Elden is fair if you grind, explore and prepare for the enemies. Other games are basically “rhythm games” in disguise, you have to memorize the exact series of moves, in the exact order, with the right timing.
Didn’t play DS yet honestly, but if you can use the terrain, change builds and choose between close combat or ranger/magic weapon, then you have enough elasticity.
I recommend taking a look at Iris. You can use it in combination with Sodium, Distant Horizons, and Complementary Shaders for to make Java edition really beautiful.
also bedrock ray tracing isn’t even made for actual play, it’s only made for a few specially designed maps. people found how to move a folder from the map worlds file into a location in a normal world folder to make the world have RTX.
(most of) the shaders on Iris are MADE to play with so you won’t encounter as many issues.
Tbh I don’t even know how to find out how many frames per second it gives me! It seems pretty sweet to me though. I don’t think it can manage much in the way of traffic, I’m told three other cars is about the limit. That’s not been a problem for me though, I’m mostly either playing rally car on a mountain or trying to climb rocks in a 4wd. There’s a lot to do that I’ve not experimented with yet.
Far Harbor for me I feel like had the same feeling I had with the Base Game (except I love Far Harbor’s vibe far more). When I’m in the mood for it, it’s one of the best experiences I can have, but when I’m not I just can’t get into it. I still love both F4 and Far Harbor though
lemmy.world
Ważne