I’ve been playing Hades again. I played it a while back, but only had like 30 attempts and 3 successes. The hype of the 64 heat run and the sequel coming soon got me back into it to hopefully finish the game.
After playing Final Fantasy XVI and Trails into Reverie back to back, I needed a palate cleanser that wasn’t a 60+ hour JRPG before Sea of Stars comes out. So I picked up The Entropy Centre, a first-person physics puzzler where you have a gun that can rewind time.
It borrows its aesthetics from Portal and its puzzle structure from The Talos Principle, and while it doesn’t reach the heights of either, it’s still pretty satisfying to work through. It’s a bit on the easy side, probably because thinking in reverse requires you to hold a lot of stuff in your head at once so the developers were hesitant to put in anything too diabolical.
Street Fighter 6 - Still playing everyday and this iteration of Street Fighter is so much fun. Pushing on through Diamond with Marisa now, really enjoying her playstyle and trying to get slightly better every day.
Baldurs Gate 3 - Finally pushed into Act 2, so far it has been a very interesting act, definitely having fun exploring both the area and the dialogue options, with some very interesting combat happening. This game is kinda dominating my play time, and I don't feel like I will have time to play much else for a while, which is nice. Really looking forward to a Dark Urge play though when I am finished with this first run.
I think that one (HUGE) part of BG3’s success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn’t an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.
Yeah, I agree with that similarity to Warframe’s level of developer interaction.
Sure, in the past they’ve been slower to respond to feedback about problems, and often times old things have fallen out of relevance because something else just outright does the same thing, and more, but better.
But as it is now, DE really seems to be prioritizing listening to feedback, almost exponentially so, and as an example, bringing things up to par with what they should be at the current level of the game, a concept that much more rarely got the implementation it deserved in years before.
And warframe has been rewarded with a practically methusalian lifespan for a game in its genre, I hope we see the same for baldurs gate 3 with a similar level of ongoing support and improvement.
"what funding?"is a dumb question. all companies have funding. especially software. very few companies legit started in a basement and progressed to international status relying purely on profit and loss sheets.
you are ignorant.. you don't understand what he's talking about.. they are both talking about VC funding.. that means Venture Capital, which you did not know.. for some reason you are here being ignorant and loud about something you do not understand..
Larian recieved debt funding to found in 2009, late stage VC in 2011 (presumably to offset loan repayments), recieved ongoing support from Arkafund VC and has crowd funded every year 2013–2019. Tencent bought 3006 shares for 30% stake in either 2020 or '21 (not sure exact date).
BG3 with my wife. As great as it was I'm already enjoying this a lot more than DoS2, I just enjoy DnD mechanics more and those shields felt suffocating on build options. When she doesn't feel like gaming, I've also been working on Disco Elysium, which has also been great. I'm not really sure how I wound up in this double whammy of games about WORDS. MANY WORDS.
Returnal (PC) - Still playing the Tower of Sisyphus even though I beat the game. This is the most impressed I’ve been with a Playstation “exclusive” since the PS2, it’s so good. I bet a lot of people give up on it pretty quick because of the difficulty, but I find it’s less difficult than a Souls game once you get a handle on it.
Horizon Zero Dawn (PC) - I kinda want to get to the part where they explain the robot animals (Dr. Eggman?), but the half-assed combat and boring open world are making me not want to bother.
20XX (PC)- It’s fun, but it’s also giving me a new appreciation for how well-designed the Mega Man games were. You’re not supposed to be hitting your head on the bottoms of platforms in games like this, lmao.
My boyfriend and I are playing through Division 2 together. It’s my first time playing through the story, his 3rd or 4th. We just got to world tier 4 and are gearing up to go to New York!
lemmy.world
Aktywne