Graphical improvements have been minimal at best for probably ten years, now. They have to do something. I mean, at least they think they have to do something to justify charging $70 or whatever for a new, AAA game these days.
Yeah I mean obviously all these people must be wrong. It is a masterpiece whether you vibe with it or not but I just don’t see how it comes off as repetitive to someone.
World building and storytelling are top notch.
I personally found the gameplay a little lackluster here and there. Even on the hardest difficulty, I never really had to use potions for example. And looting never felt good to me, it feels very Diablo-esque in that you keep finding a sword that does +2 damage to your previous one. It rarely feels meaningful to loot anything.
Games soon: modders removed the nail clipping mechanic for a 1600% performance boost (while also adding ultra wide support and removing the arbitrary 30fps cap in cutscenes); however the due to legal action the modder had to take it down or him and his family would be jailed and forced to pay $30 million for harming the company.
You joke but this is exactly what people did to play Final Fantasy Origin on release, a mod that made everyone bald because the hair was the reason the game ran so bad lol.
My joke is very very much inspired by real events. SE is notoriously bad at ports. Trying to play FFXVI and it goes to screensaver during cutscenes without mods. Amateur hour, haha.
Oh the new one, my friend had to install razer chroma to finish a dungeon because apparently the game has some connection with it to change the color of the keyboard during that dungeon. Something about it making a lot of calls to that software if it couldn’t find it, ends up bringing the fps way down lol.
Quen and side step a lot during combat. Focus on getting sets of armor and weapons because they are better than whatever weird ass stuff you throw together from loot. So that means you’ll have to visit armorers a lot. Do not ignore Gwent. It can be fun. Pick one girl and do not romance them both. Make sure you make Ciri as happy as possible. A lot of quests are about choosing the lesser evil. So basically you’re setup to make a bad choice no matter what. Which makes it interesting honestly. This game is really interesting and rich in story. Explore everything. Have fun.
there was a game made by sega a LONG time ago that had a realistic time progression. No one has ever beaten it and I think finding copies of that game is extremely difficult
as you can expect, making a hyper-realistic game didn’t work out so well. But now there’s lots of games with way too many “chores” RedDeadRedemption 2 has way too much stuff you need maintain.
One of the things that pisses me off about the elder scrolls games is the limit on how much loot you can carry.
Or in zelda breath of the wild and tears of the kingdom, there’s almost nothing but insanely fragile weapons that literally shatter into nothing when you hit something with it more than 4 times.
I loathed the shattering weapons in the first hour of botw, but the next 80-100 hours, I learned to love it, and when totk came with the merge or whatever it’s called oh boy was I having fun.
I made fun of BotW when I first played it, but once I got into it I realized how great it is. You can’t kill all enemies you come across right away. Much like Elden Ring you make a mark on the map and come back when you’re stronger and you have better gear.
I got bored early on and traversed the whole map climbing each tower. In doing so I really fell in love with the style. I recommend everyone struggling with the game do the same. Open the map completely and explore. Later on it’s super easy to raid the castle for infinite end game gear.
Yeah, the durability on every single weapon in BOTW/TOTK could have been quintupled and the game would have been better for it.
It was so bad that you couldn’t even kill a Lynel with their own weapon before the weapon broke. You had to abuse glitches just to make it through the fight with the same weapon they were using against you.
A note on brewing potions: You only need the herbs the first time you brew any particular potion, after you’ve brewed it once it will get restocked automatically when you meditate.
AAAA toe nails! $100 for the early access pedicure pack of 3 special nail colours. You can purchase the other 7 colours via the nail pass, you’ll gain access to a new colour each month as your nails grow in real-time!
I feel like games have gotten less realistic in recent years. Like we had destructible terrain on the PS2 with red faction and games today still don’t really do it.
It feels like old cartoons(Tom & Jerry/Looney Toons era) where they drew the background as a muted static cell and only freshly animated things that moved. Objects in games are either entirely real, or just a painting on a texture. We’re still at “if I can touch it, it’s probably important. Otherwise ignore it”.
I still blame the advent of graphics. Look at final fantasy: up until 10, everything was simple graphics for the most part and storytelling was key. Then graphics began to explode and everything became about the visuals. One of the more modern Final Fantasy, 13, was basically a 30 hour tutorial in the beginning. Just stuck on rails getting cutscenes after cutscene. The same thing happened with other games around that time(roughly when the ps2 launched). Now everything is raytracing this, lighting that, dynamic shadows this.
Don’t get me wrong, it’s all very cool. But it feels like the AAA focus went towards graphics and it’s taken the Indie scene (and Nintendo, love them or hate them), to keep pumping out creative and "just fun to play’ games.
ETA: To be clear, I’m referring to the ratio of games. I know AAA masterpieces still exist. But games like Crysis used to be the exception, not the norm. Bleeding edge, test your hardware games used to be more rare and now almost every new AAA game is a hard drive, ram hogging behemoth for the sake of its graphics.
Meanwhile I still play Mount & Blade: Warband. The graphics hold up today, but it’s not like they’re good. But the game is just so damn good they mean absolutely nothing.
Edit: I should also mention I’m young, I’m sure somebody would point out that Warband isn’t old compared to a lot of games, but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, although I’m going to be honest, I totally thought it was from like 2006
I think your point stands well. You’re playing an older game despite less fancy graphics because the gameplay itself is engaging. 2010 counts as “old” in my book. Anything previous generation and beyond definitely isn’t “modern”.
I agree. FF is an interesting example though. It was always very much about the visuals, even when isometric. But it wasn’t just about the visuals as it seems to be now. The story has gotten less and less coherent over time.
I actually really enjoyed 13, but this new stuff is awful. If I wanted an action RPG, there are better places for that.
Final fantasy changed some core gameplay elements that, unfortunately for me, took them away from games I wanted to play.
I like turn based combat. I liked relatively straight forward leveling and character/weapon progressions. I liked essentially a single gimmicky system like materia. Or the card games in 8.
I hate the full action battles all the time now. It feels like the game is much more intense and twitchy. It ruins the pace of the story for me. It used to be something I would read my way through, explore at my own pace, take a journey. Stories aren’t always fast action, and that’s what I feel like the more modern battle system make the game feel like.
Unfortunately if you have walls today that get destroyed like Red Faction, you would get people complaining that it’s lazy and looks weird. But to get a wall to break with the standards we have now takes an exponential amount more processing power because not only do you need the walls to break “realistically” but it also has to render the super nice graphics on each little piece of that wall break.
That’s actually exactly what I was going to add on to my post but decided against it. I assumed OP was talking about AAA games since those are the topic of this post. There’s plenty of indie games that have less worse graphics with breakable walls.
I counter with all the realism hype about Arma 3. Players were literally talking about the grass and moon cycles. Meanwhile the actual combat simulation part was worse than a game cooked up by the US Army Recruiting command.
I swear if a wall didn’t break exactly right they would have written a 20 page dissertation on it and mailed it directly to the lead graphics artist.
Their existence doesn’t negate the people who enjoyed Minecraft. You basically said “the people who bought a hyper realistic sim expected hyper realism”. Yes, a tautology is a tautology.
Again, plenty of people find non hyper realistic graphics satisfying. An entire Indie catalogue proves this. Games like Lethal Company or Among Us or Terraria or Stardew Valley are huge hits with pixel graphics or graphics from 1995.
Your argument is boiling down to “well someone will complain, so might as well not even try”. It’s very cynical and defeatist. Acting like hype against Arma means no one else enjoyed anything. You take too much from other people’s opinions. Enjoy what you enjoy. Stop basing your opinions on what others on the Internet say.
That’s not it at all. You were talking about immersion and I’m just pointing out that some people see the environment as more important than the core gameplay mechanics. That doesn’t invalidate people who enjoy Minecraft. And yeah the problem is big game companies are listening to those gamers who are basically the squeaky wheel.
The issue with something like destructible terrain is that if your one and only goal is graphical fidelity, the only thing the AAA companies care about, then it actually becomes a massive resource hog. You’ll need to have artists render each photorealistic way that a piece of a scene could turn to debris. It’s the kinda thing that sounds simple, but could take a team of artists months or even years to accomplish.
If you look at an incredible game like Teardown which really delivers on full destructibility, you can see that they’re using voxels and the game looks a little blocky. It’s the kinda thing you can easily ignore with good art direction though, which Teardown has. The problem is that you need talented directors to conceptualize that, and most of the talent in the Western games industry is being wasted by corps that want to treat developers like single-use plastics and trash them once the current project is out.
I could be completely wrong, but I think one of the first anomaly detection games was called “I’m on observation duty” which came out in 2018, but didn’t really get popular until late 2021 (when the fourth game in the series same out), about the same time “The exit 8” released funny enough.
That game is a little different where the player flips around security cameras and reports anomalies as they come up, but I think exit 8 was the first anomaly detection games that is “looping” and you have to decide whether to go forward or back depending on if there’s an anomaly
I also don’t care wir RDR2. The game ran well in my experience and it wasn’t getting on your nerves. You didn’t even notice, if you didn’t look for it.
There’s a couple of enemies where this doesn’t work, but it should get you through the trickier combat sections.
Don’t forget the DLC, and for all the praise Blood and Wine got because of it’s size, don’t sleep on Hearts of Stone - it’s the most memorable part of the game for me.
Getting loaded up on water bottles in my inventory. To then have a game crash after finally getting to my ship and leaving the planet. Trying to login again and spawning in prison.
Yup. We’ve gone beyond realism and any sane level of graphical fidelity. In a game about fighting, exploring, and trading in space. I still think when they release the game they’re going to be in for a surprise when reviewers rake them over the coals for having survival game mechanics. That’s fine on a multiplayer survival game, but if the new extraction shooter is anything to go by, reviewers are done with that stuff getting added to other games. (It has a mechanic where if you run out of water you lose everything. You can only realistically have a couple days of water. So F to that Disney vacation, Daddy has to login to farm water.)
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Aktywne