Why not both? My main argument was that while some seem to be saying that the outcry wasn’t justified, it probably made many people have a closer look at their security.
I believe the main concern for periodic password changes is that most people won’t take the time to generate unique passwords each time. They will typically iterate a password over time, meaning a couple leaked passwords will narrow down guesswork to a trivial number of guesses and remove the benefit of the timed changes.
NIST no longer recommends password expirations except for cases where it is believed that a breach occurred.
The other issue with periodic password changes, particularly in the workplace but also relevant in normal life, is that it causes people to write down their password. The issues with that should be glaring enough
What if they write it down in a single, centralizedz password manager? Which itself could be compromised?
That’s the only way I can keep the literally 100 accounts ive accumulated over the years straight, without reusing passwords.
And while I believe that is reasonably secure in my case, if that got compromised I’d be pretty screwed (well, 2fa would probably still limit the worst of it). But most people probably wouldn’t even be that secure about it.
Because it’s about reducing attack vectors, and your password manager isn’t likely going to be a vector. Attackers are going to try and net as many users as possible, which means (aside from heads of state or C-suite executives being spear phished) they aren’t targeting individuals… They’re targeting the companies that those individuals have accounts with. Essentially, you as an individual aren’t important enough to bother trying to hack individually. As long as your password manager has a sufficiently long password, (and you’re not one of the 1% of individuals who are rich or powerful enough to actually target), hackers won’t even bother trying.
With shared passwords, every single service you use is a potential attack vector; A breach on any of them becomes a breach on all of them, because they’re all using the same credentials. And breaches happen all the time, both because any single individual employee can be a potential weakness in the company’s security, (looking at the accountant who plugged a “lost and found” flash drive into their computer, and got the entire department hit with ransomware), and because the company is more likely to be targeted by attackers. With unique passwords and a manager, a breach on any service is only a breach on that service.
So by using a password manager, you essentially accept that breaches in individual companies are inevitable and out of your control, and work to minimize the damage that each one can do.
I asked my company if I could use a password manager and they said no. So now they get a set of rotating passwords that are the same for all my work accounts. It doesn’t really bother me - it’s their data, not mine.
You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determined this was NOT a breach of Steam systems.
We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.
The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.
You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time at
We also recommend setting up the Steam Mobile Authenticator if you haven’t already, as it gives us the best way to send secure messages about your account and your account’s safety.
Ah, OK 😅. Well, to be fair, we are in the internet, is hard to tell a joke or sarcasm from honest opinions. That’s why i always use “/s.” to not be misinterpreted.
Ikaboze had access to a handful of save files at Nintendo Switch 2 Experience: Tokyo, one of which has a well-equipped Link that puts him right outside of Hyrule Castle. He makes quick work of Calamity Ganon.
So he just loaded a save file right before the end of the game. Not a speedrun.
No lol. It’s the same game, frames don’t make the game run faster. If you jump from one spot to another, regardless of frames per second, it is the same amount of time to jump
Many modern games have a separate physics frame rate to avoid that issue, but tend to always have the physics process a fixed amount of ‘time’ regardless of how long the frame takes so that the physics is more consistent. If that lags, the whole game will pretty much play in slow motion.
Yep, even going way back, there are differences between speedrun times for Ocarina of Time on N64, Ocarina of Time on GameCube, Ocarina of Time on Wii VC, and Ocarina of Time on NSO. And that’s also not considering the native PC port recently assembled by the community.
And that’s why speedrun leaderboards always factor in game version/region and platform when measuring runs against one another.
In some games it’s really bad. For example, people speedrun Pokémon Scarlet instead of Violet because Miraidon’s jet engines lag the game more, costing them minutes over a full run (despite that fact that there are Violet exclusive shortcuts). Source
Nintendo/TPC: “See, this is why you need to buy both (or all three) versions of a Pokemon game, every time we release and re-release them. Our lawyers will be in contact if you choose not to comply.”
I actually think it might be slower based on the processing power. There’s a trick on the Switch (one, I guess), where you have to pause and play a few times while looking at areas that take longer to process and it somehow accelerates your flying on the glider like crazy.
Also I think one of the new tricks is wiggling yourself with a shield drawn on frame perfect side to sides, so it might make that harder if the frame rate goes up?
But I have really only a basic idea of these things.
Those sorts of things can absolutely happen. Newer versions of games often either patch issues on older versions or there may be some glitches that are not as easy to take advantage of when the hardware isn’t struggling as much.
The Zelda Speedruns site even maintains a list of version differences for various Zelda games which make a difference to which version is optimal to run.
I think those glitches work because some menu interactions slow the game down intentionally (for like half a second) and players have found ways of abusing the slowdown’s interaction with game physics. So I don’t think framerates are relevant to that, but I may be wrong about that.
Doom Eternal had similar glitches where the weapon choice menu slows time down to let you make a selection, and you can abuse that slowdown by spamming the jump button to launch yourself really high. I believe speed runners bind the mouse wheel to jump so they can super launch themselves.
Am I wrong or do the 8BitDo controllers almost all have inbuilt batteries of unusual capacities? They could just build them to use standard AAA or AA rechargeables, but instead they do proprietary batteries which 8BitDo happily sell replacements for - sure seems like a path to more e-waste.
Help, I can’t tell the difference between the different varieties. Between the “Ultimate 2 Bluetooth Controller” and the “Ultimate 2 Wireless Controller,” which one do I want for gaming on Linux (both Steam on my desktop and RetroPie on my Raspberry Pi)? Or which do I want between the “2C Bluetooth” and “2C Wireless,” for that matter?
(Damn it, 8bitdo, would it kill you to put a fucking comparison matrix on your website‽)
I can’t tell the difference between the different varieties. Between the “Ultimate 2 Bluetooth Controller” and the “Ultimate 2 Wireless Controller,”
The wireless controller uses a wireless USB dongle for connectivity, which supposedly has way less input delay than standard bluetooth. I couldn’t comment on that personally tho cause I have an older one which is Bluetooth and works fine for me
But both models say they have Bluetooth, wired, and 2.4Ghz connectivity. They both include a USB-C 2.4Ghz dongle, and both explicitly call out Bluetooth as a way to connect to certain devices, so must both have transmitters for that, too. The “Wireless” version calls its wireless protocol “8Speed” and lists its low latency as a feature, but the “Bluetooth” product page doesn’t say anything that would imply its non-bluetooth wireless is different. It merely doesn’t discuss it.
The only real hardware differences I’ve been able to discern so far are that:
the “Ultimate 2 Wireless” version shows colored labels on the ABXY buttons, while on the “Ultimate 2 Bluetooth” version the labels appear to be white.
the “Ultimate 2 Wireless” comes in black, white, and purple while the “Bluetooth” version only comes in black and white.
the “Ultimate 2C Wireless” comes in mint, peach, green, and purple while the “2C Wireless” version comes in blue, pink, and dark blue.
Sometimes they have hall effect sticks, sometimes they don’t. Sometimes they have back paddles, sometimes they have extra bumpers instead. Which is which? no clue
The only difference I could find is that the bluetooth one is officially switch compatible and the other one isn’t. I have the old wireless one with hall effect sticks and had no issues with it on pc, android or steamdeck.
polygon.com
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