The core problem with 7DTD is a lack of direction. The devs have spent the last however many years rebuilding the core aspects of the same over and over and over again instead of just deciding that they like what they have and refining that. I’m convinced this is what they’ll continue to do even after the “1.0” release they just did.
The only thing they’re sure of is that the players are playing the game wrong, and they will mercilessly nerf any particularly powerful strategy, trick, etc. that doesn’t fit wit their confused definition of what the game is. Really, the best thing I can say to someone interested in the game is, look at the end-game horde base builds. They follow bizarre logic that only follows around the nonsensical whims of the developers. It feels less like you’re surviving a brutal post-apocalypse and more like you’re playing a tower defense puzzle game. Something like Sanctum if it was a zombie survival game, ran like trash, and didn’t know what it wanted to be.
Let my say it differently, I bought a game for 8.50 7 years ago. Not only did the game engine change, the gameplay changed completely. The game today is not worth 45
I remember having to clean up after my cousins coming to my house, playing every game I owed for 30 seconds each, fingerprinting all the discs, and not putting them back in the correct cases.
…is this where my anxiety and anti social issues came from?
I’m really enjoying it quite a lot- I first played around a20, and then I picked it up again recently.
It isn’t a perfect game, but it’s a pretty decent experience that’s very unique.
I don’t think it’s worth $45. That seems a bit excessive. $20 or maybe even $30? Sure.
With that said, I haven’t followed the game’s development at all really. I could see a bunch of broken promises causing some completely understandable frustration with the devs.
I have played 7D2D over the years, and can confirm the quality issues. I don’t recommend this game. They could have made a masterpiece, but ultimately spent all time rewriting various systems in the game for no purpose.
The biggest problem I have with the 45$ is not for me buying it but it makes it very difficult to convince most of my friends to buy it just to try it out. And multiplayer does make this game much nicer.
In the book Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, the main character Sadie is a video game designer who created his game in which you play a worker creating factory parts. If you ignore what’s going on around you and just focus on winning the game by making the parts better and faster, eventually the game ends and it becomes clear that you were creating equipment for Nazis during the Holocaust and, thus, you lose the game.
Movies love to have twist endings in which something would have been obvious if you were paying better attention. I think more video games need to do this as well.
I heard of an art / board game like this as well, loading trains with as much cargo as possible. Once you get to the end of the game you discover what the cargo was.
lemmy.world
Aktywne