Agreed but zombies make it too easy for shit writing to succeed. Zombies are slow, fast, smart, brainless, loud, quiet, strong, weak, all at the plot’s convenience.
It was actually a format issue with lemmy. My comment had line breaks after each game name, like a list, but the format didn’t keep. Now get off me nuts
I accidentally heard about it a month ago and watched a bunch of videos about the studio and the game. Pretty interesting, and i was really looking forward to see how bad it is. I was kinda surprised how big the following of the game is, and most people i know have no idea that the game exists
Yeah well just because you haven’t heard of it and no one’s heard of it doesn’t mean that it wasn’t hyped, It just means it wasn’t typed very effectively.
How are people still hyped like this for video games? I personally haven’t been for a very long time because most of them are just money-grabbing shit.
I know a handful of people who thought it looked like an impending disaster and gave it a wishlist so they could see the early negative reviews pour in
I guess a zombie game where you play the 24 hours before patient zero gets sick, like an evil medicine lab simulator who got a 24 hour deadline to produce the first viable zombie or get shut down by the evil investors
PC releasing at the same time might just rob consoles of sales they could have. While I don’t support what they do, this is what I think the most logical reason
In my view this is short sighted. A game with this many systems in it may actually need time to be decently optimised for keyboard and mouse inputs. When GTAV finally released it also carried a bunch of improvements. R* doesn’t want to sell games consoles. They don’t make any.
It needs to be “optimized” for controller input in exactly the same way. They could’ve chosen to budget for this “optimization” (whatever that even means) pre-launch.
I think the most likely explanations are 1) larger player base on consoles, 2) Rockstar wants to get the release cash injection ASAP, and 3) staggering platform releases like this prolongs buzz and even leads to a bunch of people buying the game twice.
kotaku.com
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