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sirico, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@sirico@feddit.uk avatar

I only signed up to play hl2 I think before that I used keys and CDs for things like ground zero

jcit878,

I remember a work friend burnt HL2 on cd for me and the only way to make it work was he also gave me his steam login. and the dude had a ripper username I still remember to this day, even though I havnt seen him in nearly 20 years.

mrpoo

samus12345, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@samus12345@lemmy.world avatar

I’m primarily a console peasant, but my Steam account goes back to 2007. I don’t remember the specifics, but I know I opened it after getting a physical copy of The Ship from Target. Never played it much, though.

Greylock, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@Greylock@kbin.social avatar

aw, only 19 for me!

chaogomu,

Mine was 19 years, but I was military and got sent overseas for a few years. When I came back, I hadn't actually logged in for the entire time and my account had been reset.

iMastari,

In November it will be 19 years for me as well.

RadButNotAChad, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Oh man. It is year 20. I think I made my account like 6 days in. I have a 6 digit steam ID.

omgitsaheadcrab, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

I remember connecting with WON before steam, nostalgia CS days

HatchetHaro, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance
@HatchetHaro@lemmy.blahaj.zone avatar

I played a Barbarian with the bear aspect (and before that, the gear that granted you double carry capacity), and I still found myself encumbered since I kept looting all the heavy stuff I could sell.

Even after clearing out all the loot, I was still left with a ton of scrolls, potions, poisons, etc. that I was “saving up” for a potentially difficult encounter, all taking up 75% of my carry capacity.

It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.

Kaldo,
@Kaldo@kbin.social avatar

It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.

Sometimes less is more. If they put harder limits on what you can take into fights it might turn from a boring chore to an interesting choice, but all these games that dump every single item in your inventory and expect you to go against your hoarding instincts. Cyberpunk had the same issue, you get dozens, hundreds of consumables and but hey are all worthless, you can just spam the healing one 10 times per fight instead. It ruined something that could have been a really good immersive powerup otherwise.

It's not a very well known game but I really like how Vampyr did it. You could only carry like 6 bullets/consumables at a time, but any additional items you pick would go to your stash. When you rest at home or visit the stash it refills any used items from it.

It's such a good system and I will never understand why other games don't do it the same way. You still get rewarded for exploration and finding items, but you can't just spam dozens of them. Using them feels special and powerful (which they are since they are so limited), but you don't feel too bad about using them since you know you have more of them at home, or can craft more.

TowardsTheFuture, (edited ) do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

It’s not “here to stay” it’s a feature that is used or not used depending on the level of realness wanted. Some are fine with hand waving away encumbrance, some are not.

If you’re playing a walking simulator, it is kinda part of the immersion.

If you’re running around killing every Greek god under the Sun, but suddenly you pick up your 7th weapon that’s just chains with something at the end of it, and BOOM you can’t move anymore cuz your too heavy, then it’s getting in the way. Instead of implementing encumbrance they just, limit you to 6 weapons and tada, they could explain it as “it’s too much weight” but they won’t give you the option for it to happen as slowing you down would kill the pace and feel of the game.

Baldurs gate is a DND based CRPG and Starfield is a loadscreenwalking simulator. Of course they have encumbrance.

bob_lemon,

Baldurs gate is a DND based CRPG

Although DND games usually handwaive encumbrance with bags of holding.

TowardsTheFuture,

Fair, depends on the game. CRPG’s will tend to have it in. I mean for example WotR and Kingmaker you can get a bag of holding if you buy it or put stuff into strength on characters or etc in order to not have to worry about it much but it’s still there, and not spending the money on it or building any characters with strength means you will be limited.

Dee,
@Dee@lemmings.world avatar

bags of holding.

It’s true. The character in my current campaign has two bags of holding and a bag of devouring.

RickRussell_CA,

And you’ve got KOTOR and Pillars of Eternity and others that are clearly D&D derivatives, but solve the problem handily with a “stash” whose contents are never accessible in combat.

I have never understood the fascination with inventory management. I just want to find stuff, and use that stuff later on. If I wanted something as boring as my actual job, I’d just do my actual job and get paid for it instead of buying a game.

Schlock,

In BG3 it is a balance mechanic. Heavy objects tend to be completely OP and are used to cheese combat. encumberance limits this and even allows building your character specifically for this playstyle.

In Bethesda games encumberance is in part there to protect players from themselves. If every object can be picked up (and that is a design principle in those games) and every object has a Value, then the optimal strategy is always to grab every single object you can find and then sell everything at once. If that does not sound like fun to you that is because it is not, but still i know multiple people who play those games this way even with encumberance in place. Players will always find a way to ruin their own fun, the only hing you can do is to put systems in place that disincentivise these behaviors.

leftzero,

Heavy objects tend to be completely OP and are used to cheese combat.

You shut up. Barrelmancy and goblin tossin’ are perfectly legitimate martial arts!

RickRussell_CA,

A “stash” that is only accessible outside combat mostly preserves that balance, IMO.

Most games come up with a range of ways to get around the problem, even when they do have a strictly limited inventory with encumbrance:

  • Zero weight quest items
  • Ability to run or fast travel while encumbered (FO4 selectable perk)
  • A pet or NPC capable of carrying your less valuable stuff back to the vendor for sale (Torchlight had this, did Diablo? I haven’t played in decades.)
  • Pack animals/robots
  • Portable vendors (Skyrim had a demon vendor you could summon once a day)
  • Bags of holding (or similar)
  • Warp chests (many chests with same contents/inventory around map)

etc. ad infinitum. The fact that most games implement a variety of ways to deal with absence of an infinite inventory is kind of a tipoff that it’s more of a burden than a desirable aspect of gameplay. Most of these games are holding up a carrot (or several) to get you to pursue certain achievements just to reduce the monotony of inventory management.

SkyeStarfall,

Just because you don’t like inventory management doesn’t mean others don’t.

as boring as my actual job

Again, subjective, considering the popularity of job simulator games, like truck sim.

RickRussell_CA,

“I” is a first person pronoun that refers to the one who is speaking or writing.

hascat, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

The only game I’ve played where encumbrance is interesting is Death Stranding. In everything else it’s just a nuisance.

Lowered_lifted, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

It’s such a trash game mechanic because it forces realism where there is none. You have faster than light travel in your game? Why don’t you have teleporters? You have magic in your game? Why don’t you have a Bag of Holding? If you are going to impose the constraint on the player for balance or gameplay reasons then at least make it fun, have a mechanic that is interesting in some way. Maybe teleporters and bags of Holding are expensive to build or don’t get unlocked until you collect 10 flippityboos but at least reward progression and picking up objects and don’t turn every decision into agony.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

RuneScape has an excellent fast travel system. In fact, it has a whole bunch of 'em, and you have to work for them; either by completing quests, or by training your skills. You can also get items to expand your inventory somewhat, but they only work for specific item types.

Lowered_lifted,

RuneScape did it pretty well for sure yeah I always felt like there was a good level progression for items like at level 60 in old school bronze items were just straight up trash lol

li10, (edited )

Even if they think it’s a fun mechanic, they fundamentally fucked the amount you can carry imo. Should be higher than it is by default, because I straight up don’t want to waste skill points on that.

Then they’ve fucked the amount of cargo you can have on a ship. Either make it infinite, or ridiculously high even for a small ship.

I’ve got multiple freight containers on my ship, and apparently each can only carry about the same amount as my character??

Whisper06,

A bag of holding still has limits.

mrnotoriousman, (edited )

One of the voice lines is "I wish I had a bag of holding" too haha

delmain,

And the character says it so fucking often

erwan,

Also you’re limited in weight but holding 5 heavy armors and 7 two handed swords in fine.

Picking up that silver spoon can tip you over the limit however.

kobold, (edited ) do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

I got sick of the constant quick travel back to merchants in BG3 and decided to just install the mod that multiplies my encumbrance by 9000x. the item management in that game is a giant pain and the gold economy plus encumbrance is an artificial barrier to getting them from merchants that simply adds playtime for no actual benefit.

Realistically speaking, if you want a useful encumbrance system, you should be thinking: what is the goal of an encumbrance system in the context of this game?

In BG3, it serves a few purposes:

  1. physical consequences. reduced movement speed, damage from jumping, etc are all part of D&D rules, which is useful when you’re in a kind of situation where, say, you need to get a giant boulder across a huge gap and put it on top of a button that opens the gate while in combat. but outside the context of combat, doing this is meaningless, as the player can simply overcome this problem with time, which is annoying more than fun.
  2. limit access to the number of options a character has when confronting an encounter. it’s not feasible to carry 99 potions of greater healing on you, and encumbrance is a general strategy that prevents this from being as effective. at the end of the day it does not solve this problem
  3. express limitations on what a character can do with their environment. encumbrance affects how much else you can carry, such as throwing a big rock at an enemy to do a lot of damage. this is irrelevant in the context of inventory vs. how much you can affect your environment; it can easily exist independently of an encumbrance system.

I don’t like encumbrance in games in general. It makes games more fiddly, and forces the player to engage the system with no real addition to the fun of it. Limited inventory slots are similarly frustrating in games to the scale of Baldur’s Gate. BG2 solved both of these problems by giving the player a billion bags of holding, which also had the added benefit of making inventory organization easier in a system that was largely left the same from its predecessor since it probably was built on the same codebase. BG3 had no such codebase restriction, and its type sort system sucks (the search bar is a lifesaver). Encumbrance very much feels like a “This is how it works RAW in 5e, so we’re going to do it this way” decision, which is funny because in plenty of other situations the devs decided to stray away from RAW to make the game a lot more approachable.

I don’t know if the goal of encumbrance is to prevent players from taking everything as much as possible or not - but if it is, it utterly fails at that goal

ursakhiin,

BG3 does give the ability to send stuff from lootable locations directly to camp, which solves half the problem. If I could sell stuff directly from camp the other side would be solved.

There is a valid argument of part of thee reasoning being determining what is really important to you prevents you from picking up literally everything and breaking the economy. But Starfields economy already seems pretty broken in my favor. I significantly upgraded my ship on both my first and second visits to New Atlantis. So I’m having a hard time feeling overwhelmed by the encumbrance.

hh93,

An inventory management button that would automatically distribute wares to the character with the least carried stuff would already hope a lot - especially if we would be able to save that every cup, fork, etc would automatically be marked as wares and if there was a way to mark multiple things as wares at the same time (and if " sell all wares" would sell everything from all inventories present and not just for the talking character)

Selling wares remotely that are in camp and having an option to automatically send everything marked as wares to camp would also help a lot

I feel as if BG3 could do a lot more with the “wares” marker to make the weight limit less annoying

Moving cups and plates from one char to another just isn’t fun

Sas,

If Volo is in your camp you can sell him your stuff. It’s not a dialogue option but the button on the bottom left. His gold and potion supply seems to refresh as well.

mrnotoriousman,

I finished my first run the other day and had no inventory issues. I did stop picking up every single thing not bolted down about halfway through the game and still ended with a surplus of 25k gold. You can select multiple items and send to camp/stronger party member or add to wares for quick sell. I was a low STR sorceror so just sorted by weight and sent it all over to lae'zel whenever I was carrying too much. Didn't really go out of my way to go to merchants

mojo, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

There’s two online games I play. Guild Wars 2 and Genshin Impact. Guild Wars has you filled with your inventory a lot, especially as a new player. It’s a massive turn off. Genshin just has a big mega inventory where items are sorted by tab (like character upgrade material tab), and has practically infinite inventory size. It technically has a limit of like 9999 but that’s not going to be anywhere close to what a normal person gets. Definitely prefer that system.

Both those games should label a ton of unusable items as trash, so when you pick them up, they go to a separate tab. Just today I spent like 20 minutes managing my inventory in Balders gate, and it was a pain to survive until I found another vendor.

BigBananaDealer, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance
@BigBananaDealer@lemm.ee avatar

the only reason im overencumbered is because i have like 20 guns i wont drop 😂

GoodEye8, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

While I do think encumbrance in a Bethesda game is pretty pointless I do believe it serves a purpose in BG3. Barrels full of all sorts of liquids are extremely useful, their drawback is that they weigh a ton. Encumbrance exists to prevent you from being a barrelmancer. I think you can also pick up any chests, so you can just carry away all the chests you can’t unlock and then break them somewhere safe (or move them to you lockpicking character etc).

ripcord,
@ripcord@kbin.social avatar

One of my questions on Starfield - can I roleplay as a hoarder, picking up every possible piece of junk - cups, pencils, etc - and store it all in a couple of cabinets or containers as some kind of infinitely huge repo?

...because I swear to god, for whatever reason that seems to be my favorite part of Skyrim and Fallout 3 for whatever reason.

If that mechanic isn't in Starfield then I lose like half my motivation to play :)

Unaware7013,

Based on what I was reading last night, there's a chest in The Lodge basement that has unlimited storage space. The trick is, you just have to be able to get your stuff there.

PithyPolynym, do games w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

Isn’t this just typical of pretty much every game of this type?

It’s part of the game style, is it not? Any action/RPG-type game I can think of has encumbrance as a mechanic, so I don’t see how this is something to write about.

Ookami38,

My issue is, encumbrance is fine if it’s engaging. Limit me to a few weapons and pieces of armor. But if ALL of the junk is going to be lootable, then make it 1. Worthwhile and 2. Not a hassle. If you give me a shiny, so help me imma loot it, and if it’s actual trash, that’s just a big waste of time and disappointing

PithyPolynym,

I don’t disagree.

Just saying I pretty much expect it from this type of game.

sugar_in_your_tea,

Not really. Some have space-based inventory instead of encumbrance, some have no limit, and some don’t have many items to pick up.

Weight-based inventory is relatively rare in my experience, though it’s very common for Bethesda games.

MonkCanatella, do games w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

Encumbrance is supposed to provide a type of challenge, and realism. Though how realistic is carrying more than like, one extra weapon really? Also, it is a weird thing to get hung up on for “realism’s” sake. The best possible argument for encumbrance is forcing players to make choices. In roguelikes for example, you very often only get to choose from a limited number of rewards. In that sense it’s really fun, but you cannot go back on your choice. With encumbrance, if you must, you can keep all your rewards, but it’s just very tedious to do so. So instead of forcing the choice and creating dynamic gameplay, most likely you’re just forcing the player to do some tedious shit. Roguelikes deal with the hording mentality much better than a traditional RPG.

Another thing to note about encumbrance, is that there’s just so much random garbage you can pick up in these games. Someone else mentioned that in real table top rpg, you’re not picking 100 wheels of cheese cuz they might come in handy later. I think it’s honestly just filler content, and doesn’t really add to the game aside from the fact that if you couldn’t pick up that wheel of cheese, you’d feel slightly cheated. I wouldn’t call it lazy game development, but I think “loot” as a gameplay element has a lot of evolving to do. It feels good to get loot, but so often it has to be padded out to feel like you’re actually getting anything. You have to receive it often enough. It has to give some benefit or it just feels like window dressing. That’s a fine line that very few games handle very well at all.

sugar_in_your_tea,

I think it would be interesting to be able to hire a merchant NPC to loot for you. You’d lose a bit of the value (say, half), but the merchant would reinvest those profits to carry better items, and they’d give you a discount.

You’d have an incentive to look through the loot to take what you want, as well as an incentive to ignore the stuff you don’t. That way you get the immersiveness of an encumbrance system, without most of the tedium.

MonkCanatella,

Right, at the very least it’d add a gameplay element to the tedium. Or maybe your character refuses to pick up random shit unless they have the right abilities/training. Or like in skyrim where you can’t see the characteristics of certain plants you pick up until you’ve leveled up in a certain field enough, but instead of not showing the alchemical properties, the item itself isn’t fully detailed - like it’ll just look like a generic mushroom, or a generic sword/gun/etc. And a player with very high skills in certain areas would unlock different characteristics of that item.

Naz, (edited )

The downside is with a realistic encumbrance system, you’d either:

A) Not be picking anything up, or:

B) Making so many milk runs your head will spin from the tedium of ferrying useless bullshit back and forth.

Being 70-80 hours into STARFIELD, there’s non-cheating ways to avoid the encumbrance penalty, such as the “Powered Assist” backpacks which lowers O2 / stamina consumption by 75% when overencumbered. You can also deposit your loot into your ship’s cargo bay and sell directly from it by pressing Q at any vendor.

In ITR/Into The Radius VR, a fully realistic military looter shooter survival horror like STALKER; I picked up and carried EVERYTHING, but through the use of an inane amount of utility items, such as a chest harness, backpack, lower back bags, leg bags, thigh bags, and so on. (My favorite thing to put in my belt bags was cake slices and energy drink cans, made for hilarious streaming content when you take a bite of cake in a dire situation)

I still spent like 20 real-life hours slogging knee deep through swamp to ferry back an entire inventory of artifacts worth 5K/ea.

So my takeaway is, people are gonna loot and hoard; if they do that, encourage it. If not, reward the player with more credits from missions and other things that don’t involve scraping and strip-mining every planet for every ounce of metal.

bouh,

It depends on the kind of tabletop rpg. In old school ones you may have a cart and hireling to carry this stuff, so you would definitely take those cheese wheels to sell them or for food to your group that’s not so small anymore. Logistic was part of the game. But a part that’s easily lost depending on how you play.

Pxtl,
@Pxtl@lemmy.ca avatar

Honestly, realism justifications for encumbrance outside of survival-type games where basic biological needs are the core gameplay loop have always been silly to me… but the latter one about wheels of cheese rings true.

To me the argument is “what does optimal play look like”? Without encumbrance, there’s no reason not to pick up every wheel of cheese, so optimal play is to pick up every wheel of cheese, which is tedious and dumb. But with encumbrance, every wheel of cheese becomes a tedious decision, and completionist-optimal play is to burn endless time ferrying stuff to the shops or storage or whatever. But as you said, making every wheel of cheese not something you can pick up breaks immersion.

So what’s the compromise that actually makes sense for the “wheel of cheese” problem? A realistic setting is cluttered with “slightly-useful” items. Don’t put so many “slightly-useful” items outside of settings with NPCs that will have realistic reactions to you stealing their stuff? But coding those realistic reactions (“uh, you’re The Savior, I guess you can steal all my food… a bit… okay that tears it call the guards!”) would be some more dev-work in these already-bloated projects.

But the problem still exists in hostile locales. A lived-in enemy camp is going to have store-rooms of “slightly useful” stuff. If the hero stops to raid the larder while massacring nameless Stormtroopers, is that a problem? I can see the immersion argument that “well, if you can, you probably should since you might need it and that breaks immersion” and therefore that justifies the encumbrance idea, but I also see Steph Sterling’s argument “this is just a game and I wanna!” And I have trouble defending realism in these games about butchering your way across the landscape without ever stopping to poop.

MonkCanatella,

Exactly! It totally break the realism when your character doesn’t need regular bathroom breaks. That’s why I only play the sims.

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