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snownyte, do gaming w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@snownyte@kbin.social avatar

Well, I think gaming standards are too low, Harushiro Tsujimoto.

Here's the deal, we keep the game costs where they are, but you need to stop pulling unrealistic ideals to match up to. And you need to stop shitting out bad games just to keep the trademarks alive and other copyrights. Give us GOOD Megaman games, not whatever Megaman Dive is.

We need to go back to the model of where making good games was a key priority. Why have you forgotten this?

Delusional, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

What a fucktard. If games were cheaper, more people would buy them. Nowadays a hell of a lot of people wait until the game is updated and on sale to buy it since most games are released broken anyways. That or they just pirate it. No way I’m spending 1/10 of a paycheck on a new video game every once in a while.

JokeDeity,

Ha ha ha. A $60 game is like a third of my paycheck.

hansl,

Wait until you learn what the price was 30 years ago. Hint: it’s the same price.

toxicbubble, do games w How Four Friends Built a ‘Hypercube’ to Play Final Fantasy Crystal Chronicles Together in 2023

had potential to be an amazing game if they didn’t screw up co-op

Etterra, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

How about your mom is too low, ya greedy CEO bastard.

DoucheBagMcSwag, do gaming w Resident Evil 4 Mobile Will Cost $60

Yep. Apple is definitely going to attempt to get into the gaming console business again

GreenMario,

Pippin 2!

DoucheBagMcSwag,

Ha ha good one!

All kidding aside, I’d say it will be an Apple TV refresh or spinoff from Apple TV to focus on microconsole gaming

qwertyqwertyqwerty,

Which is good for competition. Still ridiculous price though for mobile.

ampersandrew,
@ampersandrew@kbin.social avatar

Including right now, they have yet to prove that they know how to be competitive in the gaming space.

sigmaklimgrindset,

I mean isn’t RE4 VR coming soon? Great candidate for the Apple VR headset (that I have seen no one irl have)

SwiggitySwole,

Didn’t that come out years ago?

sigmaklimgrindset,

The RE4Remake VR, not the original. It was announced in May.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

Kicker is the PC VR mode has been done for months now but can't be released until the PSVR release.

llii,

Great candidate for the Apple VR headset (that I have seen no one irl have)

It’s not released yet. And it doesn’t have controllers. I doubt that it would be usable for classic VR gaming.

NuPNuA,

If you’re in the eco-system, the idea that you can play a game on your phone, pick it up on the TV at home, then at your deck on the Mac at the weekend is pretty sweet. I can’t see them making a high end console though, those tend to be money syncs and are going to have smaller audiences as mobile & cloud grow acceptable performance for the mass market. This is why MS are making moves they are. They’ll support the home console for a while as they can’t lose the legacy Xbox audience, but I think sometime next decade they may make Gamepass/Xbox store a multiformat service and phase out dedicated hardware.

mojo, do gaming w Resident Evil 4 Mobile Will Cost $60

Why are people upset about this? This is a million times better then a f2p gacha pay model. You’re getting a complete game (I assume).

rgb3x3,

Because it’s still a mobile game and there’s no way it’s a great experience trying to play it on such a small screen.

I honestly don’t understand the smartphone gaming fad because of the screen size issue. Who actually plays games like this on their phone that wouldn’t rather buy a dedicated steam deck or other device?

mojo,

That’s entirely subjective

megapenguinx,
@megapenguinx@reddthat.com avatar

It isn’t just a mobile game, you get the Mac and iPad versions as well so you effectively just get the game on Apple’s platform.

approxamatrix, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Cries in Guyana dollars

jballs, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@jballs@sh.itjust.works avatar

I know that Diablo isn’t a Capcom game, but if industry leaders are looking at $90 games with battle passes and in game purchases for $20 horse armor is “too low”, then we are truly fucked.

Willy,

Games in the 90’s were almost the equivalent of $100 today. They seemed better, though, and people seem to play them longer, but that’s all probably just rose-tinted glasses

jcit878,

but maybe 100k people bought the big ones then, now a AAA title can sell millions or tens of millions of copies

Willy,

oh I agree, but I still feel like games are a bargain in dollar for dollar entertainment these days.

HidingCat, do gaming w Resident Evil 4 Mobile Will Cost $60

You know what I commend them for this. If it helps move mobile gaming away from a microtransaction pay-to-win hellscape I'm for it.

bblfrnz,

It will be funny if they manage to implement microtransactions in some way.

chloyster, do gaming w Resident Evil 4 Mobile Will Cost $60

I mean personally I wouldn’t want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for… well phone things.

But I don’t really see why it being $60 is at all weird. It’s a $60 AAA game everywhere else too. Same game as it is there.

Edit: and it also unlocks the game on m1 or newer iPads and macOS devices… really not seeing why this is so egregious. It’s $60 on steam too

Krauerking,

Yeah honestly the idea that a port should cost less because it’s a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

Now should people buy it? Probably not and if it doesn’t run as well you can absolutely raise the argument of it was a pointless cash grab anyways but…

Being upset that a developer wants to get paid for a game no matter what platform they put it on… not a big deal

DigitalPaperTrail, (edited )

you gotta take into account that the conceptual design phase has been completely eliminated from the process. And lots of the core logic would've been ported over wholesale. one example you can find is searching about the code in the katamari ports, where there's parts of the code left behind that don't do anything, and point to ps2 libraries that don't exist in Unity.

while there's nothing revealed here on how much is just copy/pasted over, I'm sure they'd be motivated to bring over as much as they can when they were initially estimating the work needed for the project, and then test the hell out of it. A majority of the graphics engine would probably have to be remade if they didn't aim to emulate it, and would be one of the major challenges in a mobile port of a higher-end console/pc game, but the assets/resources would be copied over and no work on that beyond ensuring it looks fine on the target resolution and framerate; maybe even with the use of automated AI upscaling/downscaling to reduce that workload even further. I find it safe to assume a straight port doesn't usually require the same or more amount of work as the original

Krauerking,

Yup the switch mortal Kombat 1 port likely used a tool to just downgrade and straight port the game over and this it didn’t actually run particularly well and was a stupid and low effort port… but someone still made that game before that was done.

So if they want to shoot themselves in the foot and cripple their own launch and game with bad performance that’s their own issue and one that is a separate conversation to them charging what they think is appropriate for their brand new game.

DigitalPaperTrail,

that's kinda the crux of my spiel though, what they charge communicates what they believe the work is worth, and they're either saying the previous work is worth less now, or this lesser amount of work is worth more

I agree, they have the right to charge what they want, but what they communicate with the price feels like spitting in the face of their playerbase, which, again, they have the right to do

and yeah, MK1 on switch is rough, and feels like they just ported over as much of the graphics engine as they could, and completely turned off all the fancier effects. Then they downscaled all the assets on top of that to make it super oof

NuPNuA,

Exactly, people have been buying worse switch ports for higher prices than the PS/XB versions for the portability for years now, phones shouldn’t be different if it’s a playable port optimised for them.

qwertyqwertyqwerty,

I understand your perspective, but the way I see it, it’s like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I’m not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I’d be way more likely to try a triple-A game on a phone.

ampersandrew,
@ampersandrew@kbin.social avatar

But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play "anywhere" (anywhere that's good for Apple). You don't pay less for a game you only play on a Steam Deck either.

qwertyqwertyqwerty,

Sure, then $20 for the mobile app, and $60 for MacOS (which should include a mobile copy). That would work for me too. I don’t have a Steam Deck, but I for sure would not pay full price for a game just to play on the Steam Deck.

ampersandrew,
@ampersandrew@kbin.social avatar

I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you're always buying the MacOS version which includes a mobile copy, which you said was acceptable.

qwertyqwertyqwerty,

What if you don’t have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I’m not happy with the price of the games (my kids love them though).

ampersandrew,
@ampersandrew@kbin.social avatar

It's not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it's the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I'm not sure why you'd have an iPhone if you don't have a Mac, but I know plenty of people do.

qwertyqwertyqwerty,

I’m not sure why you’d have an iPhone if you don’t have a Mac

iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC’s.

ampersandrew,
@ampersandrew@kbin.social avatar

Oh yeah, I'm aware. But the value proposition of an iPhone doesn't make sense to me if you don't also have a Mac.

qwertyqwertyqwerty,

I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I’ve found it made sense for me. I guess the value of things really depends on the buyer’s perspective.

ampersandrew,
@ampersandrew@kbin.social avatar

Wait, so you do have a Macbook. Maybe it's not M1, but if you enjoy that part of the ecosystem, you'll probably upgrade to one at some point. At which point, that gives you a "Mac copy" of the game too.

qwertyqwertyqwerty,

Oh, yeah. Sorry if I didn’t mention that. I have an M1 Pro. I still wouldn’t play the game on my MacBook. I have an ultra wide screen and there’s no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.

ampersandrew,
@ampersandrew@kbin.social avatar

Heh, honestly, this is the problem with Apple's value proposition when it comes to gaming. You'll see elsewhere in this thread that I don't think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.

Erdrick,

Yeah, the confusion by everyone around this pricing is really counterintuitive.
The product is exactly the same as its console / PC counterpart.
How well it runs on Apple products remains to be seen.
I for sure would not opt for it since I have a high end gaming PC.
Also, especially considering how Apple pulls products from their stores w/o refund…

I do hope that this sells somewhat well and opens the door for more developers to release their games on iOS / Mac.
I still think that Apple could build a proper gaming rig / console, but are in the chicken / egg situation still.

ObiGynKenobi,

Apple is no doubt considering moving more heavily into the gaming space. They’re looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn’t surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).

NuPNuA,

This is what MS are gearing up to fight with their acquisitions and infrastructure. If you can buy a game on iTunes and it works across your Mac, AppleTV, iPhone, etc, then they need to have the same in the Xbox brand across console, PC, cloud, etc. Sony are only now putting games on PC years late and that business model is looking tired already, multi device is the future.

ObiGynKenobi,

It’s a compelling proposition, and not one Microsoft can compete with. At least not in the mobile/tablet space. Cloud gaming is all well and good, but native hardware will always be superior. Microsoft is crazy not to be considering a 1st party handheld like the steam deck. Or at least a gaming-centric UI for small screen devices. Even just integrating something like the Xbox UI would be an improvement.

NuPNuA,

I think they’re banking on the handheld PC market picking up for that. Obviously Steamdeck was a non-starter for native as it uses Linux, but they threw their weight behind the ROG Ally and packaged that with several months of Gamepass.

NuPNuA,

That’s pretty good. Play anywhere across an ecosystem is always the right move. Sony expecting people to double dip on PS5/PC releases is going to look pretty old pretty soon.

amenotef, (edited ) do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@amenotef@lemmy.world avatar

Some prices are crazy in my opinion.

I generally buy 2 year old games except in some cases.

And in the consoles they are even more expensive. Game price could be higher than on PC and then you also need to pay an expensive subscription (because they charge you for a lot more things than just the multiplayer costs) to be allowed to play in multiplayer.

The player base is also bigger than before. While that needs more post sales support and more infrastructure it is nothing compared to the game.

I think in short the problem here is just the wrong forecasting when planning the game.

toxicbubble, do games w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN

subnautica is still the best planet exploration game I’ve played. piloting the sub into the depths feels more like space travel than actual space games

geosoco,

top notch exploration, and the story was just the right amount.

Pika, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
@Pika@sh.itjust.works avatar

I understand he’s mad that he’s losing money of a thing he made but, I think he’s going about that the wrong way. I would see that as more of a challenge then a “wow I shouldn’t do this”, I expect any person doing stuff like this would look at it the same way, free cracks and exploits are rarely about the money, it’s generally about the challenge of doing something that isn’t supposed to be allowed. Adding “mines” to try and sabotage it I believe will just make someone more apt to try and crack it.

Pheonixdown,

Reminds me of Game Dev Tycoon, the pirated version of the game would occasionally have your hit games lose a bunch of sales due to piracy.

echodot,

In Mirror’s Edge one of the jumps near the end of the game was programmed to be actually undoable. It slowed you down, just a little bit, so it was now impossible to complete the game.

slimerancher, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
@slimerancher@lemmy.world avatar

Why is everyone angry that he is going to add some kind of anti-theft in his product?

abraxas,

Several reasons.

  • Paying customers are footing the bill for that anti-theft
  • The guy is making over $500k off someone else’s product with a couple days’ work. I’m no Tankie, but you don’t have to be a high schooler or a pothead to have a problem with capitalism’s more toxic extremes. People have been conditioned to forget this, but piracy is a counter-leverage to prevent product pricing from going out of control. Just look at the average prices of Switch games vs PC games. The harder it is to pirate a product, the further the price of that product is from a value consensus.
  • These types of anti-thefts tend to false-fire for the paying customers (who footed the bill). This is especially true because he builds his mods against a closed-source product that behaves in ways he cannot always predict. Published modding interfaces are never perfect.
slimerancher,
@slimerancher@lemmy.world avatar

Thanks for the response. While I don’t really agree with all these points, but at least I can understand that. So, thanks!

Fraylor,

Then why not just open with “I’m ignorant” instead of whatever it is you’re bothering to try and say?

A_Random_Idiot,

Have you ever tried not being a cunt?

Fraylor,

Have you?

A_Random_Idiot,

An actual, serious “No, you!”

Oh my god I dont need to be laughing this hard before bed. How fuckin sad.

Fraylor,

Okay pal, sweet dreams internet warrior.

A_Random_Idiot,

K

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

“product”

The real value of the “product” was done by (m/b)illion dollar investments by Nvidia and game companies facilitating support for FSR or alternate upscalers. His “product” takes a few days to implement and others are able to offer the same “product” for free.

He is making a ridiculous amount of money considering the amount of work required and feels like an insult to modders who actually spend hundreds of hours tinkering and publishing their work for free. He already makes more than he deserves on patreon, why is he so sensitive about others pirating it.

buddascrayon, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Rich asshole doesn’t think he’s making enough money, News at 11:00.

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