The biggest problem I have with the 45$ is not for me buying it but it makes it very difficult to convince most of my friends to buy it just to try it out. And multiplayer does make this game much nicer.
Being able to look out the porthole, sometimes seeing a kraken. Crew in the mess start getting possessed, eyes turn red, etc. BGM turns from jovial shanties to mixed with eldritch whispering.
Dredge was so much fun, just wish it was a bit longer or had more replayability. Also there’s achievements you just straight up can’t get yet so even though I’ve gotten 100% of the achievements that are possible, steam doesn’t show it’s 100%
Literally question marks. Like the title and description for several achievements is question marks and 0% of people have achieved them. I thought they’d be live with the new dlc but nope
Fascinating. There’s an achievement for getting all other achievements, which some people have, but as you say nobody has the question marks. I wonder what that is about.
I did a quick Google and found a post from the dev 2 months ago, I thought it was for a previous dlc, apparently it’s for an upcoming one and they unfortunately can’t separate dlc achievements from base game ones
Let my say it differently, I bought a game for 8.50 7 years ago. Not only did the game engine change, the gameplay changed completely. The game today is not worth 45
I had tons of hours in it. In either a19 or a20, they added these dumb triggers that just spawn an entire world of zombies or open a set of doors with the zombies aggro'd to the player already effectively killing stealth. Worse, there's no way to know about any of this until you're in the POI and getting obliterated. I haven't touched the game since them and was quite angry.
When it glitched a bunch (19 or 20) there was a visible barrier that I could not see through, walking through it will agro the zombies beyond the barrier. You can sit just outside and shoot a shotgun, you can start a campfire, as far as I can tell the only way to agro is crossing the barrier.
One was a military base and entering one part of a big open yard would open several doors with zombies aggro'd to the player. Another was the tier 5 prison that had several spawn triggers. However, before the trigger, no zombies were spawned in so they couldn't just be picked off. I never saw a visible trigger anywhere in my playthroughs.
Its a big ask for a janky experience, but 7 days has, as you said, 1,000s of hours of content. Its not perfect but it is rare, and thats worth something IMO.
I played this with some friends. I’d say if you want to try it, get it on sale and mod it. Mods add a bunch of stuff like balance changes, new skills, etc.
Just be aware what the shortcomings are and understand that the devs have a history of overpromising and under delivering. If you like the game as is, nice. If you’re buying for future features then you do so at what I consider great risk.
I truly appreciate your opinion, I only have 488 hours but I’ve been playing since alpha 14 or 15. I have been super happy with the overall advancement of the game and game play. Honestly, I haven’t seen a reason why 1.0 is unstable, it is the smoothest, most thought out version I’ve played so far. I feel like The Fun Pimps have been listening to the community and have done such a good job properly addressing real issues.
That being said the issues you seem to be having definitely would annoy the shit out of me, who knows maybe they are I’m just not realizing it (I get overly confident and die alot)
I am and will always be in the ‘wait till it’s done’ crowd of games. While most games seem 60% done at launch, 7days seems closer to 90% and I’m really enjoying it.
I do hope they fix the problems you’re dealing with, and fulfill the promises they’ve made in a timely manner.
Thank you for your consideration, have a wonderful day
I’m not saying the game is worth $45 but I also struggling to square how someone can have over 1000 hours across two machines in a game and say it’s not worth $45.
I think the point OP is making is they’ve easily spent enough time with the game to have credibility on the matter. They easily got more than $45 worth of time out of it, but that doesn’t change the argument that $45 is way too steep a price for the current state of the game.
lemmy.world
Najnowsze