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Imagine a first person shooter with no menus. You just start up the game, and you’re suddenly in a death match with some other random people. There is no customization for the type of death match. The setting and the weapon selection are randomly generated for you. At the end, you are shown a victory/defeat screen with no buttons. After 10 seconds, you join another match.
There is no pause button, no adjustment for mouse sensitivity, and no configuration for the screen resolution or graphics quality.
No menus. Definitely not a menu game.
The game also has no jump button, no stairs, and basically no Y axis at all. Definitely not a parkour game.
I’ve played Doom, Doom 2, and Doom 64. Their engines lack room-over-room architecture, but they do have a Y axis, and some parkour where you run from platform to platform (without jumping). They all have a menu.
Favorite New Vegas DLC by a country mile, I’ve always been a sucker for classic sci-fi and they approach the concept with a lot of love. The character dialogue is also 10/10.
Best line in the DLC: This crater looks like it was tag teamed by a pair of giant fuckbots.
OWB is probably the best one on balance, but I do love Lonesome Road. Some of those levels are so cool and the atmosphere of pure desolation is chefs kiss.
I wasn’t expecting it to be as funny as it was. Like, I know New Vegas is known for being funny in some places. But this DLC feels more like the developers just wanted to have fun and make jokes. I’m in love with it right now
Do you think your age when you played it has anything to do with disliking it? It was leaps beyond anything else available at the time, and I was young and impressionable, so even for its faults it was amazing.
i wasn’t very old but i was experienced enough i guess. i was used to games starting immediately for example. while the first time going through the intro is an impressive tech demo, it becomes quickly obvious that it’s not meant to be replayed. similarly to Bethesda game intros, it sucks and it’s bad for a videogame.
physics were also impressive at times but it led to slippery controls which wouldn’t be so bad if the game didn’t require platforming. it’s frustrating and unforgivably so in my opinion. compared to much older games like quake and doom which had incredibly precise controls, it just felt floaty.
but the absolute worst was the crouch jump. Jesus Christ what were they thinking‽ unnecessarily complicated, unintuitive, badly implemented and barely even used so it was also unnecessary in general.
there were lots of technical feats and design choices that were good, mind you. level design was pretty good. enemy designs were cool. the mystery elements were very cool.
Oh god. MCC is my first Halo game, I thought Legendary would be the difficult one, and then I found out about LASO. I’m struggling so much with legendary. I can’t imagine how LASO is going to go. I need those achievements though. Good luck with your Halo 2 LASO
I think part of it is I like to keep “journals” for my characters in lore for some games. So my Skyrim character has one, and so does my Fallout New Vegas, etc. and then another aspect is free time
More power to you, I just can’t relate. I can see going between one narrative game and a couple of non-narrative games. Sometimes you just feel like a game of Civ for example or whatnot in-between sessions of say Cyberpunk. But if I’m into one narrative I usually don’t feel like switching, and if I find something else I get sucked into I lose track of the previous one and don’t feel like going back. Juggling this many story games at once is crazy to me. It’s like carrying on 12 different conversations simultaneously. I know people exist that can do it, I just don’t understand how.
lemmy.world
Aktywne