lemmy.world

AgentGrimstone, do gaming w What are your thoughts on crouch jumping?

I thought crouch jumping was when you crouch first then jump so your jump is more explosive, thus gaining more height.

I’ve never played a game with the crouch jump you’re describing but that sounds awkward.

Skyline969,
@Skyline969@lemmy.ca avatar

Super Mario Bros 2 did the one you’re talking about. I think Mario 64 onwards as well. However, the one OP is talking about is common in Half-Life.

abbotsbury,
@abbotsbury@lemmy.world avatar

Yeah I think I’ve heard of mechanics where you can crouch to “charge” a jump, but not like, jumping while in the crouch interpolated state.

abbotsbury,
@abbotsbury@lemmy.world avatar

What games use crouch jumping like that? I thought that had to be wrong, but apparently in CS:GO you can just barely clear higher objects if you crouch and then immediately jump.

It might sound awkward, but IMO it is very intuitive, if you imagine crouching as bending the legs instead of going down.

AgentGrimstone,

Like someone else mentioned above, Mario 64 is the one I had in mind. I can’t recall any others at the top of my head.

Klear,

Some fighting games. One Must Fall, for example.

mindbleach,

Dude, Half-Life’s own long-jump module worked like that.

BuboScandiacus, do games w Day 16 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@BuboScandiacus@mander.xyz avatar

Since when does fnv look this good

isles,

I feel like this is a shader or texture mod that makes it look like World of Warcraft, I’d be interested in details too, OP.

bionicjoey,

I think it’s just a specific setpiece moment. You can see the texture of the rocks closer to the player on the right and they are pretty typical for FNV

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

My game is entirely vanilla. I just get very lucky at finding good shots

HubertManne, do gaming w What are your thoughts on crouch jumping?

thats a thing? Now im wondering if some games I played expected me to do this?

Quetzalcutlass,

Half-Life, and more recently Abiotic Factor (which is basically Half-Life reimagined as a survival crafting game).

yuri, do gaming w What are your thoughts on crouch jumping?

I love it and I notice when it’s absent. The coolest thing about games as an art medium is player choice and the potential to “break the game”. Playing in a way the developer didn’t intend is probably consistently the most fun I have in games, and advanced movement tech like crouch jumps almost always creates unintentional whackiness.

AngryMob, do gaming w What are your thoughts on crouch jumping?

Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.

yamanii, do gaming w Simpler times
@yamanii@lemmy.world avatar
prettybunnys,

This game was so fucking cool.

This and THPS kept my Dreamcast plugged in

yamanii,
@yamanii@lemmy.world avatar

I wonder how it worked, because you had to move your mouse just like a sword.

kandoh, do games w Day 16 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@kandoh@reddthat.com avatar

The survivalist’s journals were the best part.

WraithGear, do gaming w Simpler times
@WraithGear@lemmy.world avatar

Whats surprising is that a lot of those old games…. ran at 60 FPS.

daddy32,

Did they? I remember being told something like “25FPS is enough for everyone”.

RecluseRamble,

People said that but I always thought it’s bullshit since you could clearly see a difference between 30 and 60 fps.

WraithGear,
@WraithGear@lemmy.world avatar

You are thinking about “cinematic“. And i would argue that being forced for movies is not because it’s better, but because it’s extended use in films gives the low fps an expected quality for movie watchers. The hobbit suffered from success over this.

Back in the day the fps for games was tied to the, i think it’s hrtz off the power lines, it alternates in 60hz in America. Slightly less in the UK.

datelmd5sum,

Most of the World runs 50Hz. North America and some island nations run 60Hz, some 3rd world countries and Japan use an abominable mix of both.

WraithGear, (edited )
@WraithGear@lemmy.world avatar

Yep. I would say that the old games were ahead of their time, but it’s more accurate to say that we have regressed since.

Wile preferences can be subjective… i am still going to demand that (stable)frame rate > graphical fidelity, and that 60 is only the bare minimum.

gamermanh,

Old ratchet and clank games were 60fps on the PS2, pretty sure many PS1 games as well

Can’t be assed to think back further than that

WhiskyTangoFoxtrot,

Atari 2600 games couldn’t run at anything other than 60fps since the system didn’t have any way to retain frames so they could be displayed multiple times. The program had to be constantly outputting graphics data to keep up with the TV’s refresh rate.

yamanii,
@yamanii@lemmy.world avatar

Bloody Roar 2 running at 60 was big deal back then, it wasn’t common for a 3D game to run that well on PS1.

Klear, do gaming w What are your thoughts on crouch jumping?

I always saw it as a quirk of the way the game is programmed (they didn’t bother disabling crouching while mid-air) that they just ended up somewhat legitimising by teaching it in the tutorial. AFAIK you only have to use this once or twice in the entire game, and don’t recall it ever being useful when not forced (maybe except for climbing where you shouldn’t to sequence break).

It’s not part of the core gameplay. You learn in in the tutorial, forget about it, get stuck in the middle of the game, remember this is a thing, use it once and then forget about it again.

At least that’s how I remember it. It’s been a while since I played HL1.

Zombiepirate,
@Zombiepirate@lemmy.world avatar

HL1 had the long-jump upgrade where you had to do a crouch jump to use it.

Klear,

That’s not the kind of crouch-jump that’s being discussed here. In source games you can crouch while you’re in the air and it allows you to reach slightly higher ledges. It’s got nothing to do with the long jump upgrade.

Zombiepirate,
@Zombiepirate@lemmy.world avatar

I mean, you use the long jump to reach some crouch-jump spots. It’s a type of crouch-jump.

conciselyverbose,

That sounds like bad design to me. It’s not realistic at all.

In real life you’d do some kind of mantle. Box jumps are a good workout that no one ever uses for anything else.

mkwt,

The long jump sequence is crouch, then jump. Close enough together that it registers and turns into a single long jump move.

The crouch jump sequence is jump, then crouch. And it’s really just a regular crouch in mid air.

Zombiepirate,
@Zombiepirate@lemmy.world avatar

But my point is that the long jump reduces the hotbox. They’re both crouch-jumps, just different forms.

You had to long-jump into little spaces that would be too big to fit in normally.

camr_on, do games w Day 16 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@camr_on@lemmy.world avatar

That’s the ending I usually choose. I like doing HH early in any playthrough to get A Light Shining In Darkness asap

mrfriki, (edited ) do gaming w What are your thoughts on crouch jumping?

It’s something I’m glad it is not longer being used anymore and run+jump or long press jump or double jump are used instead. It was a pain to pull the move on a keyboard, at least for me.

SynopsisTantilize, do games w Day 15 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Great. Now where’s my halo 3 ss?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I have to beat Halo 2 on Legendary first before I do 3. It’s been hell

SynopsisTantilize,

Lmao okay, so I’ll see that H3 screen shot next year.

JadenSmith, do gaming w What are your thoughts on crouch jumping?

When I was much younger and CoD4 was the latest, I thought I was rather good and so entered a competition.

Everyone was crouch jumping (we called it “bunny hops”), and I couldn’t hit them at all. Left absolutely defeated lol!
I don’t have an issue now, however every time someone does it today it’s like I have flashbacks to that horrible defeat 😂

It’s all a bit of fun though. If the mechanic exists in a game I can’t be angry or hurt at someone taking advantage of it.

tiredofsametab, do gaming w What are your thoughts on crouch jumping?

I don't think it adds anything and the extra button press probably reduces accessibility.

thejevans, do gaming w What are your thoughts on crouch jumping?
@thejevans@lemmy.ml avatar

Like all game mechanics, it can be implemented in a clumsy way, or as part of a rewarding movement system.

I think that skeuomorphism in games is a decent accessibility feature for people just getting into games, but also video games have been a cultural staple for decades, so it’s not really that necessary that games mimic real movement anymore.

I don’t have a good crouch-jump example, but games like Quake have taken jump movement tech to a crazy level, originally intended or not.

redirect.invidious.io/watch?v=XhzK5fL1mj0

abbotsbury,
@abbotsbury@lemmy.world avatar

Quake movement raises the ceiling for sure, I saw a graph once showing the optimal angles for bunnyhopping and it seems crazy precise.

Accessibility is always a concern, which is why I’m glad Black Mesa introduced an auto-crouchjump option for those that want or need it, but generally I think it is a good thing when the range of things a player can do is expanded.

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