Just to echo what Marc said, we are so sorry for our earlier actions.
We are so sorry you took our earlier actions so poorly.
Genuinely disappointed at how our removal of the ToS has been framed across the internet.
Genuinely disappointed that our removal of the TOS was noticed and publicized across the internet.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. And Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity, whereafter we will do everything we can to invalidate prior versions of Unity, and force upgrades on users.
We do have a fireside chat ongoing with Marc where he will answer some Q’s live
We do have a fireside chat ongoing with Marc where he will answer whichever Qs live we find convenient to our narrative, and ignore any that are not.
Please forget about our attempted greed, so we can try again in a stealthier manner in the near future, at our earliest convenience.
Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
Oh shit, our lawyers have just informed us (again, but this time I listened) that trying to change terms of service after they’ve already been agreed is actually not legal and could get us in trouble.
I don't think any of their stuff doesn't work now. Even stuff like Halo with anticheat has been allowed to work via proton already.
This doesn't provide any promise that you can use gamepass or windows store games on Linux, and it doesn't provide any promise that they don't use anticheat in a restrictive way on Linux machines. They can trivially provide a bypass in the cloud environment that doesn't get shipped to end users.
Hopefully they don't do that, but this doesn't really mean a lot to individuals buying their games.
To strive to equal or excel, especially through imitation.
To compete with successfully; approach or attain equality with.
To imitate the function of (another system), as by modifications to hardware or software that allow the imitating system to accept the same data, execute the same programs, and achieve the same results as the imitated system.
Yes, and I usually agree with you and think the whole WINE Is Not an Emulator acronym is a bit too much because a windows Emulator is the easiest way to explain Wine… That being said emulators have a technical definition, and Wine does not fit it because it doesn’t emulate hardware nor does it translate binaries. Linux is perfectly capable of understanding windows binaries and vice-versa, because they both run on the same platform the binaries are the same, which is to say a specific sequence of bits that instructs the processor to do something is the same for both Windows and Linux binaries. The reason you can’t run windows binaries on Linux (again, or vice-versa) is because they make calls to external libraries that are not available, be it the windows API or the Linux Kernel API. So if you write a library that implements the windows API using Linux APIs you suddenly are able to run windows binaries on Linux, and that’s all that wine does.
Microsoft-Activision sold streaming rights for their games to Ubisoft as a concession to avoid being labeled a monopoly so the merger could go through.
This reminds me of a time when the blender fund was opened and at some point a bunch of companies jumped to donate money (steam, epic, google, AMD…) this was way back when 2.8 was getting in shape. Years later we saw the fruits of that labor with the 3.x series bringing nice improvements and refactors that were done over the course of many months and years
We probably won’t see a huge push in godot’s quality in what’s left of this year, but maybe in 2024 and later
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