I love it, it really makes for great immersive experience even for people who aren’t used to RPG settings. The Deep ones are always on the move, so there is the omnipresent sense of impending doom, and that gets everyone nervous and looking kinda sus.
But it takes a while to finish one run, with first-timers it can take over 3 hours.
I still recommend it and push it on other people :)
My daughter learned to jump because she learned she could walk over and hit the spacebar and see immediate feedback on almost every game we played, but at the time I was playing through one of the Tomb Raider games so I’d relatively frequently walk away with the game unpaused. Then she connected the dots of what she saw on screen and tried repeating the motions she saw Laura doing and did her first jumps mimicking what she saw on screen.
So in summary, Laura Croft taught my daughter how to jump.
The core problem with 7DTD is a lack of direction. The devs have spent the last however many years rebuilding the core aspects of the same over and over and over again instead of just deciding that they like what they have and refining that. I’m convinced this is what they’ll continue to do even after the “1.0” release they just did.
The only thing they’re sure of is that the players are playing the game wrong, and they will mercilessly nerf any particularly powerful strategy, trick, etc. that doesn’t fit wit their confused definition of what the game is. Really, the best thing I can say to someone interested in the game is, look at the end-game horde base builds. They follow bizarre logic that only follows around the nonsensical whims of the developers. It feels less like you’re surviving a brutal post-apocalypse and more like you’re playing a tower defense puzzle game. Something like Sanctum if it was a zombie survival game, ran like trash, and didn’t know what it wanted to be.
Actually, I feel like back in the day we actually got manuals with tons of story content and artwork and such. Game manuals seem to have mostly fallen to the wayside now.
I got my NES and games used, so I didn’t get any manuals. It took 10-year-old me forever to realize that I wasn’t supposed to shoot the unarmed targets that popped up in Robocop 2’s shooting range, and I never did figure out what the goal of Fester’s Quest was.
I just used the built-in spoiler controls on the Eternity app which appear fine on there but must not be set up to work outside of the app?
Whatever the reason, thanks for the heads up! Turned my laptop back on to edit it as an extra precaution since I’ve never had a problem with the browser style controls.
Ahh. I didn’t have Wild Wasteland. I was wondering why I didn’t get to see Two-Bears-High-Fiving. But yeah. I love DLC. It feels so well made and I love the ambience. The only DLC I feel like comes close for me is Dead Money
It’s always nice to see someone else that really liked Dead Money! There’s something really intriguing about the challenge of surviving the Sierra Madre without all the fancy gear and weapons I’d been relying on for so long. Assembling the ragtag team of prisoners was fantastic too – Dog/God, Dean Domino and Veronica’s-very-own Christine was quite the cast. The only thing I didn’t dig about Dead Money was the VATS glitch with the Holorifle that causes the game to get stuck in the VATS combat animation with no way out. I didn’t confirm it as a bug until the third time it happened (but luckily after the second time I was smart enough to save immediately before testing the rifle in VATS again to see if that was the cause).
I’m really enjoying it quite a lot- I first played around a20, and then I picked it up again recently.
It isn’t a perfect game, but it’s a pretty decent experience that’s very unique.
I don’t think it’s worth $45. That seems a bit excessive. $20 or maybe even $30? Sure.
With that said, I haven’t followed the game’s development at all really. I could see a bunch of broken promises causing some completely understandable frustration with the devs.
I have played 7D2D over the years, and can confirm the quality issues. I don’t recommend this game. They could have made a masterpiece, but ultimately spent all time rewriting various systems in the game for no purpose.
lemmy.world
Gorące