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Mandy, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

The moment you release a mod for free you list all privilege of making a paywall cause people will try even harder to get it for free than if it where paid to begin with

What a imputent salty child, “hidden mines” my butt, they gonna be removed by the couple of people still using htwir mods in 5 nanoseconds after release

newthrowaway20, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

Wow. Talk about ensuring no one uses your mods again.

Sharpiemarker,

Because they want to get paid for their work?

newthrowaway20,

I have no problem with someone getting paid for their work. In fact, I encourage people to get paid for their work. But if you decide to sabotage your own product for the sake of attacking people who refuse to pay for it, you just make your product worse for everyone who did pay for it and you do nothing to actually solve the piracy issue. In that case, you’re reaping what you sow.

Sharpiemarker,

Did none of you read the article?

The modder, PureDark is talking about putting in anti-theft mines into their mods. Exactly like the Mad Max game where you can’t win and it makes it impossibly difficult if you’re playing a cracked copy. Below is the quote from the article, emphasis mine.

PureDark also responded to how quickly the Starfield mod was cracked.
"It was expected since it was something I put together within a day or two, but I did get enough patrons so it’s done its job. So from now on I will place hidden mines in all my mods to make it harder for these people.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

Wow a day or two of work and you earn probably 200k+ from it, crazy. Guess he is hurting for cash or he see’s the end of the cash train as other people start making equivalent mods. Or maybe he is afraid of bethesda/nividia/amd coming down on him.

Sharpiemarker,

deleted_by_author

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  • nanoUFO, (edited )
    @nanoUFO@sh.itjust.works avatar

    Your post doesn’t make any sense do you think I’m someone else? I’m not the person who you responded to/were responded to.

    abraxas, (edited )

    Others’ estimates put his earnings over $500k (at least if it remains relevant for a year).

    Jakeroxs,

    It’s a day of work to implement the DRM, not the mod itself, which he did release day 1 for free on Nexus, only the frame gen version is behind the patreon wall, additionally he’s released many such DLSS+FG mods for various games (which all come with the sub) so he has a lot of experience implementing it and has clearly gotten it down pretty well.

    Every game has its own challenges but Starfield was particularly easy (according to him) because of how FSR was implemented

    raptir,

    That… is not at all specified what kind of “mine” it would be. You’re assuming it’s innocuous, everyone else is assuming it’s malicious. But we’re all making assumptions.

    Sharpiemarker,

    Based on the context it would only affect people who pirate it.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Or people who trigger some false positive in whatever way they implement such a piracy detection.

    NOPper,

    Which has never happened in the history of forever and I’m sure this will go just fine after he spent a whole two days implementing DRM in the first place.

    CancerMancer,

    The Special-K mods have a history of false positives so it’s not like this is a new problem.

    A_Random_Idiot,

    There is a great vibrant history of people being fucked by false positives.

    Which is why the whole “It doesnt make mistakes, you filthy fucking cheater” mentality is astonishingly stupid.

    Wasnt there a time when Winamp was triggering false positives and triggering bans?

    russjr08,
    @russjr08@outpost.zeuslink.net avatar

    Right, just like Denuovo only impacts people who pirate games that use it.

    Or DRM only impacts the people who pirate movies and TV.

    A tale as old as time itself really.

    YeetPics,
    @YeetPics@mander.xyz avatar

    They made starfield and then the mods?

    A_Random_Idiot,

    Hahaha.

    Sorry, I dont mean to laugh, but where have you been?

    The bulk of gamers only care about their instant gratification. If they actually were capable of taking a stand then there’d be a lot less awful companies pulling in billion dollar+ game releases.

    HobbitFoot, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Or maybe don’t make expensive games.

    The AAA market seems to be chasing a business model that isn’t there any more. I don’t know why game developers still chase photo realism, it isn’t what makes money.

    pancakes,
    @pancakes@sh.itjust.works avatar

    There are still good AAA releases, it’s just that 95% of AAA games are not worth the price.

    I would argue the old business model still works, it’s just that most AAA games studios don’t follow that model anymore. Back in the day, a full priced game didn’t have DLC or MTX, was an actual complete game, and focused more on the fun than the profit making. Games tried new ideas, they innovated instead of chasing whatever fad is popular at the time. It’s the modern AAA game business model that is the problem and doesn’t work anymore.

    HobbitFoot,

    If 95% of the games aren’t worth the price, then there is something wrong with that business model.

    Yeah, a full priced game might not have had DLC or MTX, but it was more expensive adjusting for inflation and didn’t have nearly the quantity or quality of in game assets as current games do.

    And old games definitely chased fads, they were just different fads at the time fed in part by the differences in game economics.

    verysoft,

    Not to mention until it's actually photo-realistic, it looks uncanny. It's better to find a style and use that than to chase realism imo. But then again, these AAA games just add a bunch of foliage, some god rays, maybe a sprinkle of rain and people are oooh, aaah-ing and coughing up their cash.

    Chet_Awesomelad,
    @Chet_Awesomelad@kbin.social avatar

    Yeah they always ask "Why won't people pay $100 for our video game?" and not "How about we DON'T spend $100,000,000 making ONE video game?"

    natryamar,

    Remember when Microsoft burned $500,000,000 and still couldn’t make a decent Halo game

    coltorl,

    This is all software, companies keep finding excuses to tack on “features” that increase development cost which eventually lead to necessary price increases.

    In the professional world you will rarely ever hear project managers and leaders ask the question “would our customers rather pay extra for feature X or save money by sticking to their simpler feature set?” This is because development is nearly always started with the long term goal of incorporating a feature into the product to increase the overall “value” of the product. This increased “value” of the product then means that the company should charge more for it.

    I am ranting now.

    WarmSoda, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    They can raise the prices all they want.
    I’m still only going to buy them long after all the patches and on discount.

    beckerist,

    deleted_by_author

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  • WarmSoda,

    Yeah goty is my preferred copy. Shit, those are usually on sale anyways.

    If these companies can’t support their movie crew sized teams, then scale down.

    DarkGamer,
    @DarkGamer@kbin.social avatar

    Funny how completed games are cheaper than games that are still in development/public beta.

    WarmSoda,

    This needs to repeated a lot.

    natryamar,

    Yeah, let them try and see what happens lol

    yuki2501, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
    @yuki2501@lemmy.world avatar

    Tell him to go live in the US in a rented apartment on an average salary. Bet he’ll change his mind in 3 months.

    Gabadabs, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
    @Gabadabs@kbin.social avatar

    The problem that they're not considering is that if they raise the prices, more people are going to be priced out of buying the games, and will resort to piracy. The cost of living is absurd right now, and I can only afford a handful of $60 games a year.

    UxyIVrljPeRl,

    Why resort to piracy, just wait for next years 75% discount. It even comes with all the bugfixes.

    Alkatane,

    Cyberpunk:

    Gabadabs,
    @Gabadabs@kbin.social avatar

    I'm not going to argue the ethics of piracy, because the point is that a lot of people will do it if they otherwise cannot afford to buy games. Also, some games just never really go down in price, especially if you're talking nintendo. To this day Breath of the Wild is still $60 if bought new or digitally.

    natryamar,

    Are games just buggy at launch so pirates don’t have a good experience

    Binthinkin, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Poor management is the problem. Your overhead has nothing to do with us. You suck at business and cutting jobs is all you do.

    Games are not worth more by any means. The market is saturated and AAA games release unfinished and you still make your profits and bonuses.

    The problem are the elite shitbags who go to elite schools and get cherry picked by other elite shitbags who continue the cycle of enshittification of the world rather than hiring good hard working Americans within that KNOW their industry and the products where people like Tim Apple and whoever this Capcom CEO ding dong do not at all.

    NutWrench,
    @NutWrench@lemmy.world avatar

    This. And customers are finally catching on that even AAA companies are using buyers to do their quality assurance for them.

    taiyang, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    I want to mention the concept of consumer surplus since it’s a lesser known economic principle compared to supply and demand.

    Put simply, everyone has a price. A static price like $60 will get everyone willing to pay over $60. Some will be willing to pay $90, some $120, and so forth. The latest developments on pricing take advantage of that with horse armor, as those are folks with a higher threshold. On the other end of the spectrum, you have 50% to 90% sales to get the rest of us. Flexible pricing is the main reason companies are doing well, especially in an age of growing economic disparity. Just ask the whales how much they spend!

    That said, saying the base price should go up neglects the broader economic situation everyone is in, and the US and Japan hasn’t seen their baseline go up. Sadly, companies should know this, that’s why prices vary by county. Ever buy a game from a Brazilian website? Much cheaper.

    Tldr, dudes a short sighted twat, companies already optimize prices.

    SCmSTR, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    IT'S ALMOST AS IF THERE IS A DEFINED SOCIOECONOMIC CLASS THAT'S SUCKING MONEY FROM THE ECONOMY

    Less infighting, more eating of the rich. Pay the devs, not the landlords. The capitalism system is broken and breaking further. The cost of goods is defined by how much workers need to be paid to make it, and then multiplicatively inflated by how much greed that BILLIONAIRE CLASS wants.

    Government is for the people, by the people, that's the ONLY reason it exists. People in, and that want to be the billionaire class have declared war on the rest of us, and it's the government's sole purpose to protect the well-being and will of the people.

    The government MUST serve the people.

    If it can't, the highest priority is it MUST be fixed immediately.

    The longer we flail and wait, the more that obviously hostile class of people grow in power and make fixing this a more and more serious issue.

    Like any good leader, if you are failing in your duties, you must self-correct, elect an adequate replacement, or you must be removed, by your own will or by force.

    Because life-time is too precious to waste waiting for the conflict to come to a head and burst.

    That hostile class is doing everything possible to prevent any of this. Calm down, diffuse, obfuscate, confuse, project, gaslight, lie, cheat, steal, destroy, and gain power to RULE above the-will-of-the-people: the government.

    ilickfrogs, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
    @ilickfrogs@lemmy.world avatar

    B r u h, what a petulant fucking child. Game developers tried the same shit for years and those still got cracked. This guy can go fuck himself.

    Katana314, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Prices have mostly been decided by minimum wage. If you want a million people to buy your game, you need a million people to have $60 they can spare.

    ares35,
    @ares35@kbin.social avatar

    if you dropped game to $30 from $60, would double or more people buy it? or would too many people see the lower price and think it must be a shitty game to be 'that low' and pass on it?

    ampersandrew, do gaming w Wargroove 2 Review - IGN
    @ampersandrew@kbin.social avatar

    I loved that first Wargroove, and I held off on playing it for so long because I thought the changes they made to commanders wouldn't be to my liking. It turns out I actually prefer this to Advance Wars, as it solves a lot of problems with pacing and balance that Advance Wars had. It also had absolutely none of the bullshit that Advance Wars and (at least the old) Fire Emblem games had in their later missions where they'd just spawn new units out of nowhere and wipe out your forces with no ability for you to know it was coming without reloading the save. So imagine my surprise when I went back to read reviews, and they criticized Wargroove 1 for both of those things. I can only sit here scratching my head, wondering if the game I played was very different after patches than what people played at launch, because those were egregious issues in Advance Wars 20 years earlier as well.

    shiveyarbles, do gaming w Resident Evil 4 Mobile Will Cost $60

    Nice try

    Tarcion, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    I don’t think he’s wrong. AAA game prices have been basically the same for 20+ years, while the cost of making games has only gone up. I think this is why a lot of publishers push for progressively more aggressive microtransactions, which can often hide the actual price of the game’s content. And greed but that’s kind of their job.

    The idea that BG3 and Overwatch 2 released at the same price point is actually ludicrous. With AAA games, the price is standard and if you don’t like the game, oh well fuck you. And I would absolutely pay extra for games from developers which invested more, and had a higher standard of quality. Larian could charge $100 for their next CRPG and I’d be all in. Similarly, I don’t think minimally viable cash grab titles or smaller, maybe more experimental titles should release for more than like $30.

    I think the indie scene does this pretty well but it’s a challenge for AAA, and consumers are somewhat to blame. I think people would balk more at an $80 standard price than a $60 half-complete game with $4k of microtransactions. So of course, studios are going to go with the latter strategy, even though plenty of people hate it.

    Cylusthevirus,
    @Cylusthevirus@kbin.social avatar

    Consumers don't set prices and if he can't convince people his games are worth more, that's on Capcom's marketing team.

    This just smacks of "we've tried nothing and nothing is working."

    verysoft, (edited )

    AAA wouldn't remove macrotransactions to counter the higher price, they would just charge more for the game and keep everything the same. The current generation has been conditioned by mtx, it's no longer a whale problem. it's a norm that the average consumer accepts and buys into, which has fucked the industry.

    Overwatch was priced at $40 on launch, it was just multiplayer after all. They priced it brilliantly and the mtx they had were pointless and non-invasive, a far cry to what that game has devolved into these days. Overwatch '2' was a forced patch which turned the game free-to-play and added all the aforementioned cancer mtx.
    BG3 is $60, without any mtx. So I don't really understand the point you are making at all, it is just false that they were priced the same, BG3 didn't need to cost more, if it's cheaper it's more accessible to more people and the volume of sales makes up for the lower price, don't forget (like they want you to) there are a LOT more people playing and buying games now than 5, 10, 20 years ago.

    Games are half-baked because people's standards have dropped and they will just buy half-baked shit, people still pre-order digital games... or they buy special editions to let them play the game 3 days early or whatever, the situation we are in is the fault of mindless consumption, not the fact game prices haven't significantly increased.

    Until AAA games can remove the predatory monetisation, and gain our trust back, we should not be agreeing to be charged more. These companies aren't struggling, they are turning over record profits. Support indie developers, fuck AAA.

    dumdum666,

    What this CEO and you conveniently forget is the fact, that there are more Games sold every year. Since those are digital goods and copy costs are near zero, those companies are making more money each year already. They also pretty much killed the ability to sell used Games, except for Console Games with a physical medium.

    Also: why should the consumers have to pay for the ballooning Overhead that those companies have? Don’t tell me you need a hundred million dollars in your marketing department to sell a GOOD/GREAT game. That is Bullshit.

    Fogle, do gaming w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Baldur’s Gate 3 made 350 million dollars within a month after launch.

    Good games make their money back without question. Game prices are actually too expensive.

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