If you plan on buying though - do note while it is quite fun, it is also buggy and unbalanced (chars/bikes/lack of necessary boosts on some levels/etc.) in some situations and therefore it might be hard. Played this on local coop with my partner and we got random hangs after crossing the finish line or 2nd player might not respawn after being thrown off the bike, etc. Definitely seems like abandoned by the studio so don’t expect updates. We’ve bought it on a steam sale so it wasn’t expensive or anything, but it is a shame that it wasn’t polished enough.
In the 18+ hours I’ve played, I only had one enemy takedown mission where the number didn’t go down as I killed enemies. Other than that, I’ve never experienced any bugs in this game.
But I’ve played exclusively solo campaign mode, so maybe there’s something there. I did try to go online last night and it just errored out, so maybe multiplayer/online mode is buggy.
Lucky you I guess, we’ve primarily played local coop, 2 xbox controllers and on a clean win10, maybe ~8hrs max. 1 out of 4 levels, the game was either stuck after finishing (had to be closed via task mngr), one player could not respawn for the entirety of the level and the other had to finish it alone, or we just couldn’t get close to boss to kill him. Solo was I think without much of these issues, but ofc not as fun :)
If you like, the developer displays his phone number on screen every time you die. You could try to reach out to him and let him know his game is broken. If he’s still engaged with the game, he might look into it.
One thing I forgot to ask last post was the music, in particular the between-chapter songs. They were all written specifically for the game by various artists based on poems about the story Sam Lake gave them. I’ve seen lots of streamers just immediately skip and go to the next chapter, but I really recommend listening through each song. They’re all amazing, and it kind of makes me sad it didn’t get the award for best music.
I always listen to the music. With the way remedy is it plays such a vital part in it that i would be caught dead before skipping them. It may be nostalgia bias for the first one but particularly Poet of The Fall’s Heroes and Villains was my favorite, RAKEL’s Follow You Into The Dark knocked it out of the park too.
Then there was a segment in the game that used the same music from the first episode of Alan Wake I, and that to me felt really clever because of the parallels too it. Overall i feel like remedy knocked it out of the park in all departments, and the music especially was no exception.
Totally. And between stuff like the stage fight in AW1, the Ashtray Maze in Control and We Sing in AW2 Remedy has gotten so damn good at integrating music and gameplay too.
I personally was blown away by POE - This Road as well. The track is mesmerising and every time a new variation on it played after an Alan chapter I had almost goosebumps. I still regularly go back and listen to the whole 9 minute track on YouTube.
Definitely. The way Remedy executes the stage moments doesn’t feel too out of place either. I feel like it would be hard to execute that in a horror game in a way that doesn’t take you out of the moment, yet remedy keeps doing it over and over again
Normally I would but the DLC isn’t really in my budget right now. When it is I totally want to go check out the DLCs because I’ve seen a few people praise the new Lake House DLC and I want to play it now
I am now reading every goddamn one of these you write. If only the other screenshot posters would put forth your respect and effort, we could have an honest gaming journal going.
The current OP’s posts I tend to skim over, (unless its a game I already played, like this one) cause spoilers. . The other poster has less spoilery posts that I like to read more often (specially the ones he plays with his friends). . To each there own¯_(ツ)_/¯
Thank you! I try to avoid spoilers in mine. I usually use Lemmy’s built in spoiler feature when it’s though inevitable or i really want to share it, but i just recently found out that not every client does spoilers the same way so i think i’ll have to think up some other idea
I usually give a warning in advance that spoilers are upcoming and to skip the next paragraph if you don’t want to read them, then do the spoiler tag for an entire paragraph. That way, even if the spoiler tag doesn’t work, people know to skip the next paragraph to avoid it. Sometimes I’ll even do a full-caps “END OF SPOILERS HERE” to catch eyes and help people skip over them.
That’s what I ended up doing for my Alan Wake II post last night because there was just a lot to talk about with the ending. I figured in clients that don’t support Lemmy’s built in spoiler system though the ::: at the end will tell them where the spoilers end
I’m actually very careful to avoid spoilers in my posts. Sure, I get pretty far into the meat of the gameplay before I end my post… but I do my best to avoid any big reveals that might ruin the game for interested players. And I’ve never revealed the ending to a game.
At best, I’ve posted my speculation for the direction a game’s plot might be headed, based on my incomplete gaming session. But I made it clear it was just a personal guess.
My intent is to get people invested in the story, so when I leave off, they’ll want to go check it out and see what happens next. Besides, some of the best screenshots are from the action in the middle of gameplay. I can’t play 15 mins of a game and expect to make a solid post about it; I need to have some sense of what the game is about, and that requires a bit more exploration into the plot.
Since you’re familiar with Control, you’ll probably notice I left out some pretty big details from nearly the start of the game. You gotta have some unknown plot elements, or else I’m just narrating the first hour of the game, and that’s not fun when you actually go to play it for the first time.
I don’t think I’ve posted this here yet, but I’ve actually been compiling all these posts into a separate blog. As much time and effort as I’ve been putting into them, I’d hate for them to get wiped if this community goes down, or heaven forbid, I got booted by a mod, etc. So you can either follow my posts here in /c/games, or check them out on my blog. I upload them at the same time, so it doesn’t matter where you go to read them.
I am so angry that I didn’t just enjoy the heck out of Death Stranding, I freaking love it. Why did I spend 20 hours finding mats to build a highway so I can travel a bit faster?
I skipped this game altogether. I knew that I didn’t have the patience to handle a Kojima story without the metal Gear background that I love. And i cannot stand Norman Reedus, I think he’s the ugliest, weirdest, worst actor in Hollywood so skipping this game was easy
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