Games soon: modders removed the nail clipping mechanic for a 1600% performance boost (while also adding ultra wide support and removing the arbitrary 30fps cap in cutscenes); however the due to legal action the modder had to take it down or him and his family would be jailed and forced to pay $30 million for harming the company.
You joke but this is exactly what people did to play Final Fantasy Origin on release, a mod that made everyone bald because the hair was the reason the game ran so bad lol.
My joke is very very much inspired by real events. SE is notoriously bad at ports. Trying to play FFXVI and it goes to screensaver during cutscenes without mods. Amateur hour, haha.
Oh the new one, my friend had to install razer chroma to finish a dungeon because apparently the game has some connection with it to change the color of the keyboard during that dungeon. Something about it making a lot of calls to that software if it couldn’t find it, ends up bringing the fps way down lol.
The games are a sequle, CDPR got the rights to make a game based on the IP in the early 2000s and just did their own thing.
W1 was a bit rough, plot wise it tried to incorporate a lot of the existing world but played the amnesia card so everyone had to explain shit to Geralt (and by extension the player).
W2 is a direct follow up to W1 and put CDPR on the world stage by being the high water mark for graphics requirements around 2010. Still a very good game, a bit on rails for modern standards, but still fantastic for how it handles branching paths.
W3 + DLC won all the awards in their respective release years for a reason, they are magnificent and with CDPR spending 15 years in the IP they make tons of call backs to the books without the players feeling like they are missing something if you didnt read them.
There are 2 (ok… 4) TV shows.
The netflix shows starring Henry Cavil, king of the nerds, (who is being recast by the least hot hemsworth because netlfix pissed off the books biggest fan) and what ever that second one was that we dont talk about (There is also an anime, which is pretty good) and the Hexer, a made-for-TV low budget show that loosly follows the plot of the early books, it in polish and I dont think it was ever dubbed (I managed to find it with subtitles years ago).
I know this is more than you asked for but, enjoy the games, enjoy the books, be aware of the fan opinions of the shows.
No no this is EXACTLY what I was looking for. I’m the rare Witcher fan who’s read all the books, seen the shows (actually liked Season 1 Netflix despite changes, but now want the producers to never work again), but never played the games. I hadn’t played any because doing 2 games kinda felt like a task to play the one that’s so famous. I have W3 and def will play it now, especially cool to see the Wild Hunt in game. Thanks!!!
I also don’t care wir RDR2. The game ran well in my experience and it wasn’t getting on your nerves. You didn’t even notice, if you didn’t look for it.
I like playing minecraft to relax a lot of the time.
One game mod I was always interested in was a game character with a life span.
Normally, you can play a game like minecraft in hard core mode … basically one life and when you die the game is lost completely. I see many hard core mode players who can make their game last months or years and in some instances, they’ve carefully crafted everything to the point where they are more or less protected from everything. They could play it indefinitely, at least within an actual human lifetime.
One Mod I’d like to see is to have a hardcore mode … but with a built in lifespan and an aging character. Give the character a lifespan of about 80 human years … a day in minecraft is 10 minutes I think … so here is my calculation …
Roughly 82 years can be broken down to 300,000 days … so if a minecraft day cycle is ten minutes of day and ten minutes of night - we multiply 20 with 300,000 and you get 6 million minutes, which adds up to a maximum of about 11.4 years of real human years of active game playing.
So an entire hard core mode game cycle would be programmed for a maximum lifespan of 6 million minutes or 11.4 years of playing time … but there is a catch.
Of course you could die by the usual ways of accidental death. But your player is spawned as a weak child character for the first 750,000 minutes (37,500 minecraft day/night cycles) - (which corresponds to the first ten years of human life) … don’t worry, you are born into a village that protects you, or at least tries to and you have to figure out how to survive by not being able to hold tools, weapons or use basically anything other than to eat whatever you can find and shelter in place.
A teenaged period could be programmed in for the next ten year cycle but we’ll just skip to full adult for now.
So starting at 37,500 minecraft day/night cycles … you automatically become an adult and now the game can start as usual. However a clock starts working in the background. For the next 3,000,000 minutes (150,000 minecraft day / night cycles) - this corresponds to the human ages from 10 to 50 - you are more or less a healthy normal adult.
After this point, your character requires more food and food doesn’t last as long in your system. You are also 30% slower, 30% weaker and you incur 30% more damage when hit (regardless of what equipment you carry)
The next stage is started after this period ends (this corresponds to human ages 50 to 70) … now for the next 1,500,000 minutes (75,000 minecraft day / night cycles) … your character ages again … you are now 30% more slower, 30% more weaker and you incur 30% more damage with every hit (regardless of what equipment you carry) … at this point your character is moving around 60% slower and can’t do much any more.
The last segment is the last ten years of life (from age 70 to 80) … 750,000 minutes (37,500 minecraft day/night cycles) … if you survived this long, you can now barely move and everything is dangerous to you again … like the first ten years of life. At this point, no matter what you do, if you achieve everything and stay safe to the end of the clock, your player just dies and the game is over without any choice.
I don’t know if anyone would enjoy that game or not … I’m not sure if I would either … but I would probably by excited about it at the same time.
I played a MUD once that had characters age. When you got older, it affected some of your stats. You wanted your cleric to be older because that benefitted wisdom and mana, but fighter types wanted to be young for the health bonuses.
There were equipment that modified effective age, and you could remort at max level to reset it. It was kind of cool, aside from the first time I was like “why is my HP Regen so low? Ooh my cleric is like 120 years old”
Sid Myers Pirates! Has the character age which affects stats too. I can’t remember if you can die of old age but I think at some point it forces retirement.
Hey let me show you my 11ish year long hardcore world. Isn’t that cool check this out and this….
Times up. You Died. World Deleted.
11 years of your real like literally wiped away with no choice in the matter. I can’t say there’d be none that try. But I can’t imagine that sitting well with many.
Same here … but I was imagining a gamer youtuber building an entire community around the life of a minecraft character … documenting everything they’re doing … near misses, near deaths, mine adventures … but mostly watching the character grow old … and the holding a funeral of sorts for the life and death of a minecraft character that a bunch of people would have followed for 11 years.
It would be like watching your favourite TV character or actor and the following their work over a few years and then realizing that they have to die and life moves on.
It’s not the typical idea of an ever lasting game with no end … it’s more an admission that these things come and go and we all have a finite lifespan.
I feel like games have gotten less realistic in recent years. Like we had destructible terrain on the PS2 with red faction and games today still don’t really do it.
It feels like old cartoons(Tom & Jerry/Looney Toons era) where they drew the background as a muted static cell and only freshly animated things that moved. Objects in games are either entirely real, or just a painting on a texture. We’re still at “if I can touch it, it’s probably important. Otherwise ignore it”.
I still blame the advent of graphics. Look at final fantasy: up until 10, everything was simple graphics for the most part and storytelling was key. Then graphics began to explode and everything became about the visuals. One of the more modern Final Fantasy, 13, was basically a 30 hour tutorial in the beginning. Just stuck on rails getting cutscenes after cutscene. The same thing happened with other games around that time(roughly when the ps2 launched). Now everything is raytracing this, lighting that, dynamic shadows this.
Don’t get me wrong, it’s all very cool. But it feels like the AAA focus went towards graphics and it’s taken the Indie scene (and Nintendo, love them or hate them), to keep pumping out creative and "just fun to play’ games.
ETA: To be clear, I’m referring to the ratio of games. I know AAA masterpieces still exist. But games like Crysis used to be the exception, not the norm. Bleeding edge, test your hardware games used to be more rare and now almost every new AAA game is a hard drive, ram hogging behemoth for the sake of its graphics.
Meanwhile I still play Mount & Blade: Warband. The graphics hold up today, but it’s not like they’re good. But the game is just so damn good they mean absolutely nothing.
Edit: I should also mention I’m young, I’m sure somebody would point out that Warband isn’t old compared to a lot of games, but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, although I’m going to be honest, I totally thought it was from like 2006
I think your point stands well. You’re playing an older game despite less fancy graphics because the gameplay itself is engaging. 2010 counts as “old” in my book. Anything previous generation and beyond definitely isn’t “modern”.
I agree. FF is an interesting example though. It was always very much about the visuals, even when isometric. But it wasn’t just about the visuals as it seems to be now. The story has gotten less and less coherent over time.
I actually really enjoyed 13, but this new stuff is awful. If I wanted an action RPG, there are better places for that.
Final fantasy changed some core gameplay elements that, unfortunately for me, took them away from games I wanted to play.
I like turn based combat. I liked relatively straight forward leveling and character/weapon progressions. I liked essentially a single gimmicky system like materia. Or the card games in 8.
I hate the full action battles all the time now. It feels like the game is much more intense and twitchy. It ruins the pace of the story for me. It used to be something I would read my way through, explore at my own pace, take a journey. Stories aren’t always fast action, and that’s what I feel like the more modern battle system make the game feel like.
Unfortunately if you have walls today that get destroyed like Red Faction, you would get people complaining that it’s lazy and looks weird. But to get a wall to break with the standards we have now takes an exponential amount more processing power because not only do you need the walls to break “realistically” but it also has to render the super nice graphics on each little piece of that wall break.
That’s actually exactly what I was going to add on to my post but decided against it. I assumed OP was talking about AAA games since those are the topic of this post. There’s plenty of indie games that have less worse graphics with breakable walls.
I counter with all the realism hype about Arma 3. Players were literally talking about the grass and moon cycles. Meanwhile the actual combat simulation part was worse than a game cooked up by the US Army Recruiting command.
I swear if a wall didn’t break exactly right they would have written a 20 page dissertation on it and mailed it directly to the lead graphics artist.
Their existence doesn’t negate the people who enjoyed Minecraft. You basically said “the people who bought a hyper realistic sim expected hyper realism”. Yes, a tautology is a tautology.
Again, plenty of people find non hyper realistic graphics satisfying. An entire Indie catalogue proves this. Games like Lethal Company or Among Us or Terraria or Stardew Valley are huge hits with pixel graphics or graphics from 1995.
Your argument is boiling down to “well someone will complain, so might as well not even try”. It’s very cynical and defeatist. Acting like hype against Arma means no one else enjoyed anything. You take too much from other people’s opinions. Enjoy what you enjoy. Stop basing your opinions on what others on the Internet say.
That’s not it at all. You were talking about immersion and I’m just pointing out that some people see the environment as more important than the core gameplay mechanics. That doesn’t invalidate people who enjoy Minecraft. And yeah the problem is big game companies are listening to those gamers who are basically the squeaky wheel.
The issue with something like destructible terrain is that if your one and only goal is graphical fidelity, the only thing the AAA companies care about, then it actually becomes a massive resource hog. You’ll need to have artists render each photorealistic way that a piece of a scene could turn to debris. It’s the kinda thing that sounds simple, but could take a team of artists months or even years to accomplish.
If you look at an incredible game like Teardown which really delivers on full destructibility, you can see that they’re using voxels and the game looks a little blocky. It’s the kinda thing you can easily ignore with good art direction though, which Teardown has. The problem is that you need talented directors to conceptualize that, and most of the talent in the Western games industry is being wasted by corps that want to treat developers like single-use plastics and trash them once the current project is out.
Getting loaded up on water bottles in my inventory. To then have a game crash after finally getting to my ship and leaving the planet. Trying to login again and spawning in prison.
Yup. We’ve gone beyond realism and any sane level of graphical fidelity. In a game about fighting, exploring, and trading in space. I still think when they release the game they’re going to be in for a surprise when reviewers rake them over the coals for having survival game mechanics. That’s fine on a multiplayer survival game, but if the new extraction shooter is anything to go by, reviewers are done with that stuff getting added to other games. (It has a mechanic where if you run out of water you lose everything. You can only realistically have a couple days of water. So F to that Disney vacation, Daddy has to login to farm water.)
I love seeing these posts each day as I browse all. I got a steam deck not long ago and I love that you seem to play something different almost every day, you’ve given me some great suggestions 🙂
If I remember correctly, there’s an upgrade you can put on the pens for like a music box or something to “calm” them down.
Otherwise, I think I just merged the quantum’s with saber slimes and put them in their own pen and area off to the side with chicken coops so they wouldn’t wander too far when they got hungry. Just make sure to keep their food stocked and they’ll be fine.
I would say it’s entirely up to you. Though, experience with games like Gothic 3 (don’t even start without the Community Patch and a visual glitch fix dor trees and the sea) led me to mod first, personally. If you dig a bit deeper, there are LOD fixes (buildings from distance) for Whiterun, for example. Btw, the bumpmapping shader of reshade works especially nice for Witcher 3’ roads.
Mods make this game better. I didn’t like inventory management and the equipment repair mechanics in this game, so I modded those things out. Fall damage also sucks, so I modded that as well, Geralt is a witcher, he should be able to stick a landing from 10m up.
And in general: Dodge monsters, parry humanoids. Many of the monsters have attacks that are too large or erratic to reliably parry, but you can abuse the hell out of the I-frames from dodging. But soldiers go down much faster when you parry them.
In the first region in the midst of the first small village two neighbors are arguing. They are not giving a quest, they just talk to each other and listening gives such an insight in how war can turn people against each other that have been living peacfully and been friends for years.
Do the side quests and take your time with the dialogue. Some of these stories are impactful, mostly sad and worth your time. If you are told that you should talk to people to find out more about your contract, do it. Some of these quests can be done with only talking to one person but you want to get the information from everyone and especially their side of the story.
Do not look up the outcome of decisions. Make your decisions and live with them at least at your first playthrough. Most decisions have impact and seeing the outcome unfold makes this game special and yes often there is no “good choice” - that’s war for you.
Last: Buy every Gwent card you can get your hands on and play with everyone you can. If you can’t win just come back later with better cards and obliterate them - it will feel goooood!
The DLC’s are a must.
Try out difficulty settings - there is a sweet spot for most people somewhere but what it will be for you no one can know, but it would be a shame if you play through the game not having found the difficulty that fits you best because you “always play on <insert difficulty>”.
Have fun, I wish I could play this game for the first time again.
lemmy.world
Gorące