It’s how copros talk now, they saw “Leaks” are spicier than “Reveals”
It’s just what they do, they co-opt our langauge and misuse it. Plenty of restaurants around here claiming their cheap menu items are “Hunger Hacks”
When no they aren’t, as a hack would be a manipulation of loopholes to get a result not intended by the person who made the rules, a cheap item menu clearly listed is not a hack.
TF2 was great before they increased the player limit (I think that was before it became free to play?). It was a hero shooter with strategy and synergy. It became a spammy farm fest with too many items and too many players for what the maps were designed for.
Deadlock sounds like the name of a no-budget indie horror game that would release on Steam for a dollar. Not a big budget Apexwatch or Overlegends or…whatever you call this style of game.
Wikipedia says that Overwatch and Apex Legends are each part of the “Hero Shooter” genre (boy does that sound like an uninteresting genre). I’m guessing there are greater subdivisions of play structure that matches what you’re describing, but it all sounds like an uninteresting blend of character based FPS, like multiplayer Borderlands. I guess that’s where modern gaming is, though, since these really took off after 2016, which is solidly after my “hardcore gaming” days were mostly over.
That applies too, but it’s orthogonal to game structure. MOBAs also tend to be character based and you can add it to basically any game (eg. card based rogues like Slay the Spire).
But there are also lots of battle royales without characters (like PUBG or Fortnite) and team deathmatch without characters like CS.
They’re surprisingly fun and I wonder why more team deathmatch games don’t include them.
I used to play Tremulous and it was super addictive to live and die by your base elements. Gives the game a whole new dimension about strategy and teamwork.
Apparently both Natural Selection and Tremulous were inspired by the Gloom mod for Quake 2, according to the Tremulous FAQ:
Development on Tremulous began long before NS was in the public domain. If Tremulous is inspired by anything, it is inspired by Gloom for Quake 2. NS has a similar ancestry (please see Game Developer Magazine February 2001 issue); this is probably where the confusion arises.
I’m not really understanding why this portrait looks this way… Is the black blob on the bottom left his bent leg? If it is his bent leg, what’s the tan colored bit at the bottom? Or is the black blob some random giant pouch on his hip, alongside the other more pouch-like object on his hip? Is the bow being held close to his body (arm bent?) or does he have a short left arm?
This was the whole ethos of the first Star Wars films - Lucas made a point of getting everything look worn, to the point of having a term for it: the "used universe". Exemplified by C-3PO's whole look, Luke's clothes or even Han Solos's sweaty shirt.
It's a shame he seems to have completely forgotten this when it was time to make the prequels...
I'd argue it wasn't forgotten in the prequels. Most of the characters and plot revolves around and is supported by very large well funded organizations (Republic, Trade Federation, ect) which means the clothing and equipment they have is less likely to be worn down. The same can be seen in the original trilogy with the Empire, storm troopers and imperial ships are well polished and not "used".
I wonder if this was the reason for my dislike of the costumes in one of the marvel Thor movies. Just remember them looking like a cheap cos player outfit made from plastic.
I remember an old Superman comic. Trapped under a red sun, Supes is powerless, but his Kryptonian supersuit is still indestructible. Supes is bruised and battered but his clothes stay immaculate.
[iirc, the supersuit is made of Kryptonian tech and was originally blankets used to swaddle in infant Kal-El]
polygon.com
Aktywne