polygon.com

astrsk, do games w Rare's Everwild canceled amid layoffs at Xbox Game Studios
@astrsk@fedia.io avatar

So much for all those studio purchases. What a waste.

billwashere,

What exactly is the point of buying these game studios to just shut them down?

Coyote_sly,

The modern American dream - figure out how to get paid tens of millions to spend someone else’s tens of billions chasing my own tail. No, I don’t create a fucking thing. I get rich by dismantling shit that used to have value!

TrippyFocus, do gaming w Nintendo Switch 2 Revealed.

Not too surprising they didn’t change much. The switch was a huge hit so fixing things like the joycons, adding a stand, etc. was the way to go.

My guess (hope) is that the only new titles exclusive to the switch 2 are ones that the original switch wouldn’t have the processor strength to play and that they won’t arbitrarily wall them but we’ll see.

bdonvr,

The Nintendo switch came out in early 2017, and it really wasn’t all that powerful then. It’s 8 years later, and it really shows. I don’t think they should make new games for the Switch. If developers have to consider the original Switch, the games will suffer. It had a good run, and a good library. But it’s time for the original switch to retire.

DebatableRaccoon,

Precisely this. Consideration for the original Switch is exactly how the Series S is causing problems for games on the Series X and PS5. Yes, a cheaper entry is great for gamers who can’t afford but dragging the potential down is a recipe for hamstringing the newer hardware.

PirateKingLuffy,

Unfortunately games have been struggling on the Switch’s hardware for a couple years. There were a few parts of the newest Pokémon game that felt like a slideshow presentation.

TrippyFocus,

Oh I don’t want them to hold back new games performance just for the OG switch, that was pretty underpowered even when it came out. I’m hoping the switch 2 gets a good upgrade in the area since it’s needed.

More for indie games and things like that was what I was thinking.

PirateKingLuffy,

That would be nice! Hopefully I would be easy for devs to do both.

ltxrtquq,

Pokémon

Is that still scarlet and violet? Because if so, I don’t think that was a problem with the switch.

PirateKingLuffy,

That’s the one I am thinking of yeah! Was it just a case of dog water optimization?

ltxrtquq,

I think so, there isn’t much else that can explain the classroom scene where half the class are all playing the same goofy animation at 5 frames per second, mostly in sync. It would have looked better to have them not moving at all, so at least some of the jank was a stylistic choice on gamefreak’s part.

Petter1,

Like, hyrule warriors lagging at ulti in splitscreen mode, you mean? They already released that for switch 1 🤣

Now we can finally play it lag free 🥳well, hopefully 🤪

Or we just continue to play lag free on steam deck 😜

ramble81, do games w Final Fantasy 1-6 Pixel Remaster games 20% off through this weekend

Am I the only one who thinks those prices are still too high for 25+ year old titles? Don’t get me wrong, absolutely love the games, but this “discount” feels closer to what it should be.

woelkchen,
@woelkchen@lemmy.world avatar

All 6 games bundled for 30 dollar/euro would be fine.

sigmaklimgrindset,

Am I hallucinating, because there was definitely a bundle that had all 6 remasters that I got… for $50 in 2022 I wanna say? All 6 are in my library and there is no way I spent $25x6 (or whatever the price is, I know FF I and II are lower in price).

woelkchen,
@woelkchen@lemmy.world avatar

You’re not. There’s a bundle but for a collection of 16 bit games from the 1990s, 50 dollars is too much, IMHO.

sigmaklimgrindset,

They aren’t though? They’re not ports, they’re partial rebuilds of the games in Unity with native resolution support, new pixel art, full arrangement of most of the music, and huge QoL and gameplay improvements/modernization.

I’m not a huge fan of SqEnix’s money grabbing (see: literally any of their FF gatcha content), but the Pixel remasters are one of the few that are actually worth it…at $50 for the whole bundle. Not $25/ remastered game.

woelkchen,
@woelkchen@lemmy.world avatar

They aren’t though? They’re not ports, they’re partial rebuilds of the games in Unity with native resolution support, new pixel art, full arrangement of most of the music, and huge QoL and gameplay improvements/modernization.

Call them what you want, I recently paid 15 Euro for 62 1990s Capcom games. 30 for 6 Square games would be fine, given the bigger scope.

sigmaklimgrindset,

Ok but again, are they ports or did new content go into it? Did a whole new soundtrack and full orchestral recording go into your 60 Capcom games? There IS a labour difference between adding new/upscaling the content vs porting it to new hardware and calling it a day.

Saying “call it what you want” is pretty disrespectful to the people actually working on modernizing these games (I’m one of those people).

woelkchen,
@woelkchen@lemmy.world avatar

Ok but again, are they ports or did new content go into it? Did a whole new soundtrack and full orchestral recording go into your 60 Capcom games? There IS a labour difference between adding new/upscaling the content vs porting it to new hardware and calling it a day.

Then give me a bundle without all that crap. Now I’m emulating the games and you get no money on top of what I paid for the SNES originals back in the day. I’d happily pay again for some convenience but not 70 Euro for six 30 years old games.

Saying “call it what you want” is pretty disrespectful to the people actually working on modernizing these games (I’m one of those people).

The cost is very disrespectful to us customers.

jay, (edited )
@jay@mbin.zerojay.com avatar

Absolutely not alone on that. Square Enix's prices on all their old titles are about 50% more than I'm willing to drop on them at any given time.

radix,
@radix@lemmy.world avatar

Square 🤝 Nintendo
Charging 2-3x too much for games you already bought.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Original price of $10 each feels about right. They put work into the graphics, music, and bug fixes. But stripped out all the additional content of later releases.

$18 for one of these games is ludicrous. I would have preferred to just pay for the older version that they removed from the app stores.

Etterra,

I totally agree. I recently bought on sale Final Fantasy 1 for mobile, mostly because I didn’t feel like digging out my PlayStation and putting in one of the original remastered disks. To be honest, the load times were pretty long on a kind of it being PS1. But the prices they’re asking for for all of these remasters are excessive. Also some of them have 3D instead of pixel sprites; FF4:TAY in particular was ruined that way. You know what I’d like to see; all of the newer Final Fantasy is done in pixel art style. Like from 7 onward. That would be fun.

oyzmo, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all
@oyzmo@lemmy.world avatar

The problem in most big companies (and organisations or countries) is that leaders promote people who think like themselves or at least are very agreeable. And as time passes they end up surrounding themselves with yes-people; every bad idea is cheered on, because all the critics have been fired or are way down in the hierarchy.

Hackworth,

And in that environment, everyone who actually understands how things work quits or gets quit. It’s my understanding that there are large sections of code bases that MS just doesn’t touch, because everyone who understood how they function is gone. Continuity of institutional knowledge is difficult in the best cases and impossible under leaders that discourage dissenting perspectives.
/gestures about wildly

CatDogL0ver,

So true. All those suck ups are at the top and the bosses overestimate themselves. What we need more smaller studios.

Nacktmull, do games w Microsoft completely misjudged Baldur’s Gate 3
@Nacktmull@lemmy.world avatar

Looks like someone did not play Divinity of Sin 2 and so did not know about Larian´s potential …

PM_ME_FEET_PICS,

DOS2 had very weak sales on the Xbox.

Nacktmull,
@Nacktmull@lemmy.world avatar

Considering they only care about money, that is indeed a good point!

alleycat, do games w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@alleycat@feddit.de avatar
Blake, do gaming w Baldur’s Gate 3 just made the future of Xbox Series S a bit more uncertain

Releasing what is essentially two different consoles at the same time was such a bad idea. I can’t imagine that anyone in the engineering team thought it was a good idea. It seems like the kind of decision that is made in a board meeting that gets handed to the engineers with the caveat, “you don’t have to agree with the idea; just make it work!”

stopthatgirl7,
!deleted7120 avatar

Thing is, it could’ve been ok if they’d put more RAM in it. It’s got less RAM than the One, which is what’s going to hurt it long term.

ieightpi, do games w Astro Bot wins Game of the Year at The Game Awards 2024

Wish I could play it without a ps5

RizzRustbolt,

Steam in 3 years.

SomethingBurger,

You can emulate Mario Galaxy.

60fpsrefugee,

Bro, if it comes to pc and we mod the heck out of it, putting in PC parts, it would be glorious.

anonymoose, do gaming w Nvidia’s AI-powered NPCs are getting better, but still sound uncanny
@anonymoose@lemmy.ca avatar

While I’m sure there will be a lot of false starts with this tech and it will take a while to iron out the kinks, I’ve been waiting for something like this for a long time. This will probably be similar to the switch from small, limited world maps in games to expansive open-worlds. It’s going to be a massive boost to immersion and will probably lead to some hilarious bugs/unexpected behaviours. Can’t wait!

RightHandOfIkaros,

It will be interesting for sure, but let’s not fool ourselves into believing that NPCs with AI behaviours will be better in all cases like modern game players seem to with open world game design.

Not every game needs an open world, and in some cases open world game design can end up doing more harm than good. This will be something that developers should look at on a game by game basis, and not a default plugin that everyone uses for every NPC in their game.

ampersandrew,
@ampersandrew@kbin.social avatar

This will probably be similar to the switch from small, limited world maps in games to expansive open-worlds.

Interesting comparison, because I'd argue that that switch has, lately, been worse more often than it's been better, and that a lot of games would have been far better off if they stuck to the more limited equivalent.

ClaireDeLuna,

I agree, huge open worlds are often exhausting for me, and the developer need to fill it often ends up with cheap copy and past Ubisoft methods (collectibles, etc)

If Skyrim was the size of say, Assassins Creed Odyssey, it would’ve honestly suffered horribly, largely because one of Skyrims best features was the fact that their map was handcrafted and full of detail and secrets.

Sure you can add secrets to a procgen map, but that developer process that lead to the best ones are largely gone.

mindbleach,

On the contrary, I’d expect individual NPCs to be refined first. Like if the cast of Baldur’s Gate 3 was mostly improvising. Or if you had a halfway genuine friendship with your buddy Superfly.

anonymoose,
@anonymoose@lemmy.ca avatar

That is actually an excellent point! I’m imagining a Lydia from Skyrim who would actually comment on your actual quest progression without just resorting to canned responses.

mindbleach,

Or lean into that passive-aggressive vibe the actress took. She got assigned to some half-naked cat who stumbled into town smelling like an execution, five minutes after he killed a creature of legend. There’s a bit of Commander Kiff in that “I am sworn to carry your burdens.”

On the other hand - I don’t do tagalongs. I sat her ass in Breezehome as it got larger, fancier, and piled high with obscenely rare weaponry. It was kinda sad every time she stands up like we’re gonna go somewhere. Lydia, honey - this is your house. I use the chests, the bookshelves, and the gratuitous enchanting table that might actually be a mod. Go hook up with Farkas in one sense or other. I should come in and find you drunk on mead, out in some dungeon, or improvising whatever a sock on the doorknob is for a culture that has neither.

tygerprints, do gaming w Stardew Valley Expanded exceeded its creator’s wildest dreams

Stardew Valley expanded?? What is that? Is it something that is available to us long-term SV users? I bought Stardew Valley when it first came out and people looked at me like I was crazy for buying such an obviously casual and pixelated game.

Canadian_Cabinet,

It’s a mod, available on Nexus. Adds a ton of content, like practically doubles the length of the game

Pea666,

Good. I always thought the game lacked content and was a little on the short side.

dom,

There was also a ton of content added in relatively recent official updates

zzzzz,

I think the previous poster might not have been being serious.

Pea666,

I think so too.

Cozy,

If you’re playing on pc, just look up the mod and try the additional mod “grandpas map” as well! After around 1,500h in SV it feels like a new game with those two mods installed. Cannot recommend it enough!

FarceOfWill,

And if sdv expanded isn’t enough there are two other big ones, ridgeside village and east scarp

Absolutely ridiculous numbers of npcs and story. Just watch out as not all farm layout mods will be compatible with everything.

rumschlumpel, do games w The biggest video game stinkers of 2025, according to Metacritic

The issue with a “The worst of …” list is that you need to find examples that are both really bad and also notorious/high-profile enough to be interesting. “random game I’ve never heard about is really bad” has very little value as a news/“news” item. It’s like buying a bottom-shelf liquor and complaining that it sucks ass.

tonytins,
@tonytins@pawb.social avatar

It’s just a fun article to break up the usual doom and gloom.

Katana314,

It’s a quandary that blasts the very question.

There is no good reason for us to define, or seek out, the “worst games of the year”. Only outrage culture wants us to direct hate towards known bad games like Black Ops 7, even though by any practical analysis it’s a better game than hundreds of ignored, pretty bad asset flips, and even some high-effort low-thought indie games that have come out.

janus2, do games w GameStop workers say its trade anything day will be a huge mess
@janus2@lemmy.zip avatar

GS execs really did a fat line and said “lol what if we subject our wagies to crackhead craigslist”

LovableSidekick, do games w Top D&D designers join Critical Role after quitting Wizards of the Coast

Shoutout to Chris Perkins! I got to help playtest parts of 5E back in the day and he was the DM. Getting paid to play D&D is nice work if you can get it!

JoMiran, do games w Top D&D designers join Critical Role after quitting Wizards of the Coast
@JoMiran@lemmy.ml avatar

Hopefully they fix Daggerheart’s open-license. Last I looked it was problematic to say the least.

tonytins,
@tonytins@pawb.social avatar

Same. I tried looking through it and was extremely confused by what I was reading.

JoMiran,
@JoMiran@lemmy.ml avatar

I just searched for updates on the matter and found a Lemmy post with a youtube video.

ttrpg.network/post/20689101

ampersandrew, do games w When making lots of small games is more sustainable than making one big one
@ampersandrew@lemmy.world avatar

Always has been.

There was a podcast that Irrational did before putting out BioShock Infinite that would interview game developers and other creatives, and they had one that interviewed the BioWare doctors. BioWare was always set up to be a multi project studio, and Irrational was a single project studio. At that time in the industry, lots of companies were pivoting from the former to the latter, due to how many more hands on deck a 7th gen console AAA game took to make. BioWare was set up the way it was so that one underperforming game could easily be carried by another reasonably successful one. By the end of that interview, I thought you’d have to be nuts to employ that many people and only work on one game at a time. Sure enough, Irrational buckled under that weight right after shipping BioShock Infinite’s DLC, and modern, single-project BioWare is looking worse for wear.

poppichew,

I also remember when people would constantly say that games were too short. I didn't play them at the time, but there was a period when everyone was complaining about waiting for a long time for games - paying a lot for a game, and then finishing it in 5-7 hours and never playing it again.

ampersandrew,
@ampersandrew@lemmy.world avatar

That led into the used market, I suppose (a boogeyman for the games industry that birthed lots of the worst monetization today). I never really had that problem, outside of outliers like Pokemon Snap that were unusually short. In the 00s, it was pretty common to get 8-15 hours for an action game that you paid $50-$60 for, often times with multiplayer modes alongside the single player modes, and that felt like great value to me at the time.

poppichew,

I've never had that problem myself either. I took a break there for quite some time with my gaming but I did grow up with it, and I have returned to it. I can't think of a time when I have played a game - even a story based one, and liked it and haven't returned to it at least once more. I think I've noticed though, I am kind of a gaming minority. I think the funniest thing I can say about games is that back when I played with a big rowdy group of guys a game would last however long it lasted because the guys would fight and swap for whoever was controlling the character and we'd play that shit into the ground regardless of how long a game was. The last system I had was a PS2, so idk but I knew a lot of complaints started coming out PS3 era. Snap even was a game that we played like crazy. I had a friend who had a N64, and Pokemon was so hot! And we'd all just sit there and see if we could do "perfect" runs even though it was pretty much the same game over and over again.

Speaking of trends, I mean I guess these things have always existed but I think the PS3 began the genre my girlfriend lovingly describes as "penis games" which have hyper-masculine protagonist smashing the shit out of everything with dynamic lighting. I don't mean to offend anyone with this, but the trend is still here (I am just guessing it's Unreal graphics). I know it existed before the PS3, but it really took off then and was part of what actually turned me off of gaming as a whole.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • krakow
  • NomadOffgrid
  • FromSilesiaToPolesia
  • test1
  • fediversum
  • muzyka
  • rowery
  • tech
  • healthcare
  • esport
  • m0biTech
  • Psychologia
  • Technologia
  • niusy
  • MiddleEast
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • Radiant
  • warnersteve
  • Wszystkie magazyny