My daughter learned to jump because she learned she could walk over and hit the spacebar and see immediate feedback on almost every game we played, but at the time I was playing through one of the Tomb Raider games so I’d relatively frequently walk away with the game unpaused. Then she connected the dots of what she saw on screen and tried repeating the motions she saw Laura doing and did her first jumps mimicking what she saw on screen.
So in summary, Laura Croft taught my daughter how to jump.
I’m not saying the game is worth $45 but I also struggling to square how someone can have over 1000 hours across two machines in a game and say it’s not worth $45.
I think the point OP is making is they’ve easily spent enough time with the game to have credibility on the matter. They easily got more than $45 worth of time out of it, but that doesn’t change the argument that $45 is way too steep a price for the current state of the game.
The core problem with 7DTD is a lack of direction. The devs have spent the last however many years rebuilding the core aspects of the same over and over and over again instead of just deciding that they like what they have and refining that. I’m convinced this is what they’ll continue to do even after the “1.0” release they just did.
The only thing they’re sure of is that the players are playing the game wrong, and they will mercilessly nerf any particularly powerful strategy, trick, etc. that doesn’t fit wit their confused definition of what the game is. Really, the best thing I can say to someone interested in the game is, look at the end-game horde base builds. They follow bizarre logic that only follows around the nonsensical whims of the developers. It feels less like you’re surviving a brutal post-apocalypse and more like you’re playing a tower defense puzzle game. Something like Sanctum if it was a zombie survival game, ran like trash, and didn’t know what it wanted to be.
Let my say it differently, I bought a game for 8.50 7 years ago. Not only did the game engine change, the gameplay changed completely. The game today is not worth 45
I remember having to clean up after my cousins coming to my house, playing every game I owed for 30 seconds each, fingerprinting all the discs, and not putting them back in the correct cases.
…is this where my anxiety and anti social issues came from?
I’m really enjoying it quite a lot- I first played around a20, and then I picked it up again recently.
It isn’t a perfect game, but it’s a pretty decent experience that’s very unique.
I don’t think it’s worth $45. That seems a bit excessive. $20 or maybe even $30? Sure.
With that said, I haven’t followed the game’s development at all really. I could see a bunch of broken promises causing some completely understandable frustration with the devs.
I have played 7D2D over the years, and can confirm the quality issues. I don’t recommend this game. They could have made a masterpiece, but ultimately spent all time rewriting various systems in the game for no purpose.
lemmy.world
Aktywne