In January 2019, Tencent acquired about a 36% stake in Fatshark in a deal worth approximately 500 million kr (around US$56 million). Later, in January 2021, it was reported that Tencent had acquired a majority stake in the company valued at around 2.2 billion sek (around US$260 million).
I liked this game a lot when I first started playing. Now in the back half of the game its just disappointing. Desyncs, crashes, and uneven balance all over the place. It has its charms but not something I would recommend anymore. Good to see they are on the right side of this though
Second time playing through, played before Lex Arbites and picked it up again after.
Genuinely, only had 1 crash on this run, maybe 3 on the last. All happened on Qetza Temer. But the uneven balance I can agree with. I’m playing through on the difficulty above medium (whatever it’s called) and now that I’m in the 4th act, sometimes they knock a party member in the first turn, sometimes my arch-militant will kick one guy down and stun him, shoot 7 more and kill 4, Heroic Action, more shooting, boss already compromised and surrounded by my melee and Cassia is making EVERYBODY whack him down.
Love it. It frustrates me. If it wasn’t Warhammer, it would only be a 6.5-7/10, but it’s so jam packed with lore tie ins that if you like the universe it’s at least a solid 8-9 for the love they put into it and continual update/community feedback. But that’s just like, my opinion, man
Not sure if this applies to you, but when it just released early on, there were difficulties between versions and save games from earlier ones didn’t play nice after updates, so I struggled to get through act 2, but then I disabled the auto update and played through it pretty much flawlessly, granted I had to start a new save file.
It hasn’t been the worst on my solo play through, mostly on a group one. There are a variety of issues that are workable, like how you will frequently start combats separated unless your group has the discipline of saints, or how one character will literally never be able to join combat because the terrain is impassable for him and him alone once initiative starts. These things we dealt with, but when combined with hours of lost progress from crashes and desyncs we threw in the towel
They have made one Warhammer game, Rogue Trader. It is a party based, turn based, RPG based upon a tabletop RPG ruleset. It’s quite good, though I admit that I play it on story mode difficulty cause I can’t be bothered to learn another RPG system right now, and idgaf about build crafting. With that being said, it’s a positively ENORMOUS game, with extraordinary amounts of optional content to interact with. If you go on expecting Space Marine 2, or Dawn of War, you’re likely going to be very upset. However, if you are prepared for something which apes the old Infinity Engine games of the 90s, or games inspired by the same, such as Pillars of Eternity, you’ll likely enjoy yourself.
I would hope he finds it several years from now and it’s unrecoverable, just because that would be funny. But I don’t actually hope that as I have seen nothing that says he deserves that. It was already kinda sad when he started looking, now it’s just depressing.
Bioshock and Bioshock Infinite were by Irrational Games (2K Boston). Bioshock 2 was by 2K Marin.
Ken Levine shut down the studio after Infinite as they disliked the stress and scale of development - missing the days of small development teams.
That was back in 2014. Levine’s new studio, set up immediately after the closure of Irrational, has yet to release a game but supposedly their first project, Judas, is not too far from completion (it was meant to be out this year in March but, so far, there’s no news).
yes because they got laid off. and by original devs, I mean the devs originally working on bioshock 4, not the previous titles - they are long long gone.
OK when have they produced trash? BioShock rules so wtf is your crusade (which i generally like) doing on this post rn?
Theyre literally talking to the people and they’re like - were taking the time to make the game good last one was good and we want to keep it that way."
So yeah let’s consider the obvious turning of that pendulum (quality and crap being more profitable and thus in a way easier to produce in the system we are stuck with being in)and be reasonably hopeful for a reasonable reason for a change
I’m having a great time with Borderlands 3 right now. They did so much to improve the feel of those games with that one. Standards are incredibly high if that’s trash.
Oh great now that guys rage makes way more sense I’m seeing a legit pattern now… Sorry I just didn’t want to google a controversy… Thanks for the info 👍👍
That’s the ticket right there, right in the caring. That should be the way going forward. Please. There will be more videogames eventually so let’s make things WORTH our time, both theirs to spend creating them and ours to spend playing them. Let’s make sure its worth all that collective effort yes?
pcgamer.com
Najstarsze