I just used the built-in spoiler controls on the Eternity app which appear fine on there but must not be set up to work outside of the app?
Whatever the reason, thanks for the heads up! Turned my laptop back on to edit it as an extra precaution since I’ve never had a problem with the browser style controls.
Ahh. I didn’t have Wild Wasteland. I was wondering why I didn’t get to see Two-Bears-High-Fiving. But yeah. I love DLC. It feels so well made and I love the ambience. The only DLC I feel like comes close for me is Dead Money
It’s always nice to see someone else that really liked Dead Money! There’s something really intriguing about the challenge of surviving the Sierra Madre without all the fancy gear and weapons I’d been relying on for so long. Assembling the ragtag team of prisoners was fantastic too – Dog/God, Dean Domino and Veronica’s-very-own Christine was quite the cast. The only thing I didn’t dig about Dead Money was the VATS glitch with the Holorifle that causes the game to get stuck in the VATS combat animation with no way out. I didn’t confirm it as a bug until the third time it happened (but luckily after the second time I was smart enough to save immediately before testing the rifle in VATS again to see if that was the cause).
I wish I could get into no man’s sky but it just bores me. Similar to everyone else who don’t like it, I quickly got tired of everything being so similar everywhere. But I guess it’s good for people who like seeing random animals.
NMS and Starbound struggle from the same issues. Infinite tiered worlds end up feeling the same, but also remove all meaning from the exploration. In Minecraft or Terraria you aren’t going to be flying to a totally new place in five minutes, so you want to get to know your surroundings and put down some roots.
Travel time and not having tiered world progression makes the player care about where they are at instead of seeing it as a stepping stone.
It could totally use new biomes. I have some genuinely cool ones. But for every cool one there is another 10 that is just “Rocky with Odd Trees and some sort of environmental hazard”
More biomes don’t fix the fundamental flaw in the design. It treats planets the same way Raft treats islands. They become purely a resource hunt for the player, no matter what skin they have.
Raft gets away with it by having your base travel with you, being incredibly hostile, and being short enough that the loop doesn’t get tiring.
I think part of it is that it’s very easy for me to get immersed in the game. Like right now I’m playing as a merchant with my cargo ship I bought. Which is fun to roleplaying, especially when I have friends playing with me
lmao. I get that. I’ve been trying to avoid repeating games, so I try to mix things up. Honestly the most of what I’ve been playing lately is Skyrim and Fallout NV
I’ve only seen that done for the TCG to do trades. Odd how a video game series turned into a franchise with a trading card game got a video game adaption of the trading card game.
Only on games that were designed to use the IR. It was limited to Mystery-Gift-type quick transfers due to the low data speed and the need to keep the systems pointed directly at each other.
I’ve been in the mood to play Skyrim the past few days so i downloaded it and painstakingly installed a nexus Modpack with a ton of QOL changes. It took forever but I am pleased with the results because the game looks gorgeous and has a ton of neat new mechanics that makes it feel immersive
I prefer when it plays a song as the battle theme that is a version of what you’ve been hearing the whole time, where the lyrics start making sense and add a bunch to the fight.
Ex: FFXIV Shadowbringers, the theme “Shadowbringers” that starts out “One brings Shadow, one brings the Light…” and is just generally a banger that goes along with a great and meaningful fight.
Also the quest you’re completing is called “Shadowbringers.”
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