The biggest problem I have with the 45$ is not for me buying it but it makes it very difficult to convince most of my friends to buy it just to try it out. And multiplayer does make this game much nicer.
In the book Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, the main character Sadie is a video game designer who created his game in which you play a worker creating factory parts. If you ignore what’s going on around you and just focus on winning the game by making the parts better and faster, eventually the game ends and it becomes clear that you were creating equipment for Nazis during the Holocaust and, thus, you lose the game.
Movies love to have twist endings in which something would have been obvious if you were paying better attention. I think more video games need to do this as well.
I heard of an art / board game like this as well, loading trains with as much cargo as possible. Once you get to the end of the game you discover what the cargo was.
Being able to look out the porthole, sometimes seeing a kraken. Crew in the mess start getting possessed, eyes turn red, etc. BGM turns from jovial shanties to mixed with eldritch whispering.
Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.
Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.
Yup, I picked it up for $7 to play with friends last year. It’s worth double that, but not $45. I still play with them sometimes but it isn’t my favorite.
Somewhat unrelated, this game has one of the worst menu systems I have ever seen. It’s astounding how unintuitive it is.
I had tons of hours in it. In either a19 or a20, they added these dumb triggers that just spawn an entire world of zombies or open a set of doors with the zombies aggro'd to the player already effectively killing stealth. Worse, there's no way to know about any of this until you're in the POI and getting obliterated. I haven't touched the game since them and was quite angry.
When it glitched a bunch (19 or 20) there was a visible barrier that I could not see through, walking through it will agro the zombies beyond the barrier. You can sit just outside and shoot a shotgun, you can start a campfire, as far as I can tell the only way to agro is crossing the barrier.
One was a military base and entering one part of a big open yard would open several doors with zombies aggro'd to the player. Another was the tier 5 prison that had several spawn triggers. However, before the trigger, no zombies were spawned in so they couldn't just be picked off. I never saw a visible trigger anywhere in my playthroughs.
Its a big ask for a janky experience, but 7 days has, as you said, 1,000s of hours of content. Its not perfect but it is rare, and thats worth something IMO.
I played this with some friends. I’d say if you want to try it, get it on sale and mod it. Mods add a bunch of stuff like balance changes, new skills, etc.
Just be aware what the shortcomings are and understand that the devs have a history of overpromising and under delivering. If you like the game as is, nice. If you’re buying for future features then you do so at what I consider great risk.
lemmy.world
Aktywne