Hot take: I’m playing unicorn overlord and started it after I read this article a couple days ago. It’s honestly not that bad.
The story itself feels a little shallow, being about 10 hours in. Aside from a certain character being “abducted”, I really haven’t perceived any risk so far. It seems like every decision I make is a no-brainer with consequences only appearing if I make the obtusely obvious wrong decision.
Story and writing wise, it isn’t really the shining example of jrpgs to begin with, so the localisation just seems like a footnote so far.
The gameplay loop is pretty satisfying though, which is why I’m still in it. I’m ready for the writing to mature into a darker game and hoping that this first “chapter” is just a light beginning. But I wouldn’t be surprised if it didn’t happen.
To be honest, if I were going to be offended at anything in this game, it’d be the jiggly boobs on half the girl units for no reason and the overtly sexual way that the witch class character just… Stands there swinging her hips? But I’m not one to even care that much about eye candy. But it’d make a better complaint to me than overly-shakepearean localisation.
“I mean, the three people still playing it are reeeealy playing it, you know? They engaged in our game like no other! Record player engagement everybody!”
I’m looking forward to this. Combine it with eye-tracking 3D and you’ve got everything except the tactile response for a holodeck. Like this: youtu.be/Jd3-eiid-Uw
I saw shroud playing it on twitch at an event they brought him to the other day. It gave crackdown vibes but with DC character jumping around. Just fly here beat up random dudes, repeat endlessly
Once again Ubisoft is desperate to make money and tries to push a narrative that won’t fulfill. At least no thanks to their effort or innovation. Remember when their leadership claimed that Steam was not a sustainable platform to sell games on because they wanted players to use their garbage UPlay launcher? Well, now Ubisoft games are available on Steam once again because no one cares about UPlay.
I feel like if this was truly an accident because the character was overlooked, then wouldn't they just not have any voice at all? Even copy/pasting dialogue into some (free, according to the article) software and then inserting it into the game takes some effort.
The article says that often during development they’ll put in simple text to speech stuff for characters as a placeholder. I’d imagine to make sure certain audio hooks work and sound isnt broken
A bad voice probably also just feels much better and complete than having no voice at all. At least based on the observations I’ve made when adding sound effects to my games as a hobbyist. A silent game just feels bad.
I love the Arkham series, but there is so much else to play it's not hard to wait 3-5 years after for it to be released on GOG with all the unnecessary live service features removed.
So much to play that’s free nonetheless. If I’m going to get screwed by live service nonsense, it’s gonna be a game like Fortnite or the upcoming Skate or even Genshin Impact, not a full-priced title. All this means to me is that they just announced that there’s no reason to buy at launch, like with Shadow of War from ages ago with now-removed singleplayer loot boxes.
Shadow of War from ages ago with now-removed singleplayer loot boxes.
Ha, I forgot about that one! Same as will likely happen with this game, I ended up skipping Shadow of War until it released on GOG with rubbish + Denuvo removed.
A creator could see chronology as a limitation, or an opportunity.
The hero of time clearly did a lot in the time between MM and TP (where he appears as the Hero’s Shade). There’s an opportunity to create a game about the hero of time after MM, where he returns to Hyrule, and learns those special skills that he later passes on to the hero of twilight.
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