No lol. It’s the same game, frames don’t make the game run faster. If you jump from one spot to another, regardless of frames per second, it is the same amount of time to jump
Many modern games have a separate physics frame rate to avoid that issue, but tend to always have the physics process a fixed amount of ‘time’ regardless of how long the frame takes so that the physics is more consistent. If that lags, the whole game will pretty much play in slow motion.
Yep, even going way back, there are differences between speedrun times for Ocarina of Time on N64, Ocarina of Time on GameCube, Ocarina of Time on Wii VC, and Ocarina of Time on NSO. And that’s also not considering the native PC port recently assembled by the community.
And that’s why speedrun leaderboards always factor in game version/region and platform when measuring runs against one another.
In some games it’s really bad. For example, people speedrun Pokémon Scarlet instead of Violet because Miraidon’s jet engines lag the game more, costing them minutes over a full run (despite that fact that there are Violet exclusive shortcuts). Source
Nintendo/TPC: “See, this is why you need to buy both (or all three) versions of a Pokemon game, every time we release and re-release them. Our lawyers will be in contact if you choose not to comply.”
I actually think it might be slower based on the processing power. There’s a trick on the Switch (one, I guess), where you have to pause and play a few times while looking at areas that take longer to process and it somehow accelerates your flying on the glider like crazy.
Also I think one of the new tricks is wiggling yourself with a shield drawn on frame perfect side to sides, so it might make that harder if the frame rate goes up?
But I have really only a basic idea of these things.
Those sorts of things can absolutely happen. Newer versions of games often either patch issues on older versions or there may be some glitches that are not as easy to take advantage of when the hardware isn’t struggling as much.
The Zelda Speedruns site even maintains a list of version differences for various Zelda games which make a difference to which version is optimal to run.
I think those glitches work because some menu interactions slow the game down intentionally (for like half a second) and players have found ways of abusing the slowdown’s interaction with game physics. So I don’t think framerates are relevant to that, but I may be wrong about that.
Doom Eternal had similar glitches where the weapon choice menu slows time down to let you make a selection, and you can abuse that slowdown by spamming the jump button to launch yourself really high. I believe speed runners bind the mouse wheel to jump so they can super launch themselves.
Am I wrong or do the 8BitDo controllers almost all have inbuilt batteries of unusual capacities? They could just build them to use standard AAA or AA rechargeables, but instead they do proprietary batteries which 8BitDo happily sell replacements for - sure seems like a path to more e-waste.
Help, I can’t tell the difference between the different varieties. Between the “Ultimate 2 Bluetooth Controller” and the “Ultimate 2 Wireless Controller,” which one do I want for gaming on Linux (both Steam on my desktop and RetroPie on my Raspberry Pi)? Or which do I want between the “2C Bluetooth” and “2C Wireless,” for that matter?
(Damn it, 8bitdo, would it kill you to put a fucking comparison matrix on your website‽)
I can’t tell the difference between the different varieties. Between the “Ultimate 2 Bluetooth Controller” and the “Ultimate 2 Wireless Controller,”
The wireless controller uses a wireless USB dongle for connectivity, which supposedly has way less input delay than standard bluetooth. I couldn’t comment on that personally tho cause I have an older one which is Bluetooth and works fine for me
But both models say they have Bluetooth, wired, and 2.4Ghz connectivity. They both include a USB-C 2.4Ghz dongle, and both explicitly call out Bluetooth as a way to connect to certain devices, so must both have transmitters for that, too. The “Wireless” version calls its wireless protocol “8Speed” and lists its low latency as a feature, but the “Bluetooth” product page doesn’t say anything that would imply its non-bluetooth wireless is different. It merely doesn’t discuss it.
The only real hardware differences I’ve been able to discern so far are that:
the “Ultimate 2 Wireless” version shows colored labels on the ABXY buttons, while on the “Ultimate 2 Bluetooth” version the labels appear to be white.
the “Ultimate 2 Wireless” comes in black, white, and purple while the “Bluetooth” version only comes in black and white.
the “Ultimate 2C Wireless” comes in mint, peach, green, and purple while the “2C Wireless” version comes in blue, pink, and dark blue.
Sometimes they have hall effect sticks, sometimes they don’t. Sometimes they have back paddles, sometimes they have extra bumpers instead. Which is which? no clue
The only difference I could find is that the bluetooth one is officially switch compatible and the other one isn’t. I have the old wireless one with hall effect sticks and had no issues with it on pc, android or steamdeck.
My 8bitdo story, back when they’re we’re just starting to put joysticks on their SNES style controllers, I used mine to the point that the joysticks were falling apart. I sent them a support email, and even though it wasn’t covered by any warranty or anything, a very nice Chinese person working there sent me a spare set of joysticks in the mail, plus words of encouragement (in somewhat broken English) since I wasn’t shy about fixing the thing myself.
Can’t imagine that today, but it was a nice gesture and I’m glad they’re still making stuff today.
Yep. I just bought an 8bitdo controller a few weeks ago with a defective RB button. I asked support if there was anything I could do to reseat it or replace a membrane to fix it. Support said either take it back to where I bought it or ship it to them in China to get fixed on my dime. That left a bad taste in my mouth for their products.
My joystick broke on my Ultimate controller. It could have been my fault or it could’ve been when I was traveling for work or the two year-old. Either way, I managed to take the front cover off and look at the joysticks and order a new set from AliExpress. Less than four dollars later and 20 minutes of work it was all fixed up. It wasn’t due to contacting customer support, but replacement parts were readily available.
To be fair: They are probably not working with a lot of margin and shipping it bavk to china is costly for them.
If I buy on AliExpress I am under the impression of it either fits or needs to be trashed. But returning is very unlikely.
And 8bitdo is (when not being sold by a 3rd party like for example microcenter) just another chinese seller/manufacturer on AliExpress or Amazon^(which is just a chinese shipping proxy with some local sellers nowadays)
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