Unity: Disappointed to discover denying access to a document with legal standing to the affected parties could have legal implications, and now trying to make up a cover story.
Words have meaning. If they want to convince people removing the ToS was an honest mistake (almost unbelievable bad timing, but whatever), they shouldn’t make a non-apology beginning with “genuinely disappointed” and saying they’ve been “framed”.
Because they get to never say in whom they’re disappointed, and I choose to interpret it as “disappointed in all of you people for being meanies and assuming the worst”.
lol at choosing to present it in a way that implied there was no way to avoid the retroactive license change (which you explicitly said you wanted to apply retroactively, charging fees based on activity prior to your license change), then blaming the community for interpreting it how you told us it works.
It’s crazy how successful they’ve been off just making and selling a good indie game. They’re still doing free updates AND they can afford a $200k donation?
Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can’t forget about their amazing mod support.
The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates
dont worry, im sure update 1.4.5 will be the final final final final final finalfinal update, and then they will move on.
Tbf it takes a significantly smaller team to develop a 2d platforming game like terraria. The overhead for art and design is mush simpler too than something like a Cyberpunk 2077
One of the, if not the best games in the last 15+ years.
I’m not exaggerating. At all. I am not a fan of a vast majority of “popular” modern games and think gaming has been on the decline since the mid-90s. In a massive pile of garbage “AAA” and “modern indie” titles, Terraria is the one shining, beautiful, wonderful spot that just gets gameplay right, with no gimmicks, no BS, no boring intrusive story, nothing but good, solid gameplay.
It’s one of my favorite games of all time. So all this makes me very happy.
Out of curiosity can you define “no boring intrusive story”? Because personally I’m big on storylines, so if they nail that part then that takes the game to a whole other level
I tried playing Terraria but gave up after an hour or so, precisely because I expected at least some kind of story and there wasn’t. It was also very awkward to control with a mouse and keyboard, I think it’s really supposed to be played with a controller. I might try it again now that I’ve got one, and less expectations
In some games storyline matters, in others… not so much. Games with a storyline trend to be less replayable in my experience. One exception I can think of is This War of Mine, that game is really depressing.
Story for me in games should be one that sets up the reason you’re playing the game and that’s basically it. No endless dialog or narrative during the game. Small bits of things that can advance the plot is fine, but most games these days seem to talk endlessly about things.
Terraria has zero of that. You’re in the Terraria world and that’s it. No real story to tell besides what happens in the world (show, don’t tell). It’s fantastic.
It’s time to dust off Terraria and go on a nice run again.
Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.
They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.
I don't think any of their stuff doesn't work now. Even stuff like Halo with anticheat has been allowed to work via proton already.
This doesn't provide any promise that you can use gamepass or windows store games on Linux, and it doesn't provide any promise that they don't use anticheat in a restrictive way on Linux machines. They can trivially provide a bypass in the cloud environment that doesn't get shipped to end users.
Hopefully they don't do that, but this doesn't really mean a lot to individuals buying their games.
Unity well and truly thought everyone would just roll over on this, and oh boy, were they wrong. They didn’t at all learn from the Wizards of the Coast debacle at the beginning of the year.
WoTC, Reddit, Twitter, now unity. All made changes that their user base said they wouldn’t like, made the changes anyway, then lost a bunch of users. There must be some new business Guru telling everybody to piss off their customers
Unfortunately, they all seem to be working from the techno-feudalism playbook. It started when tech companies realized they could make more by making us rent software instead of selling it to us, and it’s spread.
Fucking Adobe was the first one to rent their suit of applications. It has been downhill from there, even smartphone apps want to rent access these days.
Pretty sure Elon was first to the key, and the rest have followed suit.
In seriousness, though, the primary driver is the VC tap slowing down significantly and forcing long term business strategy to lean much harder into its existing opportunities vs. planning for periodic cash infusion from investors. A lot of these businesses never had to set themselves up for success in the absence of that capital, and it’s led to bad practices and product strategies.
They might experiment with ads and subscription tiers, but the real focus is always on getting users. Look at YouTube, AFAIK, it’s still not profitable (or if it is, it’s barely profitable), and not for lack of trying over the past few years. Yeah, sites like Reddit and Twitter are cheaper to run, but there’s still a ton of overhead and ads aren’t as profitable there.
Now investors want to see a return, and it’s just not happening.
Those sites are still dead, given how low the population is. MySpace still exists, but it doesn’t really have an audience. And you can’t sell ads without an audience.
Seriously though, whilst the budget they can give to Godot and FNA is small compared to what other, bigger devs/publishers could give, I find their commitment remarkable and very much in-line with their goal of empowering developers and gamers alike
Considering FNA and Godot, $100K is gonna do wonders to both projects, specially with the additional $1K
They might even better afford to have developers working full-time at the engines, or deal with stuff like infrastructure, licensing, hosting and other costs
True! Considering Godot and FNA’s current size this is indeed going to catapult them to a different league, which I guess is what Re-Logic was setting out to do :P
Epic donated $250,000 in 2020, Kefir donated $120,000 in 2021. Godot Devs started W4 games and raised $8.5m of which their goal is to support Godots growth.
$100,000 is nice and will allow them to continue but it’s not “league changing” money or anything for them.
You‘re forgetting that this doesn‘t only come with money, but also free press, which is sometimes worth more as it would expose more people to Godot‘s existence, any of which may potentially donate :P
While true, I feel like games that work well on the Xbox Series S also work well on Steam Deck and when it comes to porting games to PC, those ones specifically are ported well.
All this power game developers have been getting, while great for creative endevours, has been either a waste of space or require outrageous specs just to perform normally. And some great games are bogged down by this while relying on upscaling methods to fill in the difference.
Either way, we’ve reached a point where more power and space isn’t the solution anymore to better games. Can only hope new tech gets better optimized.
This reminds me of a time when the blender fund was opened and at some point a bunch of companies jumped to donate money (steam, epic, google, AMD…) this was way back when 2.8 was getting in shape. Years later we saw the fruits of that labor with the 3.x series bringing nice improvements and refactors that were done over the course of many months and years
We probably won’t see a huge push in godot’s quality in what’s left of this year, but maybe in 2024 and later
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