar

Well they gotta have the right balance, otherwise they'd end up be "open small town" instead of "open world"

Stern, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end
@Stern@lemmy.world avatar

Infinite Wealth was deffo a bigger map and set thereof then its predecessors (Like a Dragon was also substantially larger, as was Lost Judgment in comparison to its predecessor), but it did absolute numbers, so I dunno about that.

I think it comes down more to if it feels appropriately sized and filled. Prior Yakuzas were bursting at the seems with shit to do everywhere in their smaller maps. Breath of the Wild had new and interesting shit going on everywhere too.

almar_quigley,

I’ve gotta disagree on BotW. I love Zelda games and the mechanics of that game were an amazing shift in the franchise. But that open world was so boring. The same like 4-5 enemies, even the harder variants didn’t have different movesets. TotK was even worse with the depths and a majority of sky islands being empty and devoid of content.

But the e gameplay is so fun it’s a lot easier to forgive them than say AC Odyssey.

jacksilver,

I’ve been saying this since it released. Cool mechanics, but boring world and gameplay. I’m still a bit salty about the loss of real dungeons, nothing in BOTW or TOTK feel as memorable as the previous games.

Daveyborn,
@Daveyborn@lemmy.world avatar

2 of the 3 maps in infinite wealth were re-used anyways. I really like that they get good mileage from reusing assets they make.

ampersandrew, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end
@ampersandrew@lemmy.world avatar

Here’s hoping! Not only has it ruined a lot of once-smaller games, but it’s also largely responsible for ballooning development budgets, so let’s get that down to something sustainable.

massive_bereavement,

One of the most egregious cases for me was Assassin's Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.

If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin's whatever games.

Opposite to this, there was "Still Wakes the Deep", which is a rather short but plentiful game.

ampersandrew,
@ampersandrew@lemmy.world avatar

I haven’t played Still Wakes the Deep, but Indika was that smaller game for me this year, and I’d highly recommend it.

massive_bereavement,

"Indika, a nun looking to adjust to a monastic life. The twist in the tale comes in the form of her companion: she has a connection with the Devil himself"

Oh wow, with that summary count me in!

ampersandrew,
@ampersandrew@lemmy.world avatar

You have no idea. The opening moments of that game are surprising, even with that blurb and my recommendation, lol.

zante,

Well, the clue is in the name I guess !

That said, I never got bored of odyssey. It was was just a beautiful place to hang out. The game engine was amazing. With NPCs going about their business etc.

I wish someone would just use that engine for more stuff .

massive_bereavement,

I meant it that I really enjoyed the setting, the characters and some game mechanisms. I just hated this need of making the game seemingly endless by repetition, and I wished I didn't have to be level X to be able to do Y, because the only way to level up was churning (for me that's a no bueno).

Potatisen,

That game was soooo good!

scrubbles,
!deleted6348 avatar

God of war and Jedi have done great jobs of finally showing AAA they can make a smaller game and still have a great following. I’m so sick of giant Ubisoft worlds that have nothing to do in them. They’re boring.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

I haven’t played the Jedi games, but it’s crazy that the new God of War games are somehow a demonstration of restraint, as that one from 2018 is probably twice as long as I would have liked, and Ragnarok is longer still, according to How Long to Beat.

scrubbles,
!deleted6348 avatar

Compare it to a game like AC Valhalla and you’ll think it’s smaller

daddy32,

Ha, you think this is to lower the budget or the price? Come on!

ampersandrew,
@ampersandrew@lemmy.world avatar

I know this is a cynical critique of capitalism, but even so, capitalists love lowering budgets and charging the same amount. Quite frankly, I’d happily pay the same or more to get a game with less bloat in a lot of cases.

donuts, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end

Weird. In the West, we’ve been welcoming small(er) but interesting, unique or otherwise impactful games regardless of its size. Complaining about Warzone taking up 250GB on your hard drive and stuff. And that was 2020.

https://lemmy.world/pictrs/image/75cb2fce-0b0c-495f-9725-8cd530b5cb66.jpeg

ampersandrew,
@ampersandrew@lemmy.world avatar

Not so much the size it takes up on your drive, he’s referring to the breadth and scope of the game itself.

donuts,

You right, my thoughts trailed and I added that last bit even though it didn’t have to do with it, idk why.

caut_R,

I’m struggling to find space on my 500gb Deck and can relate to that

lemonSqueezy, do games w PlayStation Stars will no longer give credit for money spent on subscriptons

I’m not familiar with this points system, but it has a bad smell of monopoly changing of the rule.

MeatStiq, do games w PlayStation Stars will no longer give credit for money spent on subscriptons

Back to the PS3 era of customer satisfaction. Glad I built my PC. My PS5 just collects dust now.

Pika,
@Pika@sh.itjust.works avatar

mine as well, mine was off so long I needed to manually update it via flash drive to connect to the internet for some reason, I just haven’t felt the need to use it

barnaclebutt, do games w PlayStation Stars will no longer give credit for money spent on subscriptons

A good reminder to cancel PlayStation plus.

njm1314, do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC

Considering the fact that when I think of naughty dog I think of great story-driven games this is just sad.

ampersandrew,
@ampersandrew@lemmy.world avatar

They’re not opposites. Baldur’s Gate 3 is both of those things, for instance.

njm1314,

Did you mean to reply to someone else?

ampersandrew,
@ampersandrew@lemmy.world avatar

No, I meant to reply to you. “A lot of player freedom” is not at odds with a great story-driven game, and I gave an example of a game that fits both criteria, so I think it’s unfortunate that the perception is that you can only have one or the other.

LouNeko, do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC

Last of Us 1: “You have the freedom to kill this doctor, or you can just shoot him in the leg or something.”

Player shoots him in the leg

Last of Us 2:

https://lemmy.world/pictrs/image/218895da-6f0c-4a48-b037-251748d94bda.png

BorgDrone,

I wish TLoU 1 gave you the option to sacrifice Ellie. Have an alternate ending where they find a vaccine and everyone lives happily ever after (except Ellie).

Mandy, do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC

Open world slop nr 1648371625 les gooo

mycodesucks, do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC
@mycodesucks@lemmy.world avatar

“Let’s give them lots of player freedom this time!”

Play testers continually don’t look at a set piece vista the developers and artists spent 400 hours creating.

“Well, that’s enough of that. Back to the rails.”

Zorque,

Every WoW developer ever.

Ironically I looked at shit far more when I (finally) got a flying mount in each expansion than I ever did while stuck on the ground.

Katana314,

I’m reminded of the techniques Valve used for this type of thing in the Half-Life episodes.

Say, for instance, they have a bit of destruction physics that they think looks memorable and they want people to see. They’ll have a Combine soldier shoot at you from that direction, to force your attention that way. They may also set the event on a “Look Trigger” so that it will only happen while the player is looking at it.

mycodesucks,
@mycodesucks@lemmy.world avatar

Yeah. Valve invented most of the attention direction techniques for Half-life (light, motion, etc, etc.) Trailblazers.

QubaXR, do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC
@QubaXR@lemmy.world avatar

News news news, it may also be using a game controller to translate user input into character actions.

mox, (edited ) do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC

Naughty Dog did some solid storytelling in TLoU. It would be great if they could figure out how to apply that well to a game that isn’t on rails.

“I think some of the best storytelling in The Last of Us – yes, a lot of it is in the cinematics – but a lot of it is in the gameplay, and moving around a space, and understanding a history of a space by just looking at it and examining it.

I do appreciate this in game worlds, although this alone is not a substitute for storytelling, and not enough to make an open world fun. The world has to be interesting and diverse, full of unique things, characters, places, and situations to discover, so players will want to spend their time exploring it. Evidence of the world’s history is great for adding background depth, but I’ll be bored quickly if that’s all there is.

Here’s hoping Naughty Dog makes something brilliant in this genre that they aren’t known for (have they ever done an open world?) rather than repeating the mistake other studios have made by churning out another open world of monotony.

ALERT, do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC
@ALERT@sh.itjust.works avatar

lust of ass 3

PunchingWood, (edited ) do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC

Alright, can’t really get hyped without anything else to go on.

I was pretty fine with the way Last of Us 1 and 2 were handled, did a pretty good job at telling a story, without making it feeling like a linear corridor game. More freedom in a similar type of game would be nice, but generally it just seems to mean more downtime traveling between objectives occasionally interrupted by random encounters. If that is what they mean with more freedom, and not something else like character creation or branching storylines or whatever.

Reading the article, he refers to Elden Ring. I personally hate that kind of story telling though. I know a lot of people are absolutely lyrical about the game, but that’s probably more thanks to the gameplay. The story in that game is just being dripfed without much context and they are being intentionally vague about so many things. It’s more like a passive way of revealing little bits of the world without ever fully explaining anything.

Ashtear,

There are certainly people that specifically like that kind of storytelling that puts the onus on the audience to do some digging. It’s why Malazan Book of the Fallen is popular, for example.

It didn’t do as much for me in Elden Ring, but I enjoyed it in Dark Souls 3 and it’s why Demon’s Souls has one of my favorite moments in gaming. Wouldn’t have worked with more explicit narrative.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Technologia
  • FromSilesiaToPolesia
  • rowery
  • esport
  • fediversum
  • test1
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny