I think part of it is I like to keep “journals” for my characters in lore for some games. So my Skyrim character has one, and so does my Fallout New Vegas, etc. and then another aspect is free time
More power to you, I just can’t relate. I can see going between one narrative game and a couple of non-narrative games. Sometimes you just feel like a game of Civ for example or whatnot in-between sessions of say Cyberpunk. But if I’m into one narrative I usually don’t feel like switching, and if I find something else I get sucked into I lose track of the previous one and don’t feel like going back. Juggling this many story games at once is crazy to me. It’s like carrying on 12 different conversations simultaneously. I know people exist that can do it, I just don’t understand how.
Oh god. MCC is my first Halo game, I thought Legendary would be the difficult one, and then I found out about LASO. I’m struggling so much with legendary. I can’t imagine how LASO is going to go. I need those achievements though. Good luck with your Halo 2 LASO
This is peak Bungie, they really hit their stride with halo 2. A lot of people would argue marathon 2 was peak, but halo 2 was so much fun and really fleshed out the universe in a way that marathon 2 couldn’t due to technological limitations.
Dear Humanity... We regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!
I’ve never played the franchise besides messing around in multiplayer with my Sister in Halo 3.
A friend and me picked it up on the Steam Sale last December and decided to work our way through Legendary mode despite me having never played a game and him only having played on Normal. It has been an experience to be sure. I still have to go back to CE because I accidentally played with Anti Cheat off and didn’t get the achievements
I’ve been playing on Steam Deck. From what I can tell everyone says it runs at a stable 40 FPS. But my game has been running like shit for some reason. I’m wondering if it’s because I have it on the SD card so the speeds are slowing it down since it’s one of those games that are so dependent on SSD read speeds
I made an FPS that runs on 1980s hardware and you can get onto any surface you can see over. You just walk. Halo 4 or whatever introduced “mantling” and it was like, oh, why didn’t everybody think of this? Its absence now highlights any game with unimpressive obstacles. Even the Half-Life machinema series Freeman’s Mind highlights how Gordon should be able to chin-up over some ledges and skip whole chapters.
Another example specific to Half-Life: the PS2 version’s long-jump module is a double jump. You just jump in midair and it fires off. No wonky crouch-then-jump command. Movement isn’t any less deep or complex. It’s just simplified to the point you can do it by pushing a button twice instead of playing piano.
I’ve always hated it and thought it was a stupid untuitive mechanic that didn’t map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It’s an old school mechanic that I am glad is going out of fashion due to better vault controls.
like a simulation of pulling your legs up in real life.
You don’t pull your legs up in real life though, you use your hands to vault onto something. You can’t just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn’t anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.
Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.
The highest standing jump world record looks almost exactly like a crouch jump, except they start the jump crouched, uncrouch, then end up crouched again, so I don’t think it’s fair to say there’s no real world equivalent.
I love it and I notice when it’s absent. The coolest thing about games as an art medium is player choice and the potential to “break the game”. Playing in a way the developer didn’t intend is probably consistently the most fun I have in games, and advanced movement tech like crouch jumps almost always creates unintentional whackiness.
Do you think your age when you played it has anything to do with disliking it? It was leaps beyond anything else available at the time, and I was young and impressionable, so even for its faults it was amazing.
i wasn’t very old but i was experienced enough i guess. i was used to games starting immediately for example. while the first time going through the intro is an impressive tech demo, it becomes quickly obvious that it’s not meant to be replayed. similarly to Bethesda game intros, it sucks and it’s bad for a videogame.
physics were also impressive at times but it led to slippery controls which wouldn’t be so bad if the game didn’t require platforming. it’s frustrating and unforgivably so in my opinion. compared to much older games like quake and doom which had incredibly precise controls, it just felt floaty.
but the absolute worst was the crouch jump. Jesus Christ what were they thinking‽ unnecessarily complicated, unintuitive, badly implemented and barely even used so it was also unnecessary in general.
there were lots of technical feats and design choices that were good, mind you. level design was pretty good. enemy designs were cool. the mystery elements were very cool.
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