<span style="color:#323232;">Free Update:
</span><span style="color:#323232;">* Redesign skill trees and perks
</span><span style="color:#323232;">* Revamped cyberware and new capacity system
</span><span style="color:#323232;">* Vehicle combat and car chases
</span><span style="color:#323232;">* Combat AI improvements
</span><span style="color:#323232;">* New police system
</span><span style="color:#323232;">* UI and UX improvements
</span><span style="color:#323232;">* Loot, items, and crafting changes
</span><span style="color:#323232;">* New radio stations (including Community Radio Station Growl FM)
</span><span style="color:#323232;">
</span><span style="color:#323232;">Paid Expansion:
</span><span style="color:#323232;">* Dogtown - a dangerous new district
</span><span style="color:#323232;">* Brand-new storyline and characters
</span><span style="color:#323232;">* New quests, gigs, boss fights, and more
</span><span style="color:#323232;">* Vehicle missions and airdrops - endless dynamic events
</span><span style="color:#323232;">* All new Relic skill tree and abilities
</span><span style="color:#323232;">* 100+ new items - weapons, cyberware, cars, and fashion
</span><span style="color:#323232;">* Vehicle missile launchers
</span><span style="color:#323232;">* Level cap increased to 60
</span>
I can’t believe all those things in Update 2.0 haven’t been patched in already. It’s almost been THREE FRICKIN’ YEARS since launch and they’re still not done fixing essential stuff.
Some of these games, like Starfield, cost an absolute fortune ($120 AUD where I live on Steam). I’m simply not going to pay that much for a game but will happily pick up something like Sea of Stars for less than half the price.
Oh man I hope they keep the pawn system. I ran into so many surprising characters on my journey. I remember recruiting Isobel from Suikoden V and really wishing I could contact the player that made her.
Hopefully they tone down the chattiness of the Pawns a bit though.
With graphics hardware at the low end of the requirements (which are high for an RPG) the game struggles to maintain 30fps at 1080p, often failing even with the expensive settings turned down. The simplest outdoor scenes often send the GPU fans into hyperdrive unless FPS is capped below 40. Quicksaving sometimes drops FPS to 10ish until another save or reload. And that’s just in Act 1.
Major performance improvements will be very welcome.
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Aktywne