You are thinking about “cinematic“. And i would argue that being forced for movies is not because it’s better, but because it’s extended use in films gives the low fps an expected quality for movie watchers. The hobbit suffered from success over this.
Back in the day the fps for games was tied to the, i think it’s hrtz off the power lines, it alternates in 60hz in America. Slightly less in the UK.
Atari 2600 games couldn’t run at anything other than 60fps since the system didn’t have any way to retain frames so they could be displayed multiple times. The program had to be constantly outputting graphics data to keep up with the TV’s refresh rate.
I always saw it as a quirk of the way the game is programmed (they didn’t bother disabling crouching while mid-air) that they just ended up somewhat legitimising by teaching it in the tutorial. AFAIK you only have to use this once or twice in the entire game, and don’t recall it ever being useful when not forced (maybe except for climbing where you shouldn’t to sequence break).
It’s not part of the core gameplay. You learn in in the tutorial, forget about it, get stuck in the middle of the game, remember this is a thing, use it once and then forget about it again.
At least that’s how I remember it. It’s been a while since I played HL1.
That’s not the kind of crouch-jump that’s being discussed here. In source games you can crouch while you’re in the air and it allows you to reach slightly higher ledges. It’s got nothing to do with the long jump upgrade.
It’s something I’m glad it is not longer being used anymore and run+jump or long press jump or double jump are used instead. It was a pain to pull the move on a keyboard, at least for me.
When I was much younger and CoD4 was the latest, I thought I was rather good and so entered a competition.
Everyone was crouch jumping (we called it “bunny hops”), and I couldn’t hit them at all. Left absolutely defeated lol!
I don’t have an issue now, however every time someone does it today it’s like I have flashbacks to that horrible defeat 😂
It’s all a bit of fun though. If the mechanic exists in a game I can’t be angry or hurt at someone taking advantage of it.
Like all game mechanics, it can be implemented in a clumsy way, or as part of a rewarding movement system.
I think that skeuomorphism in games is a decent accessibility feature for people just getting into games, but also video games have been a cultural staple for decades, so it’s not really that necessary that games mimic real movement anymore.
I don’t have a good crouch-jump example, but games like Quake have taken jump movement tech to a crazy level, originally intended or not.
Quake movement raises the ceiling for sure, I saw a graph once showing the optimal angles for bunnyhopping and it seems crazy precise.
Accessibility is always a concern, which is why I’m glad Black Mesa introduced an auto-crouchjump option for those that want or need it, but generally I think it is a good thing when the range of things a player can do is expanded.
I still need to do the main story. I’m trying to do them in some sort of Chronological order. I think the only one I for sure will do after the main game is Lonesome road. It just feels right
Not sure how or if it’s mess up current saves or not, but if you’ve not considered it yet, is would recommend trying it A Tale Of Two Wastelands. Merges FO3’s Capital Wasteland with FNV’s Mojave via train ride. Keeps all the mechanics as well.
You cannot use an existing Fallout: New Vegas save to play TTW. Even though a save might load, there are too many changes for it to work correctly. No support is provided if you do this anyway.
Saves made with previous versions of TTW will not work with 3.x. Too many changes were made to allow saves to be compatible.
I figured that was the case, but what’s the fun of modding without some screwed up textures, some futzing around with the 254 esp limit, and a couple of annoying CTDs?
I did consider mods for FNV, especially ones that expand the world and lets you keep DLC companions. But I’m playing on Steam Deck, but Skyrim already was a headache for me to do, so I decided against it
I wouldn’t even care if a game ran at a consistent sub 30 fps. I just refresh the way I feel about what I’m doing. Like when you switch to black and white television, or music written in a different tonal system, or an Adam Sandler movie. Just relax, turn off the analysis, let your ocular systems rewire some stuff, and suddenly you don’t even notice anything weird.
But when the fps is all over the place I can’t hang anymore.
I’ve found personally that even with changing refresh rates, variable refresh rate screens eliminate screen tearing and I’m a lot less likely to notice it.
But honestly, going from software rendering to 3D acceleration with a 3dfx Voodoo 2 accelerator with a whopping 8 MB RAM made me appreciate FPS. I spent several minutes just switching weapons in Jedi Knight and marveling at how quickly that suddenly went.
That’s so funny you say that, Jedi Knight is where I first got to appreciate 3D acceleration, too. I must have racked up hundreds of hours in that game once upon a time.
Funny thing is that the game is actually worse 3D accelerated because the trilinear filtering made textures blurry and thus removed special colors that made specific colors glow in the dark.
I was genuinely upset that my parents didn’t get me the 12 MB version which locked me at 800x600. But I didn’t really get the distinction between system RAM and graphics RAM so I couldn’t formulate my frustration.
I played warcraft 3 with literally less than 1fps during combat. Out of combat it was like 20fps during which I would prepare then attack move and go take a break
Yeah, I played through roc and tft many times before finally getting into MP, the trick was usually to try and find the maps on epic war first and dl them ahead of time, or find really nice people who’d let you stay to dl, most of the ones I played weren’t too large like kodo or ent tag, or any of the line tower/maul gsmes but the old RP maps took forever.
I gave back a bit and would host DL Only games while at school so peeps could come in and dl maps :p
And a bit of malware with it. I specifically remember one of those Runescape cursors had a search bar download with it and it was not secure. 10 year old me didn’t care though.
Actually not that bad, AK47s for arms mostly negates the praying mantis’ most dangerous feature which is it’s grip. Also, gorillas tend to use their hands while walking, so the AKs would get their barrels full of dirt.
Or maybe this is more mantis body and gorilla members? Which would be just a cricket with a funny butt.
lemmy.world
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