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bionicjoey, do games w Microsoft estimated Valve's revenue in 2021 at $6.5bn

Here’s hoping they never go public and GabeN lives forever. Imagine the horror if they started being driven by a Board of Directors instead of a loveable fat guy with a beard.

9488fcea02a9,

GabeN lives forever.

Unfortunately, being a “loveable fat guy” also raises his risk of many obesity related diseases, :(

I hope he is an outlier

bionicjoey,

Me too. I have this terrible fear that Valve will rapidly turn evil without him at the helm. I hope he has done some succession planning…

Touching_Grass, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.

I didn’t realize until now that unity’s CEO was CEO of EA. Making a lot more sense now why unity would make such a bone headed decision

Riccitiello returned to EA to serve as CEO from February 2007 to March 2013,when the board of directors accepted his resignation because of the company’s financial performance. Following EA, he worked as an advisor to startup companies and became an early investor in Oculus VR.

chaorace,
@chaorace@lemmy.sdf.org avatar

MonEA. It’s in the executive.

MomoTimeToDie, do games w After the PS5 Reveal Phil Spencer said to his team "We have a better product than Sony does, not just on hardware but equally important on the software platform and services on top of the hardware.

deleted_by_author

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  • Rampsquatch,

    You make an excellent point. Too bad corporate dorks don’t understand it.

    Dragonmind, (edited )

    While true, I feel like games that work well on the Xbox Series S also work well on Steam Deck and when it comes to porting games to PC, those ones specifically are ported well.

    All this power game developers have been getting, while great for creative endevours, has been either a waste of space or require outrageous specs just to perform normally. And some great games are bogged down by this while relying on upscaling methods to fill in the difference.

    Either way, we’ve reached a point where more power and space isn’t the solution anymore to better games. Can only hope new tech gets better optimized.

    stopthatgirl7, (edited ) do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.
    !deleted7120 avatar

    Unity well and truly thought everyone would just roll over on this, and oh boy, were they wrong. They didn’t at all learn from the Wizards of the Coast debacle at the beginning of the year.

    noqturn,

    WoTC, Reddit, Twitter, now unity. All made changes that their user base said they wouldn’t like, made the changes anyway, then lost a bunch of users. There must be some new business Guru telling everybody to piss off their customers

    stopthatgirl7, (edited )
    !deleted7120 avatar

    Unfortunately, they all seem to be working from the techno-feudalism playbook. It started when tech companies realized they could make more by making us rent software instead of selling it to us, and it’s spread.

    massive_bereavement,
    @massive_bereavement@kbin.social avatar

    Techno-feudalism sounds cooler than enshitification and way cooler than what it is.

    zzzzz,

    Enshitification is the journey, techno-feudalism is the destination.

    massive_bereavement,
    @massive_bereavement@kbin.social avatar

    Can't wait for some bootlicker to name himself "techno-feudalist knight" in linkedin.

    RatherBeMTB,

    Fucking Adobe was the first one to rent their suit of applications. It has been downhill from there, even smartphone apps want to rent access these days.

    rahmad, (edited )

    Pretty sure Elon was first to the key, and the rest have followed suit.

    In seriousness, though, the primary driver is the VC tap slowing down significantly and forcing long term business strategy to lean much harder into its existing opportunities vs. planning for periodic cash infusion from investors. A lot of these businesses never had to set themselves up for success in the absence of that capital, and it’s led to bad practices and product strategies.

    babyphatman,

    This is the real answer. The low interest money train has left the building and these companies are scrambling to meet their feduciary duty

    sugar_in_your_tea, (edited )

    Yup, the old mantra was:

    1. Hype product
    2. Get users
    3. Profit?

    They might experiment with ads and subscription tiers, but the real focus is always on getting users. Look at YouTube, AFAIK, it’s still not profitable (or if it is, it’s barely profitable), and not for lack of trying over the past few years. Yeah, sites like Reddit and Twitter are cheaper to run, but there’s still a ton of overhead and ads aren’t as profitable there.

    Now investors want to see a return, and it’s just not happening.

    float,

    piss off their customers

    At least for Reddit and Twitter, the users are not the actual customers. The ad companies are the customers.

    Narrrz,

    we're not their customers, we're the product they sell.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    Can’t sell a product that isn’t using the site any more.

    HKayn,
    @HKayn@dormi.zone avatar

    People are still using Reddit and Twitter, and they will continue to do so unless something truly catastrophic happens.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    People are still using MySpace, Tumblr, and FARK. What’s your point?

    HKayn,
    @HKayn@dormi.zone avatar

    Then which “product that isn’t using the site anymore” were you referring to?

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    Those sites are still dead, given how low the population is. MySpace still exists, but it doesn’t really have an audience. And you can’t sell ads without an audience.

    christophski, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.

    Really would be amazing if godot became the Blender of the games world. A serious open source contender used by major studios.

    sane,
    @sane@feddit.de avatar

    I like this comparison because Blender was initially supposed to be the Blender of the games world but failed hard

    cashsky,

    UPBGE is a fork of original blender game engine. Looks like it’s still being actively developed based on their github. Not sure how it compares to other modern engines though.

    photonic_sorcerer, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.
    @photonic_sorcerer@lemmy.dbzer0.com avatar

    Awesome! Good for the indie devs for sticking together.

    manapropos, do games w Bethesda: Thank you to more than 10 million Starfield explorers for creating the biggest launch in Bethesda history

    Gamers keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see this would be a shit game

    aSingularFemboyHooter,

    Why is it shit?

    WeLoveCastingSpellz,
    @WeLoveCastingSpellz@lemmy.fmhy.net avatar

    Outdated engine, non existend optimization, mediocre writing, lacking ship travel, dead looking NPCs, general Bethesda bugginess, lack of DLSS support

    ahornsirup,
    @ahornsirup@artemis.camp avatar

    The engine is what allows the game to have a thriving modding community already.

    Pratai,

    Imagine relying on free labor to fix your broken ass game, and then having people defend you when called out for making a boring game that relies on free labor for content.

    conciselyverbose,

    Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.

    BruceTwarzen,

    The most handcrafted what now hahaha holy shit is that satire?

    conciselyverbose, (edited )

    It's not an opinion. If you ignore straight procedural generation with no human input like no man's sky, Starfield is very probably the biggest 3D game ever made. The fact that it's an absolutely massive game isn't debatable in any way.

    Nobody who's played it is making the ridiculous claim that they ran out of content. It's fundamentally not possible for "relying on mods for content" to be in good faith.

    james,

    Uhh… Baldur’s Gate 3?

    conciselyverbose, (edited )

    BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren't the same thing.

    And whether it's more content is debatable. There's more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield's use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.

    CaptainEffort,

    You can literally play BG3 as a third person turn based action game, with an over the shoulder camera. It’s entirely 3D.

    conciselyverbose,

    Turn based and action are mutually exclusive. It is not and does not resemble an action game.

    The assets are 3D. You do not play in 3D. You do not cast a spell and have the physics of your interaction calculated in real time while 10 other characters are simultaneously acting and having their spells calculated based on the real time movements of all the other characters. You do not hit a jump button and have where you land determined by your speed and direction. The actual gameplay mechanics are all pure dice roll. There are no 3D physics in play.

    CaptainEffort,

    …what do you think 3D physics are?

    conciselyverbose,

    The absolute bare minimum:

    Your jump must be decided by the vector of your movement when you hit the button. If it is not, there is literally nothing you can do to qualify.

    Your actions must be aimed in real time and the outcome determined by the vector of your aim. Hitscan is shit, but it can qualify. If the action (not the vector of the shot) is decided by a dice roll, you unconditionally do not qualify.

    There's plenty more. But BG3 is not and does not in any way mechanically resemble a 3D action RPG. It has no common traits. The camera perspective outside of combat isn't relevant.

    CaptainEffort,

    I think you’re simply misunderstanding what “3D” means. 3D does not mean real-time, dynamic, or anything else. It simply means 3D. BG3 is entirely in 3D. Every single asset is 3D hell the entire explorable world is 3D. So yes, it quite literally is a 3D game. With action. Making it a 3D action game.

    Think of what the alternative would be. Is this a 2D action game? Obviously not.

    If you’re looking for a 3D real-time action game then yeah, this isn’t that. But that’s not what anyone’s arguing.

    Edit: Also… is your argument that a game like Morrowind isn’t in 3D? Just because hits are handled by dice rolls? That’s insane lol.

    conciselyverbose,

    No, it is not. You do not have a position in 3D space. You have a position on one of a small number of discrete 2D planes. BG3 is a 2D pure CRPG that happens to be decorated with 3D assets. Calling it a 3D game is the exact same unforgivable fraud as calling Metroid Dread one. It is not and does not in any way resemble it.

    If you aren't strictly in real time for combat, you unconditionally cannot be or resemble an action game.

    To be fully 3D, literally every part of the core gameplay physics must occur in real time. Hits cannot be determined by any other factor but the vector of the attack projected through 3D space into a character's hit box. The existence of a dice roll to determine a hit (not the vector) is an unconditional disqualifier in all contexts. There are no exceptions, and no room for them.

    Everything about your description of BG3 is fully unhinged nonsense that should be offensive to any human being with any understanding of what games are. They aren't nitpicks. You're fundamentally destroying the core definition of very basic terms in a way that completely destroys all meaning. It would be less disgusting to be a flat earther.

    CaptainEffort,

    In BG3 you do have a position in 3D space, what’re you talking about? Have you ever even played the game? My money’s on no.

    Metroid Dread is a side scroller in which only one dimension is ever viewable outside of cutscenes. BG3 is a full 3D world with full camera movement, to the point of being an over the shoulder third person game should you choose to play it that way. They’re apples and oranges.

    If you aren’t strictly in real time for combat, you unconditionally cannot be or resemble an action game.

    If this were true then the term “real-time action” wouldn’t exist, as the term would be redundant. Besides, how do you then define games that have a bit of both, like Chrono Trigger? The whole thing seems a bit silly to me.

    Hits cannot be determined by any other factor but the vector of the attack projected through 3D space into a character’s hit box.

    So again, by your definition a game like Morrowind wouldn’t be considered a 3D game. That’s completely unhinged lol, nobody would agree with that. Clearly your definition is a bit flawed.

    You’re fundamentally destroying the core definition of very basic terms in a way that completely destroys all meaning. It would be less disgusting to be a flat earther.

    …I think maybe you need to take a break and go outside or something.

    Pratai,

    ROFL.

    glimpseintotheshit,

    I’m glad you enjoy the game but compared to the level of detail and polish Read Dead 2 had five years ago Starfield feels straight up antiquated imo

    conciselyverbose,

    Red dead 2 is obscenely tiny by comparison.

    Literally everything about game development is a trade off. It's not possible to make a game at 5% of Starfield's scale as polished as a rockstar game. The difference in scale is too massive.

    The scope of Bethesda games is a huge part of the point. Nobody else makes anything similar to what they offer.

    ahornsirup,
    @ahornsirup@artemis.camp avatar

    Imagine having that little understanding of how and why people enjoy modding their games.

    conciselyverbose,

    Or what an engine is lol.

    UE5 is "the same engine" iterated on in the same way Bethesda's is, there are plenty of games using UE that don't run well, and it would take plenty of custom work to build to Bethesda's scale using it.

    CaptainEffort, (edited )

    The current iteration of Unreal is completely unrecognizable from its original rendition, meanwhile this new version of the Creation Engine literally retains bugs present back in the days of Gamebryo. You simply can’t compare the two. But, in Bethesda’s defense, this isn’t due to incompetence or anything. It’s due to resource allocation and incentive.

    There’s a reason most devs have been moving towards Unreal and away from making their own engines, and it’s because making your own proprietary engine takes insane amounts of time and resources - time and resources that devs don’t get any return on mind you. For most, it doesn’t make sense to dedicate loads of time to polishing an engine, when that time could be better spent on your next game - a game that you actually do get a return on.

    Unreal is completely different in this regard, as Epic actually does get a return on their investment into the engine, as the engine itself is their product. So they have every incentive to polish Unreal as much as possible. That’s why it’s so insanely polished and indistinguishable from its original rendition. Not because all engines magically improve over time and at the same rate.

    I know Todd Howard said that engines are somehow meaningless, and then a bunch of Bethesda fans took that and ran with it as a way to defend any criticism of the Creation Engine, but unfortunately it’s just not that simple.

    And to be clear, I want the Creation Engine to succeed. I’ve been modding Bethesda games since 2013 and am still active in the modding community! The engine is rough but makes all of it possible, and the community at this point knows it so well that it’d be devastating to suddenly lose it all. But Bethesda needs to sit down and really dedicate some time to overhauling it, and unfortunately, albeit understandably, I just don’t see that happening.

    BruceTwarzen,

    But but modders will fix the 80 dollar game for free so the next game can still be from 2008

    theragu40, (edited )
    • I’m not sure why I should care whether the engine is outdated or not
    • I keep hearing this but it runs fine on my mid tier rig
    • Writing quality is subjective. It’s good enough for me so far
    • These feel like a Bethesda calling card at this point, they have a quirky charm to me
    • This is EASILY the least buggy Bethesda game I can recall
    • Why should this bother me? It’s running fine for me without it.

    None of those add up to “shit game”, in my mind.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Internet commenters keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see that human beings can understand nuance and that not everyone likes or dislikes the same things and that the entire game is not 100% objectively bad.

    dudewitbow,

    People tend to think on black and white and not grayscale.

    If you objectively compare the mechanics, writings and factions to fallout 4, Starfield is almost a direct upgrade from fallout 4 in several aspects. Gunplay, gun customization, rpg check choices that play more role in having a unique experience, factions that arent totally terribly written like it is in FO4, where almost all factions are unlikable or not interesting.

    The people who are let down by starfield expected bethesda to not make a bethesda game in simple terms.

    Do i think its GOTY material, hell no (im basically at the point of no return point in the game). Its a helluva lot better than FO4, but people treat the game like it killed their first child.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Well, I wouldn't necessarily say the exploration is as good, I think the issues about not having maps and there being a lot of loading screens are valid, but those problems don't automatically make the game horrible, and while the optimization isn't awesome after the recent update and Nvidia driver it looks decent and runs at an almost always locked out 60 FPS on my RTX 3060 with the settings lowered, so if you want the better visuals you can get there, and if you wanna play with smooth frame rate you can make that work, too. Again, not that that excuses it, but it's not irredeemably bad.

    I think it's important that people understand what works about the game and what doesn't, whether they come to an end result of liking it or not, I hate to see people shit on it wholesale, and I also hate to see people defend it wholesale as well. It's got problems, but it's got successes, too.

    HolyDuckTurtle, (edited )
    @HolyDuckTurtle@kbin.social avatar

    I've actually been really enjoying it. It's a pleasant universe to just get absorbed in.

    Sure, it's got a lot of very valid complaints (performance, UX etc.) but they matter less to me the more I get into it. Writing is not groundbreaking, but it gets pretty good. Since very good voice acting from otherwise random NPCs.

    Also the first game I've played that lets me use non-binary pronouns as a third option, rather than just Gendered or not. Very cool and I hope to see more games do that.

    I'd say the most disappointing thing is how straightforward almost every quest is. They don't do what Obsidian does in games like New Vegas and Outer Worlds where lots of quests have multiple resolutions, some hidden. In this game if it's not in the objective list it's usually not an option. It's the typical Bethesda experience of course, rather than Obsidian's, so it's still nice for what it is.

    It's the closest I've personally felt to exploring and interacting with the worlds of Mass Effect 1 and Knights of the Old Republic in a long time. It's got that sense of wander about it for me.

    buzziebee, (edited )

    Yeah the straightforward quests are sometimes a little disappointing.

    I.e. there’s a tiny side quest where you have to get some rich guys wedding ring back from his fiance. You go to the fiance and that say that they saw the rich guy cheating (having a conversation) with the waiter at their favorite restaurant, and that they shouldn’t have to give the ring back.

    I went back to the rich guy to find out if this was true, and to insert myself firmly into their drama, but there was no new dialogue from the rich guy. I just had to pick a dialogue option to either take the ring or let the fiance keep it.

    It would have been nice to be able to confirm my suspicions that they were just being friendly with the waiter, not cheating, and maybe get the two back together. But no it was go to person A, get quest, speak to person B, return with ring/update that they are keeping it.

    There are some great quests, and lots of cool world building, but the RP portion is sometimes a bit lacking compared to (as you mentioned) New Vegas.

    Shurimal,

    The only game that scratches the space exploration itch Elite doesn't quite scratch (I mean, Elite is very good, but has it's shortcomings when it comes to on-foot stuff). Ship interiors, base building and having actual life on planets, not just some fungoida and bacterium patches, alone are a reason to be excited about Starfield. Also, jetpack combat.

    Funny how Elder Scrolls veterans are enjoying the game for what it is while bitter Playstation diehards, wishful thinkers with gigabyte-sized dreams.txt and bandwagon-o'-hate jumpers are complaining about things that never were to be so loud you can clearly hear the "Reeeeeeeeeee...." from Alpha Centauri😏

    Murvel,

    Oh fuck right off, let people enjoy the game.

    manapropos,

    As if I’m putting a gun to anyone’s head preventing them from doing so

    Murvel,

    No, but still you feel the need to shit all over something people really like and insult them for it. So explain that. Does it make you feel good?

    manapropos,

    Yeah not gonna lie it’s pretty hilarious to see people coping and defending a deeply flawed game that they paid full price for

    Murvel,

    Yeah ok, that’s your opinion. It’s wrong, of course, but keep it to yourself ffs.

    Infinity187,

    Them down votes, though…

    manapropos,

    Lots of buyers remorse from bethesda paypigs

    nickwitha_k, (edited ) do games w Bethesda: Thank you to more than 10 million Starfield explorers for creating the biggest launch in Bethesda history

    Would be more, if it wasn’t an exclusive.

    EDIT: To clarify, all of the console exclusivity is absolute bullshit and does nothing positive for those who enjoy games, nor does it serve any necessary purpose - it’s just a weapon for businesses to use against each other.

    lustyargonian,

    Definitely, though it can be said for every exclusive game.

    nickwitha_k,

    Agreed. Exclusives are complete bullshit, regardless of vendor.

    Potatos_are_not_friends,

    God of War. Spiderman. Horizon. Last of Us. Ghost of Tsushima. Bloodborne. Uncharted. Ratchet and Clank. Death Stranding. Grand Turismo. Persona.

    nickwitha_k,

    Add Final Fantasy. Would also have more if they weren’t exclusive.

    kmkz_ninja,

    Spite always creates a better system.

    pory, (edited )
    @pory@lemmy.world avatar

    It’s not an exclusive, it’s just not on Playstation or Switch. When did people decide PC releases didn’t count?

    nickwitha_k,

    Generally, “exclusive” in this context is referring to exclusivity on a console involved in the (IMO completely unnecessary) console wars.

    I do agree that PC is an important item there too but, the problems there are a bit different - for example shoddy ports (no justification for porting from x86/amd64 consoles to PC to be bad), excessive and intrusive DRM, and unreasonable delay or unwillingness to port.

    CaptainEffort,

    Windows is made by Microsoft. Would you feel better if people called Starfield a “Microsoft exclusive”?

    pory,
    @pory@lemmy.world avatar

    Linux runs Starfield with no problems. If it’s on a computer and doesn’t use restrictive DRM to control how and under which circumstances you run the software, it’s not an exclusive. Microsoft doesn’t have exclusives anymore, which is a giant pro-consumer move that doesn’t get enough applause in the gaming community. That doesn’t mean they need to develop stuff for one specific DRM box owned by their biggest competitor to be “anti-exclusive”.

    CaptainEffort,

    Linux only runs it through a translation layer, Proton, it doesn’t run it natively.

    Would you also not call Pokémon an exclusive just because technically it can run on a pc?

    pory,
    @pory@lemmy.world avatar

    Pokémon is an exclusive because you have to pirate it / break the console’s DRM to play it on PC. Also, Proton and Wine are explicitly not emulators - that’s actually what WINE stands for (Wine Is Not an Emulator). Starfield is natively available for more than one platform and not only does the Proton compatibility layer handle it but it’s being sold on Valve’s store and the top played game on the completely Windows-free Deck. Games that are released on one console and PC aren’t exclusives. God of War just isn’t on xbox and Starfield just isn’t on Playstation.

    Do you need to buy a console to play it legally? If no, it’s not a game exclusive to that console. I have a PC. I can’t play exclusives like Demons Souls Remake without buying Sony’s $500 DRM machine. I can play non-exclusives like Starfield without buying Microsoft’s $300 DRM machine.

    CaptainEffort,

    Pokémon is an exclusive because you have to pirate it / break the console’s DRM to play it on PC

    Ummm… what? Lmao according to who? Can you find me a single definition of “exclusive” anywhere that bars games that were acquired through broken drm? That’s so bizarrely specific, it could only be made by someone deadset on not being wrong in an internet argument ffs.

    Also, Proton and Wine are explicitly not emulators

    I literally called it a translation layer above, please read. My point is that Starfield isn’t native to Linux, just as Pokemon isn’t native to Windows. Saying that somehow one retains its exclusivity status while the other doesn’t despite this is a little silly.

    and the top played game on the completely Windows-free Deck

    And Pokémon is widely run on Windows as well. Still an exclusive though.

    Do you need to buy a console to play it legally? If no, it’s not a game exclusive to that console.

    Again, according to who? This is a very specific definition that nobody has ever used until just now.

    So like, if someone managed to rip a PS5 disc and play it through an emulator, it wouldn’t be an exclusive because they didn’t actually need to purchase a PS5? But if they acquired the game through dumping it off of a modded PS5, then it’s still an exclusive? This is so convoluted.

    pory,
    @pory@lemmy.world avatar

    I said Pokémon is an exclusive because it’s not released on other platforms. Bloodborne would still be a PS4 exclusive if an emulator could run it.

    CaptainEffort,

    You said having to own the console is what makes it an exclusive. But I can get a game running on Windows without a console.

    Starfield isn’t on Linux, just as Pokémon isn’t on Windows.

    pory,
    @pory@lemmy.world avatar

    There’s no such thing as a “Linux PC” though. A PC is a PC. Your PC can run Starfield with proton, or it can run it by installing windows, or it can run it by putting it in a windows VM.

    Even if a game can only run on Windows and Xbox (say one of those GAAS shits that has invasive anti cheat), that’s not an exclusive either. It runs on more than one platform. There’s a developer endorsed way to buy the product on more than one platform. Exclusive means one platform - you can’t buy and play the game unless you own one specific device.

    CaptainEffort,

    What matters is the OS.

    Xbox can run Linux, and therefore Proton. Would you say that Spider-man is on Xbox because of that? Obviously not, that’d be exceedingly stupid.

    HidingCat, do games w Respawn added a new game mode to Titanfall 2 today, just called "???" The description is "Your rockets will blot out the sun" (reference to 300/Battle of Thermopylae)

    Is it time for Macross Missile Massacre?

    NOT_RICK, do games w Respawn added a new game mode to Titanfall 2 today, just called "???" The description is "Your rockets will blot out the sun" (reference to 300/Battle of Thermopylae)
    @NOT_RICK@lemmy.world avatar

    My personal #1 game from last gen. Can’t wait to boot it up tonight

    Rebels_Droppin, do games w Respawn added a new game mode to Titanfall 2 today, just called "???" The description is "Your rockets will blot out the sun" (reference to 300/Battle of Thermopylae)
    @Rebels_Droppin@lemmy.world avatar

    Anyone able to try it out? Not at home at the moment to try myself but curious as to what it is.

    nanoUFO, (edited )
    @nanoUFO@sh.itjust.works avatar

    You basically get the energy rocket launcher and the two teams fight each other till they run out of spawn tickets. You can’t switch the primary out for another and no AI or Titans from what I saw. Also it’s 2x XP. I’m not that fond of it tbh maybe I just suck.

    TGames, do gaming w Unity Apologizes For Runtime Fee Policy, Promises To Alter Plan This Week

    Unity was sold on no revenue share, just paying for your dev seats. That they not only tried to weasle out of this by inventing an “runtime fee” but also applied it to already complete games is a fundermental break in trust. There’s no ammout of walking it back that can fix that unless they’re going to fire anyone who thought this was a good idea. Which of course they’re not going to do meaning things like this remain in the table.

    18+ csolisr, do gaming w Unity Apologizes For Runtime Fee Policy, Promises To Alter Plan This Week

    @realcaseyrollins Regardless, the developers are now increasingly wary about "their" tools not being truly theirs anymore. Same goes for most of the infrastructure they rely on - social media, storage, distribution, the tools they use to design their assets with...

    TipRing, do gaming w Unity Apologizes For Runtime Fee Policy, Promises To Alter Plan This Week
    @TipRing@kbin.social avatar

    "We apologize for the confusion" is the "I'm sorry you're angry" of corporate communication.

    corytheboyd, do gaming w Unity Apologizes For Runtime Fee Policy, Promises To Alter Plan This Week
    @corytheboyd@kbin.social avatar

    Aw gee guys we are soooo sowwyyyy that we hurt your feefees

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