I am so angry that I didn’t just enjoy the heck out of Death Stranding, I freaking love it. Why did I spend 20 hours finding mats to build a highway so I can travel a bit faster?
I skipped this game altogether. I knew that I didn’t have the patience to handle a Kojima story without the metal Gear background that I love. And i cannot stand Norman Reedus, I think he’s the ugliest, weirdest, worst actor in Hollywood so skipping this game was easy
I loved control, it had so many unique ideas. i only got halfway through though before having to delete it to make space though sadly. With my playthrough of Alan Wake II i think i want to dedicate myself to going back and finishing it soon though
I have yet to beat it myself. The first time I played it, I eventually came across a boss fight that proved too tough, and the only way to level up Jesse was to go and fight random spawns around the building. I got tired of the grind and stopped playing it. But I’m hoping to actually play through to the end this time around. I plan to do all spawn events as they come this time, instead of skipping them to focus on moving the plot forward, so that I’ll be better prepared for that fight when it comes.
That was part of the same issue i had as well, i kept having to put it on hold for a tough boss. I hope your able to see it through to the end this time!
Ironically in dunkey’s revisited review he talks about how if the game was only focused on deliveries, and reconnecting the world after some event, and not beaches and BTs and bridge babies and all the wild stuff it would be a better game. But then it wouldn’t be a Kojima game
Honestly I feel the best way to play any Kojima game is to seperate the story and gameplay mentally. Like playing monopoly but every twenty minutes your great grandfather drops family lore and rants about how the English are at fault for all the worlds problems in increasing long winded rants.
Yeah, you definitely have to go into the game with the right expectations. I loved it, but I was also in the perfect headspace for a very slow, chill experience.
Ooooh this sounds like my sort of game. I love visual novels and things like that, I really enjoyed GTA V because of the story (the dialogs are downright hilarious). I might give DS a try then.
!Yo the president wants to see you. Oh BTW the president is your mother. Oh and she’s dying. Oh and once she dies you have to take her body to this spot so that everyone doesn’t die. Tomorrow? No right fucking now. !<
I couldn’t get into it, and I’ve beaten every MGS, so I know how weird stuff can get. I’ll have to give it another shot one day, but it was not clicking with me.
Nah, that’s not the insane rush, that’s actually a really chill first mission to help you get into the swing of them
The opening where you run down a big hill and then a cutscene where a bunch of shadow creatures attack and kill some guys really horribly and then a big explosion goes off and kills your character but the baby in his throat stops sucking it’s thumb so he can be reborn
“Get the presidents body the fuck out of here” makes perfect sense and looks tame as shit after THAT
I can imagine there’s some crazy shit in the game, being from Kojima, but it’s one of those games where I’ll have to come back to it in a better state of mind. Maybe I was too baked to enjoy it at the time.
Oh it’s for sure a trip, I fucking loved MGS but I have yet to actually finish DS, despite reading up on the lore and loving that I figured out some of the big twists before episode 3 by sheer Kojima pattern recognition
Its a dense game that’s surprisingly taxing on your brain as you move around, then it slaps you with deeply metaphorical bullshit while your burnt out to confuse you extra
It really was a slow burn. I had to progress through 4 or 5 story missions before it really clicked for me. Probably around the time I got >!the first exoskeleton!<. The story starts to do its kojima thing and sucking you in with weird questions, and the gameplay finally starts to feel like you’re making a decision instead of just on rails.
The gameplay was fun (though I agree about the ghosts), but I found the writing obnoxious. Super melodramatic and weirdly absurdist, but at the same time really quite tedious.
This was my experience. I bounced off it a few times, then finally got some of the interesting gear, then realized I had >!reconnected a player-built Zipline section in the last area of the game!<, was nearing its end, and I didn’t wanna leave the world quite yet hahah.
One of the few open-world games that I enjoyed just existing in, doing the menial busy-work. Growing attached to my carts as Norman Reedus grows attached to BB… Such a bizarre experience.
I’m avoiding reading this thread as I don’t want spoilers but I didn’t really enjoy the first one that much and dropped out before finishing. I hear a lot about 2 though, is it worth playing the first one in order to play 2?
I would say it is worth playing the first one because it builds off of the ending and a lot of the plot exposition in it. I do think 2 does a decent job of explaining things quickly to newcomers, but if you have the time I’d say playing the first one is a good idea to get the full picture
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