I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.
I think that’s definitely what’s going to happen. The gaming market is going to see some huge disruption in the next few years as companies who didn’t want to bother with the console market can start an ecosystem based around platform agnostic stores/ecosytems.
Game prices are already pushing $100+ when you factor in season passes, special editions, and microtransactions. Basically every AAA game has some combo of all of these.
So someone will take his mods and make actual pirate versions of them. If he's trying to Streisand it, couldn't have done a better job. I don't see it being very profitable, though...
Ladies and gentlemen, I present to you the answer to the question that’s posted all the time on gaming forums of: “Phones are so powerful these days, especially compared to the Switch, why can’t we have real games on phones without microtransactions?”
Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.
Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?
Can't help but feel like that was a missed opportunity. Exploration being risky could lead the player to make meaningful choices with meaningful consequences. It certainly seemed to have that effect in Dark Souls (yes I just invoked Dark Souls please don't dogpile me).
web.archive.org/web/20230924045050/…/PureDarkHe started hiding his count but he was at 11k last week and his most popular/cheapest tier is $5 USD so he makes 55k a month. So basically 660k+ a year.
I can't believe how this guy just keeps opening his mouth and telling us how Starfield used to be fun and interesting, but that they removed all that stuff until all that was left was this sterile Far Cry clone that feels more like a chore than a game.
I'm already mad at how unbearably boring the game is, and the more Todd Howard talks about the development, the more angry I get. It's callously just rubbing salt in an open wound.
ign.com
Aktywne