I’ve been thinking of playing again, but performance/optimization has always been terrible for me, and I even upgraded most of my components from 2016 era to 2022.
It’s still the game where the developers earned my most honest respect. I cannot even fathom how hard it must have been to keep pushing trough the time past launch and keep adding and adding and adding stuff. IMO they’ve reached a point past read redemption long ago and it’s allways a joy to see a new update trailer.
Yeah. Personally I don’t like the game (like every sandbo) but ai have to admit that they are an example of redemption (I hope for others as well) by a developer who slowly tried to make up for his mistakes. Worth buying for that alone
I love it, it really makes for great immersive experience even for people who aren’t used to RPG settings. The Deep ones are always on the move, so there is the omnipresent sense of impending doom, and that gets everyone nervous and looking kinda sus.
But it takes a while to finish one run, with first-timers it can take over 3 hours.
I still recommend it and push it on other people :)
Actually, I feel like back in the day we actually got manuals with tons of story content and artwork and such. Game manuals seem to have mostly fallen to the wayside now.
I got my NES and games used, so I didn’t get any manuals. It took 10-year-old me forever to realize that I wasn’t supposed to shoot the unarmed targets that popped up in Robocop 2’s shooting range, and I never did figure out what the goal of Fester’s Quest was.
For this type of game, performance is really inconsistent. Without even building a mega base etc, sometimes it’ll decide to just start moving as a slide show at like 20 fps. When I first load it it runs nicely at 100fps (with some tuning of the graphics).
Its especially bad if you go into a new town. Sometimes it’ll go fine, but chances are it’ll run like shit until you close the game and reopen it.
My daughter learned to jump because she learned she could walk over and hit the spacebar and see immediate feedback on almost every game we played, but at the time I was playing through one of the Tomb Raider games so I’d relatively frequently walk away with the game unpaused. Then she connected the dots of what she saw on screen and tried repeating the motions she saw Laura doing and did her first jumps mimicking what she saw on screen.
So in summary, Laura Croft taught my daughter how to jump.
I’m not saying the game is worth $45 but I also struggling to square how someone can have over 1000 hours across two machines in a game and say it’s not worth $45.
I think the point OP is making is they’ve easily spent enough time with the game to have credibility on the matter. They easily got more than $45 worth of time out of it, but that doesn’t change the argument that $45 is way too steep a price for the current state of the game.
lemmy.world
Aktywne