lemmy.world

BennyInc, do games w Finally got around to installing Hall effect JoyCons in my handhelds

Do they also have the „click“ on the up position? Amazon reviews are full of horror stories, and I hope that would get fixed.

BennyInc,

Also, do they still support Amiibos?

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

sadreality,

Sir... Socialism is already ruining this nation.and you are daring to propose communism?!

chuckleslord,

Sorry, I’m neurodivergent. Can’t tell if this is sarcasm.

JowlesMcGee,
@JowlesMcGee@kbin.social avatar

Not the person who said it, but yes, it's sarcasm

Noblesavage,

I’m not the person you’re responding to, but the post looks sarcastic to me. Have a good day!

2nsfw2furious,

I’m neurodivergent

Godsdamned illithids

MimicJar,

I want shorter games, with worse graphics, made by people who get paid more to do less.

Honestly that’s an excellent summary.

Don’t get me wrong BG3 is probably one of the best games I’ve ever played and I eventually want BG4 or whatever expansion/spin-off/sequel they want to make. However I waited 23 years between BG2 and BG3, I don’t want to wait that long again, but I can wait.

But to your point I want good games. I don’t need 100+ hour adventures. In general I don’t want 100+ hour adventures. Those should be rare. I want games that I can finish (at a casual pace) in a weekend or two.

Portal 1? Braid? Both are short puzzle games that are absolutely fantastic.

Stanley Parable? Gone Home? Excellent story games. You can beat them in about as much time as it takes to watch a movie.

assassin_aragorn,

It’s disappointing that AAA studios don’t recognize this. I don’t want a bloated game that takes 300 hours to experience most of it. I don’t want a giant map. I want a good game. I want a small map filled with life, not a large one with soulless procedurally generated dungeons.

snippyfulcrum,
@snippyfulcrum@lemmy.world avatar

I’m just putting it out there that I have finished almost 3 different playthroughs and I would 300% purchase DLC.

If the initial game is a full game and satisfactorily so, I would gladly fork over more money for additional content.

DLC is not inherently bad. It’s just the way most companies have done it is.

TipRing,

I don’t think demanding quality games is inherently at odds with wanting studios to not abuse their workers. What we really should support is broad labor protections and labor unions for developers. Because clearly the AAA studios don’t need the excuse of high demand for features from gamers in order to abuse their people since they have been doing that for years while churning out trash titles.

chuckleslord,

Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.

Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

and do not care about workplace abuse

I think the recent ActiBlizz situation proves that one incorrect.

Not saying that 100% of Gamers care, just saying it’s not 0% of Gamers who care.

Ashtear,

What’s particularly notable about this well above average gaming year is that the clearly top two games so far aren’t using state-of-the-art graphics.

Given how messy PC gaming has been lately, with a recent history of GPU shortages followed by an underwhelming new generation and some very poor game optimization, I wouldn’t mind seeing a trend of game development slowing down on graphics tech for a bit.

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

We have to go back!

But also legitimately. Like remember how good games would get near the end of a console’s lifecycle? Then a new console generation would drop and the games would look sharp, but also a bit wonky, until enough years has past, and thennn… another new console generation would drop, and the constraints would disappear again. Always too soon, I thought - just as the games were getting truly good again!

Ashtear,

Heh, yes, I still have fond memories of the late 16-bit generation and early fifth-gen games that didn’t get on board the 3D bandwagon. Sprite-based games started to look mighty sexy until everyone decided that untextured polygons were the way to go for a while. 😑

Klear,

Always preferred Duke 3D to Quake. The later is way more sophisticated from the technical standpoint (though Build does allow some neat tricks) but Duke is just so vibrant and fun. Destructible environment, original weapons, large enemy variety and proper bosses… Meanwhile Quake is just… brown.

Isthisreddit,

Educate a pleeb here, I’ve been out of the gaming loop. What’s the notable exceptions of great games this year and what two that are not state-of-the-art graphics do you mean?

Ashtear,

This thread’s on Baldur’s Gate 3, that’s one of them. I should have specified the other of the two most highly-rated games this year; it’s The Legend of Zelda: Tears of the Kingdom. Both games are more or less running last-gen graphics tech and are ahead of the pack on review scores. Zelda looks good for a Switch game, though.

You could probably ask a dozen gaming enthusiasts and get a dozen different answers on why this year has been exceptional. I’d say it’s because we have a lot of big releases from venerable franchises arriving all in the same year (Baldur’s Gate is one, plus Diablo, Final Fantasy, Harry Potter, Resident Evil, Star Wars, Street Fighter). There are hits from new IPs like Cassette Beasts, Dave the Diver, Hi-Fi Rush, and maybe Starfield in a few weeks if it’s not a disaster.

It’s a nice mix of old and new worlds and plenty of surprises. On top of all that, it’s only August. I think there’s a sense that the industry is starting to leave the pandemic behind, too.

dustyData, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

How does it go?

I want smaller games, with lower quality graphics. Made by happier developers who are paid more to work less. And I’m not kidding!

Asafum,

I mean we can have large games with detailed graphics and have employees treated well. We just need to accept 10+ year timelines for releases on big games which I’m ok with as long as we get quality results and the team is treated well.

I follow star citizen though so I could be the weird one here lol

squaresinger,

And then you need someone to foot the bill for all that. Preferrably ahead of time.

That’s kinda how lucky Star Citizen got, but that’s not a business model you can replicate a second time.

Asafum,

That’s a valid point. As long as there’s a publisher and investors we’re more than likely never going to see what I suggested, I kinda forgot star citizen is what it is because it’s funded by us.

It’s always the same crunch time for employees and rushed buggy products to feed the investors from “AAA” corps. Hope we can push for some positive change :/

NotYourSocialWorker,

I can’t understand why crunch time has become so normalised. There’s no other software development project where constantly failing to plan for the needed time requirement would be accepted. Crunch is a sign of bad project management, it isn’t normal.

Sylver,

But when it works, when that day comes, we’ll make a hell of a lot of money for the shareholders! Isn’t that nice?

AnyOldName3,
@AnyOldName3@lemmy.world avatar

At some point, people figured out that during a couple of weeks of mad rush right before a deadline, if you’ve got committed, well-rested employees who know they’re going to get a rest afterwards, they tend to be much more productive than they normally are. Some bad managers only paid attention to part of that, and determined that eighty hour weeks are more than twice as productive as forty hour ones, and intentionally started inducing crunch. They somehow didn’t notice that the third week of crunch is only about as productive as a regular week, and after that, it’s way less productive as everyone’s exhausted. Combine this with the fact that people with management knowledge tend to flee from the games industry rather than to it, and you end up with the software engineering industry’s least effective managers running things with easily debunked dogma.

squaresinger,

The main differences with Star Citizen are that it’s

  • Funded in advance
  • Funded by people who have no say in how the product/company should work
  • Massively overfunded

This means, CIG has no pressure to ship soon or even at all (if the project fails, they have no liability). They also have nobody telling them what to with the money. They have already made their profit.

I am not knocking CIG for this situation, but if you put it like this, it’s easy to see why for each CIG out there, there are tens of thousands of games on crowdfunding sites that either

  • Failed to raise funds
  • Failed to get a decent company/legal structure running with the money they raised
  • Failed to actually ever deliver anything in an usable state
  • Are just pure scams

So as a general business model rather than just an insane stroke of luck, I don’t think this is a good option.

A business model that only earns money after release (like the classic publisher-funded development model) is bad for the obvious cash-grabby and buggy reasons, but at least it consistently delivers games. Contrary to the “earn money before you start development” model that is enabled by crowdfunding, which in general does not deliver games.

In my (not very educated) opinion, early access is probably the best middle ground. You start off with little initial funding required, but by the time you turn to the crowd, you already have a working prototype and company structure. That makes it much more likely for the game to eventually be released in a full version. This option obviously comes with its own downsides as well, but many of my favourite games have been small studios or even individuals who use early acces to fund development.

dustyData,

Dreaming of riding an army of unicorns to battle.

Notyou,

Does this include Hollow Knight? Because I want more of that. I can’t wait for Silksong!

BreadstickNinja, (edited )

Hollow Knight is the definition of “Rockstar-level nonsense for scope”

I can’t believe the large majority of it was made by two people. I have 70 hours in that game and still have a couple things I haven’t beaten yet.

Also cannot wait for Silksong!

Four_lights77, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Maybe we need to update the nomenclature. Software with loot boxes, pay to win mechanics, predatory gameplay loops, and storefront-first design should now be called “casinos”. They should have disclaimers about gambling and addiction in their load screen, have age restrictions, and should be forced to institute limits on what can be spent in a certain time frame. Feature-complete software with zero storefronts of any kind would be allowed to brand themselves as “games”.

RegularGoose,

Better idea: just make that shit illegal.

MindSkipperBro12,

That’ll happen when pigs fly.

Hell, when customers actually learn to have some self respect for themselves.

Xanvial,

I guess pigs fly in Belgium and Netherlands

MindSkipperBro12,

Fair but let me make a vain attempt to save face: Did that actually make an impact in the industry, given they’re small countries with not much customers.

Xanvial,

Not really for now, most games usually just skip releasing in banned countries. But let’s hope EU will adopt this in near future

RegularGoose,

It’s not always about making a big impact. Sometimes you just need to set an example.

LegionEris,

Oohh. I like this. I’ve been bothered by the rise of gambling in different packaging in the world over the last decade. We really should be acknowledging that gambling is different from gaming, separating them meaningfully. Are toy department shelves still full of child gambling reandom toy bullshit too? I haven’t had reason or opportunity to pay attention to that for a few years.

Four_lights77,

I’m not sure about toys, but watching my son grow up with app stores has made me very aware of how so called “games” have been monetizing our children makes me want some real legislation and restrictions on what is legal to market to children. The “idle” category of games is just egregious. They’re a flimsy and thin veneer of game painted over a bank machine. AAA is not much better - they just have more complicated routes take your money.

Tag365, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@Tag365@lemmy.world avatar

And they’re staring to have Battle Passes have multiple tiers of cost such as in Call of Duty: Modern Warfare 2 and NBA 2K24. What’s next? Multiple battle passes at once like in the free to play Monster Legends? In $69.99 priced games? Where the battle passes cost at least $19.99 per month?

Fraylor, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

I play new stuff all the time, but currently what I’ve been rotating through is

Chivalry 2: played the first one competitively and fortunately the second one is a lot of the same concept so many skills transfer easily. It’s a fun game once it clicks.

Thronefall: a newer game revolving around base building and surviving waves of enemies while balancing economy and defense

Pseudoregalia: an incredibly fun platformer/metroidvania style game with really really tight and enjoyable movement controls.

For mobile, I’ve been stuck in Magic Survival, and Orna since my job requires a lot of walking so those pedometer games are worth my time now.

SnowGator, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

Didn’t continue anything at all I was playing last week! On a whim, I decided to give a little try to Dave the Diver. Like 12+ hours invested now (which is relatively large amount for me in a week…) and it’s all I’m playing. I love so much about the game. There are quirks, and things that could be improved (why on earth can’t I sort my diving pick ups while on a dive to pick the heaviest stuff to drop quickly??), but it feels very much like a “greater than the sum of its parts” game. Which is saying something, since there are a lot of parts in this game! There is enough tedious parts that are detracting enough that I doubt this will be on my top 10 of the year list, but it’s not far from it anyways. Definitely planning on finishing the story and definitely recommended!

catapult7724, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

Obligatory mention of Baldurs Gate 3. Only about 4 hours in and loving it. When I’m not playing that I’m playing Cyberpunk. That’s also good fun, but obviously not on the same level.

rich, (edited ) do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Meanwhile:

Jan 2022: “Heres xenoblade 3, an absolutely gigantic single player game, no microtransactions, pushes the console to it’s absolute limit, Monolithsoft at the top of their fucking game. Announced today, out in september.”

April 2022: “Lol, it’s now out in july. Enjoy.”.

Baldurs gate is fucking sweet, but let’s not act like it’s a unique occurance in AAA gaming.

Rouxibeau,
  • psych
UsernameIsTooLon,

Xenoblade 3 is a Nintendo exclusive. Baldur’s Gate is unique to me because a game like this hasn’t clicked with me since Dragon Age Origins.

cvozbosher,

This isn’t a pissing contest and no one is acting like this is unique. We saw the same excitement for the last 2 Zelda games, God of War, Spiderman, Elden Ring etc. (post more examples, I don’t pay as much attention to the industry anymore so I’m sure I’ve missed a bunch). Let’s celebrate them if that’s what you’d like to see more of. They’re all awesome and they all add to the evidence that there is a large population that still want to experience games this way.

Ilandar,

no one is acting like this is unique.

Yes actually, they are. That’s the entire reason this debate began; some developers claimed that Baldur’s Gate 3 is a unique occurrence and should be treated as such, rather than an example of a AAA video game meeting the expectations of consumers.

I think that was the point the person you replied to was getting at: not only is it completely fine for consumers to have these expectations, but it’s actually not even as rare as these developers are making out. There are other examples of AAA development studios and publishers who aren’t engaging in blatantly anti-consumer practices, so the ones that do really have no excuse.

rich,

That’s a bingo

My example was just the first that came to mind. But like baldurs gate, you can tell the amount of care and passion that has been put into it. And it’s a AAA title no matter whether people think otherwise due to it being a Switch exclusive (admittedly, I only play switch games nowadays on my PC emulated in 4k60fps but still…)

Ilandar,

Yeah it’s a great game. Monolith and the Zelda devs constantly knock it out of the park with these huge titles.

the_post_of_tom_joad,

Ugh, totk can’t break 30fps on my computer. What’s your rig?

accideath,

botw and todk are fps limited to 30fps by default due to their physics engine being tied to the framerate. There are workaround/hacks though to get them running smoothly in an emulator. (At least there is for the wii u version of botw in cemu, I’m not quite up to date with switch emulation but I’d be surprised if there wasn’t)

the_post_of_tom_joad,

I know of the hacks, my pc is just incapable of running it. After install i think i got 60fps, sometimes, if i looked at the ground. :)

rich, (edited )

i9 9900k @ 5ghz, WD black 1tb nvme, RTX 3080 12gb, 32gb ddr4 ram, win10

I get 60fps in totk

Gullible,

That waifu/husbando enslavement game was AAA??

rich, (edited )

No, that was 2. That mechanic and plot point doesn’t exist in 3. 3 has very little, if any, fanservice, most due to its dark subject matter (infinite war, limited lifespans)

And yes, AAA. It cost multiple millions, hundreds of staff working on it, hundreds of hours of VA including notable UK talent (Jenna Coleman, etc), a fully orchestral soundtrack by Yasunori Mitsuda recorded in multiple countries, and the game itself pushes the switch to breaking point. It absolutely counts and is considered by Nintendo as one.

There’s loads of other examples of decent single player experiences without bullshit, this one just came to mind first. And I hope Baldurs Gate’s success brings more like these

ChicoSuave, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

Baldurs Gate 3 with friends and Jagged Alliance 3 for single player time. Both are excellent roleplaying games with tactical combat.

I’m kind of bummed out on the hype behind BG3 though since player made characters get voices during creation but don’t use say anything in dialogue, even main quest dialogue.

Atomic, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Why are they getting so much attention for it?

Nintendo does the same with BoTW and ToTK. Long dev cycles that releases a functional game without micro-transactions.

FromSoft does the same with most of their games. Where people actually beg them to release DLCs.

But no… it’s Larion they seem to go after.

Nintendo is huge. FromSoft has their own cult. But Larion? What’s can they blame there? Nothing. Most big studios that bitch about this is larger than Larion. Maybe because they are more scared that if Larion can do it. There’s no excuse anymore.

CaptPretentious,

I think it’s due to the little guy making a huge wave that other people don’t feel they’re “allowed” to make. These other devs work on “AAA” companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn’t need microtransactions, doesn’t need to sell millions of copies to be considered a success, and isn’t just a copy paste of the previous game with a handful of modifications made to slap a new “FOR SALE” label on it…

Goronmon,

But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison.

Larian is similar in size, if not significantly larger, than Bethesda when they made Skyrim.

Gogogadget,

Less established though. I'd say that Larian wasn't on most gamers' radar until Divinity Orginal Sin 2.

Misconduct,

Even then I feel like they were too underrated for their obvious potential. I’m glad the studio is fully in the spotlight now. With so many shitty companies out there it feels like they earned and deserve it. Now we just have to hope they don’t fall to temptation and turn to crap like so many others

Syo,
@Syo@kbin.social avatar

"AAA" in price tag only.

(Content may vary. Please purchase premium battle pass to see more details.)

Atomic,

You’re not referring to Larion as a small indie studio right? They are not a small indie studio.

AdmiralShat,

I personally think this is because gaming journalism isn’t real journalism. They don’t actually care, they just want clicks and perceived relevancy when people repost their tweets to reddit

Asafum,

“They don’t actually care, they just want clicks and perceived relevancy when people repost their tweets to reddit”

Kinda sounds like real media to me then lol they all suck if they’re major corporate media.

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

A lot of journalists do care, but they also have a job to do and a boss that tells them which articles to write.

Like I don’t care about whatever business my company is competing in, but I’ll keep working for them because they pay me.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

but I’ll keep working for them because they pay me.

That’s just it, you can move to a different company that has a better working situation in environment. You just have to be a brave enough to fight the inertia that keeps you where you’re at.

And in fact, if you want your salary to steadily increase over your career, you’re supposed to move from company to company every couple of years.

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

Yeah I’m thankful to have got that advice pretty early in my career. Generally get itchy feet around 3 years now.

FeelsGouda, (edited )

I think the “problem” for those people is that the game broke out of its bubble. nintendo, from soft and also larion up until now all had their own bubble of fans. Larion broke that mold and even people who have nothing to do with the genre celebrate it.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Critical mass has been achieved.

assassin_aragorn,

There was plenty of distaste for Elden Ring when it came out – devs at Ubisoft I believe ridiculed how the UI wasn’t informative and such.

I think AAA studios are terrified because they’re seeing just how much consumers value quality over quantity and MTX bullshit. Games that should be in self contained bubbles are now hitting mainstream and becoming absurdly popular.

CheezyWeezle,

Lmao Ubisoft of all folks should shut the fuck up about UI, they are literally the source of the meme about cluttered and overly complicated UI. If Ubisoft is complaining about a UI I have to automatically assume it is a good UI.

Also, if AAA developers have been paying attention for the last decade, they would know that consumers have valued quality and shown disdain for MTX since MTX started becoming pervasive. MTX overall can generate a lot of revenue, but it isnt sustainable, hence why there is always some sort of FOMO characteristic included with the MTX system, making things limited time and constantly shovelling low effort “new content” to fill out the MTX system.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

They’ve been working for almost a generation now on changing the mindset of gamers as to what they should expect from a game, and here comes a really good game from a little known studio doing exactly what games used to expect before the mind changing was attempted.

Blackmist,

Most of the Sony exclusives are the same. God of War, Spiderman, Ghost of Tsushima.

Just solid AAA single player games, no nickel and dime bullshit.

Every F2P model is predatory as fuck, and relies on taking advantage of whales over a prolonged period.

Not_Alec_Baldwin,

…but I paid full price for D4 and still got a half baked game with an invasive in-game shop.

GenericUsername28,

I’m as frustrated with D4 as the next guy, but I’d hardly call their in-game shop invasive. Their MTX has been minor and cosmetic thus far. There are far better examples including one within the Diablo universe.

Not_Alec_Baldwin,

The shop had an un-clearable red alert notification any time they released a new skin for your character chat.

The only way to clear it was to open the shop and scroll to find the new item and click on it, opening the store page. Then when you backed out it would go away.

You had to do this for every single item that was released.

Maybe I’m neurotic or autistic or OCD or all three but those stupid red alerts trigger me and I need to clear them all to keep playing the game.

I don’t even want the fucking store in my game. Give me an option to turn it off for fuck’s sake.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

While not exactly their in-game shop…

gamingideology.com/…/diablo-iv-unleashes-player-r…

Blackmist,

Not to victim blame, but if you looked at everything Blizzard have done over the last 10 years, and thought “maybe this one will be different” then perhaps the problem is you.

Not_Alec_Baldwin,

Not to X, but…

[Proceeds to X]

CosmicCleric,
@CosmicCleric@lemmy.world avatar

[Proceeds to X]

Sometimes, if the subject is important enough, you just have to X.

hglman,

Sure but don’t lead by saying you are not going to do x.

ruckblack,

I don’t think this comment really deserved this discourse, it seems pretty clearly tongue in cheek to me.

Not everything needs to be so dire.

Wilibus,

Don’t forget the battle passes.

Not_Alec_Baldwin,

Ironically I’m less concerned with battle passes as long as they don’t sell power. The actual mtx itself doesn’t bother me, I’ve easily spent hundreds in path of exile. But I prefer to enjoy the game first, and then at some point decide that I want to support the devs, and then maybe I buy something.

Wilibus,

Yeah it blows my mind how much I’ve spent on league supporter kits as well. Not sure if it is because I enjoy the game or I respect the business model.

I’m not against battle passes, but there are plenty of examples of how they fall under the predatory monetization category. Not selling power is hardly a justification that they aren’t unethical.

Hudell,

I realized I had overdone it when two weeks in they were going to send me a free hoodie shipped from a different continent.

At least I ran out of things to buy there.

msage,

Dota 2 did it really well, it was and still is an amazing game, and you couldn’t pay to get any gameplay advantage.

I sank a lot of money into it just to support such system.

bonfire921,

I agree with you, thing is: Nintendo produces Nintendo exclusives, so it doesn’t affect the gaming space as much as other games might

CoolBeance, (edited )

The lesson here is you can trust most big Japanese publishers/developers and it’s the opposite for American/European ones. Christ, Death Stranding was almost ruined by all the “subtle” product placements they put

chickenwing,

Kojima got away with his product placement in mgs3 because nobody in the west knew calorie mate was a real product lol.

brihuang95, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@brihuang95@sopuli.xyz avatar

Imagine whining about how people prefer to play good games that work on launch.

FadoraNinja,

From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

Aviandelight,
@Aviandelight@mander.xyz avatar

That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.

hglman,

They want money and everything else is ammo to use in that pursuit.

SpiderShoeCult,

So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.

Whatever happened to companies learning from other’s successes instead of trying to keep others down?

MysticKetchup,

The above post isn’t saying that Larian or other devs shouldn’t make games like BG3. It’s saying that we shouldn’t expect the massive amount of content and options in BG3 for every game

SpiderShoeCult,

My bad, I have interpreted it as apologetic for the people yelling at Larian for ‘ruining it’ for everyone.

I agree that we should not expect this sort of quality from everything, after all Gauss’ curve applies universally and this is quite far from the mean as I see it. We would just maybe like… less shite.

But it’s not like Larian are the first to raise the bar. I remember the days when Blizzard was an awesome company. Then I remember Bethesda being awesome. Now it’s Larian on the spotlight. I may not have followed the news back when the others were good, but I don’t remember such attitudes around as mentioned in the original post, to basically discredit instead of leaving it alone.

MysticKetchup,

I mean, we didn’t have nearly as much social media back then and a 24/7 news cycle that causes random tweets to be blown up into IGN articles. I think the initial tweet was just a random thought that got spun way out of proportion

CosmicCleric,
@CosmicCleric@lemmy.world avatar

It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.

Unions.

Syo,
@Syo@kbin.social avatar

Yeah, to the OP in the posted tweet... I did put a lot of thought into it. If a game that's just $60 can do this, then all new games are measured against it. Go compete. If your business model is outdated, convince your investors to change or be downgraded to B tier game dev.

Don't come me, the consumer, complaining about your poor ability to hedge business markets. You saw BG3 in early access for 3 years, you knew it was coming.

Blackmist,

Also releasing on PC first is practically unheard of. It’s usually the afterthought platform if it gets a release at all.

chickenwing, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

People have been saying this game is exciting because of the lack of mtx, but it seems to me that any big rpg gets a lot of attention. Eldan Ring got similar praise last year. Bioware was making these kinds of games fairly consistently about a decade ago and then stopped to make shit like Anthem. It’s a design decision not a budget problem.

squaresinger,

Microtransactions come with specific challenges. Specifically, you have to give the players a reason to pay them, and that’s usually done by making the game purpously worse for those who don’t pay.

Calatia,

Or the other trend these days, Wich is to remove content from the base game and sell it as dlc or just money-gate it even if it’s on the base disk/release.

Stabbitha,

“these days” that’s been going on for over a decade

squaresinger,

Yeah, but some of us oldies still remember the before times when we just had 35 Sims 2 expansions.

MountainBr3w,

I don’t necessarily believe this to be universal. I’ve played plenty of games with cosmetic mtx that I can absolutely play without the desire or need to spend money.

PeaceMaker998, do games w The Weekly 'What are you playing?' Discussion - 17-08-2023

I’ve been playing brotato, and been enjoying it a lot recently, planning to dip my toes into mod content

I’ve also started playing borderlands GOTY on steam deck , it’s not that optimized with some stuttering but it’s playable And today I ordered a renewed rtx3070 to replace my GTX 1070 , supposed to be here in 3 weeks or 4 so wish me luck

stephenc, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Now if they’d just make it an actual game rather than a story-heavy romp that should have been a movie instead. BG has always aspired to be a Western version of a JRPG, and it’s terrible.

I don’t celebrate mediocrity.

Twelve20two,

Is it actually mediocre tho?

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