Me and my friend were going to wait too, but then saw the news that the first releases of Build 42 won’t have multiplayer and just decided to start a new play through of Build 41
Turning zombie virus transmission off and experience gain rate up made it more fun for me, solo. But I do still occasionally play with others and that is fun.
Me and my friend made zombies fragile and turned spawns down a bit lower. It’s unrealistic but it makes it much more manageable for us. Especially Louisville which we couldn’t handle before without a Shotgun and tons of Ammo to mow down hordes.
It’s definitely different playing with friends. I feel like it helps mix things up too because there is only so much variability that it can have in single player
I don’t say that lightly. And I’m not saying it’s the greatest game ever made or anything like that. What I’m saying is that everything it’s trying to do, it does perfectly.
The writing is incredible. The voice performances absolutely nail it, every line read feeling like a mic drop. The art is gorgeous. The music is subtle and evocative. The design of the branching narrative is brilliant.
There’s not a single thing I can find to criticise. Slay the Princess is an absolute gem and you owe it to yourself to try it.
I found the lines poorly written, the narrators not very convincing, and the whole concept limited and simple. It’s likely that something better comes along further into the game, but it really didn’t pull me in.
It always fascinates me that people can have such different experiences. I’m really happy you found your perfect game, wish I could see it like you see it!
Yeah, you would need to play it at least a couple "rounds" for it to really kick into full effect. It's a choice heavy game where most choices alter your route in ways that sort of become more and more unique the further you get, until it kicks you back to the start allowing you to make different choices, and the culmination of a few rounds results in a unique true end game.
The ways or fact that this is happening are not clear until you've gone through enough to start to see how what you do manipulates the world state, and the true story and meaning behind it all sort of slowly unfolds and even after completion requires some wonder and unpacking on the part of the player to fully enjoy.
I do find it a shame you didn't get hooked into it, it might just be one of those things where you have to come to it in just the right mood for it to really have full effect.
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.
I especially like that, despite the fact that you’re the supposed hero, every shot of your hand shows what appears to be a scaly monster’s hand. It makes you wonder who - or what - you really are…
SUUCH a good game, i cant wait for the pristine cut to come out! Ive gotten 80% of the game finished and im not a completionist. BUT THE STORY IS SO DAMB GOOD!
Okay as little Gwent as possible. Otherwise you will get hooked on it until you burn out and stop playing the game entirely because you’ve forgotten all the storyline and mechanics.
lemmy.world
Aktywne