Imagine actually working on this game. What the hell is wrong with these developers?
I’ve never seen a single game make less progress at a slower speed while also been on sale. Who out there is deluding themselves into believing this will ever be released as a finished product?
There are game studios that have come into existence, had many commercial hits, and shut down in the time it’s taken them to fail to make one game.
It felt like most non-fromsoft clones in terms of the map, though. No one else manages the feel of opening up the map like they do. Elden Ring is much more focused on the open world, so it approaches the use of space differently, but the way you can look back over some areas and see what you just spent hours battling through gives a similar feel of intentionality to the map design.
Lords of the Fallen not giving that feel is part of why I didn’t spend as much time with it as the combat quality would imply.
Especially for Star Citizen lol. Like what are they gonna show? Given their track record, at best it’ll be some half-baked new mechanic that doesn’t work properly and will eventually be tossed and replaced anyway.
The whole game right now is just a series of those duct-taped together, as far as I can tell.
I tried to check in last week. My computer made it one hour before shutting down due to heat. It runs everything else just fine. I can’t be interested if I can’t even play the game.
An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.
I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.
Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)
It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.
Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.
I’m guessing the top management didn’t learn that crunch is perceived negatively and doesn’t always yield quality results. I’m so glad I never backed this game all those years ago.
Apparently, it’s like Smash Bros in the Ubisoft universe, except it’s a first-person shooter.
So, you got different factions from Far Cry, Splinter Cell etc. with which you can play…
If nothing else, it is kind of fun that they’ve merged universes a bit.
In Watch Dogs Legion, DedSec is contacted by the Assassin Order who needs their help taking down Templars that are working with Albion - basically merging protagonists/villains of both series.
Ghost Recon has also previously guest starred Sam Fisher and operators from Siege.
It sounds a little novel if nothing else, I hope it picks up :-)
Man, all business/capitalism/personality-politics stuff aside, it must suck to be a developer, artist, writer, actor etc on something for years, pour your heart into it for a solid percentage chunk of your remaining lifespan on this Earth, and then have it fall flat.
Especially if it’s not so much the thing you made, but stuff outside of your control that’s holding it back. Lacklustre marketing for example - I hadn’t even heard of this.
Yeah, I had to figure out what it really is from Wikipedia and my two reactions were:
Ubisoft has a ‘universe’? Huh, I guess, they do have a few franchises there.
That actually sounds reasonably interesting. At least it’s not just yet another uninspired shooter.
And like, yeah, lacklustre marketing puts it quite well. I had heard of XDefiant before, but all I got from that was that it’s a shooter, which made me fall asleep immediately.
Had they sold it as “You ever wanted to pit the Splinter Cell guy against the Far Cry bandits?”, I would have at least remembered it.
But to be fair, a lot of games are currently coming out. It is difficult to be seen for pretty much all titles…
Ubisoft’s free version of COD. I tried it as a friend was raving about it, tbh it’s a fine game if somebody likes this style. The character’s from the Ubi universe are just a gimmick, most play the same
insider-gaming.com
Aktywne