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ace, do gaming w Star Citizen reaches $600 million raised but the game future is really worrying
@ace@lemmy.ananace.dev avatar

With my usual metric of game enjoyment - hours of interesting playtime divided by price in $ - Star Citizen actually does rather well, for a $45 entry it’s definitely generated way more hours of actual fun with friends than most $60+ games we’ve bought.
It’s definitely also generated lots of frustrating hours, but that’s rang true for said $60+ games as well. I really wish there were more other games which do some of what it attempts.

ED was fun, but me and every one of my friends who’re into space stuff have all individually burnt out on that game due to the frankly insulting level of grind.
NMS turns out to simply not be the gameplay we’re after, so I have even less playtime in that than ED.
So far, Space Engineers and Avorion have been doing the best in that regard, still hosting a 24/7 Avorion galaxy for us in fact.

X4 has been collecting plenty of hours of playtime for me as well, but it’s lack of any kind of meaningful multiplayer with friends does lessen the enjoyment somewhat.

pagshile,

I use a similar measurement process for games and Star Citizen has also served me well enough.

I’ve been meaning to properly check out Avorion after picking it up in a sale some time ago; must get on it. Same goes for Space Engineers in fact.

ram, do gaming w Final Fantasy 14: There are no plans to make it free-to-play
@ram@lemmy.ca avatar

Good. Free trial is continuing to be all but the 3 latest expansions, and is expanding with the next expac launch. It’d be nice if I could switch my account to limited-access so I can do free trial content on my main even if my sub lapses, though.

But them being driven by subscriptions has helped them keep the game focused on player enjoyment. I hope it never goes F2P q-q

BobbyBoucher, do gaming w Assassin's Creed Mirage new leak confirm microtransactions

And water is wet

JeevaBeans, do gaming w PAYDAY 3 will use Denuvo anti-piracy technology in its PC version

And that is a no from me.

woelkchen, do gaming w Switch 2 would arrive in the second half of 2024 and development kits are already out
@woelkchen@lemmy.world avatar
Afrazzle, do games w Final Fantasy 14: There are no plans to make it free-to-play

Have you heard of the critically acclaimed MMORPG Final Fantasy XIV, which you’ll soon be able to play with an even further expanded free trial which you can play through the entirety of A Realm Reborn, Heavensward and the Stormblood expansions up to level SEVENTY for free with no restrictions on playtime?

RQG, do gaming w Lords of the Fallen: Developers worry about abundance of Soulslike games
@RQG@lemmy.world avatar

How is this even worth a headline. Yea no shit there is a lot of competition in the souls like genre.

TigrisMorte, do games w Star Citizen reaches $600 million raised but the game future is really worrying

The game is playable now, although not perfect and not feature complete. The folks whining have not played it, no matter what they claim.

orvorn,

Agreed - it’s more fun to play than most of the major releases of the past few years.

GunnarRunnar,

What's there to play and what's still coming?

Cypher, (edited )

You can bounty hunt, mine, trade, race, pvp or explore in a ship, in a ground vehicle or on foot. You can buy most ships and vehicles in game, the exceptions being the most recent ships and some capital ships.

There are also pvp events and the occasional pve event, but I prefer the player driven events like the daymar races.

I guess new locations, some more ships and a bunch of server tech like functional server meshing are what we’re waiting on.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Given how great this year has been for games, I’m just going to press X to doubt.

orvorn,

Baldurs Gate 3 is a masterpiece, GOTY for me so far, but every other game this year I would rank below Star Citizen for me personally. Starfield especially just makes me wish I was playing Star Citizen.

FMT99,

I mean 10 years and 600m dollars later and still not feature complete, that’s decent reason to “whine” I’d say.

TigrisMorte,

No, it simply shows a lack of comprehension of what is being made.

Bodongs,

Ok Chris

BluJay320,
@BluJay320@lemmy.blahaj.zone avatar

You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Star Citizen fans and their donators drink a gallon of copium every day just to survive. Sunken cost galaxy, indeed.

kittenspronkles,

Lol, I spent 45$ on it and have gotten more time and fun from it than most $60 games.

I’m fine with continuing to wait. Quality takes time

TigrisMorte,

Oh noes, 45 bucks is such a horrible gamble!!! What shall I do????
I've more than enough hours already in game to make the amount I spent (including all I've gifted over the Years) considerably less than If I'd gone to one movie a week for each hour I've played.

BluJay320,
@BluJay320@lemmy.blahaj.zone avatar

Okay? Good for you.

Still doesn’t change the fact that a 12 year old game should at the very least have a solid release date lmao

TigrisMorte,

You are welcome to set whatever release date you like for whatever product you produce.

Ganbat,
@Ganbat@lemmy.fmhy.net avatar

Wicked coping, pal.

TigrisMorte,

Once you get a job you'll be able to afford 45 bucks and stop coping yourself. I'm just sick of reading posts from people that saw some whine on youtube lie about the game.

Ganbat,
@Ganbat@lemmy.fmhy.net avatar

> The highest budget ever for a video game
> 12 years of development
> Crowdfunding
> Microtransactions
> Still not enough money
> Still not complete

To you, I, by seeing that something is clearly wrong with this picture, am the one who is coping while you, who is vehemently denying what is right in front of you, is not?

Lol, okay buddy.

TigrisMorte,

Most ambitious massive multiplayer game ever and all businesses that remain open must continue to take in money. Perhaps a business class or two would help with the concepts involved.

shitpostpolice,
@shitpostpolice@lemmy.world avatar

deleted_by_author

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  • Shiggles,

    Citizen, not field. Easy to confuse generic half baked space game.

    BlinkerFluid,
    @BlinkerFluid@lemmy.one avatar

    Is it a half baked space game but still a fully baked Bethesda RPG?

    Or is that side a bit soft too?

    Shiggles,

    It seems like nobody’s saying “damn I loved skyrim but hate this”. If you’re into that bethesda rpg “width of an ocean depth of a puddle” stuff it seems pretty alright.

    Krakova,

    I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.

    Nefyedardu, (edited )

    You have to hope the success and money raised so far is enough to fix the problems

    After twelve years and $600 million in development, people should have "hope"? Chris Roberts is taking people's "hope" straight to the bank.

    chaogomu,

    Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.

    Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They've thrown most of the game out and coded it from almost scratch twice?

    Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.

    TigrisMorte,

    Spoken with the authority of quite blatantly never having played it.

    Nefyedardu,

    I literally couldn't play it, lmao. Kept crashing on me.

    TigrisMorte,

    If you say so. And of course all any have to do is go on youtube or twitch to prove that isn't an accurate report of the state. But as long as it makes you feel better to say that.

    Nefyedardu,

    lol I guess I was hallucinating then

    Nefyedardu, (edited )

    You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.

    YMS,
    @YMS@kbin.social avatar

    I don't see a reason why the most expensive game ever should have to be feature complete after 12 years.
    But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it...

    Nefyedardu, (edited )

    There's plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click "Play" in Apex Legends, I don't clip through the floor and explode because it's a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.

    ryannathans,

    Not accurate, most funding goes into squadron 42

    Star citizen is an afterthought built from SQ42 spare parts

    angrymouse, (edited )

    I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop

    TigrisMorte,

    35 bucks is way more expensive is it? Proof that you have not played is that is.

    angrymouse, (edited )

    35 bucks what? What is proof? And what is change?

    I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.

    Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.

    Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.

    Cypher,

    simpler ship controllers and simpler planetary bases than Elite Dangerous

    There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.

    Summzashi,

    Bullshit. Star citizen is way more arcady. The physics make no sense at all. It might be more fun, sure. But from a simulation perspective Elite is a simulator compared to babies first flight model in star citizen.

    Cypher,

    Care to explain how the WW2 plane flight model of Elite Dangerous is less arcady than the newtonian flight model used in Star Citizen or do you just not understand physics?

    Summzashi,

    Pretty sure you don’t understand physics since you’re implying those things are mutually exclusive.

    Cypher,

    In the context of a space sim they are.

    angrymouse,

    Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.

    Cypher, (edited )

    Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.

    In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.

    Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.

    Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.

    You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.

    The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.

    The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.

    Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!

    angrymouse,

    OK, thats actually cool. Maybe I will try it again just feel it. How I choose this uncoupled mode? It is a config of the game or a mode of the ship?

    Cypher,

    Just a shortcut, sorry I don’t remember what the default is because I use customised HOTAS controls.

    Don’t try decoupled in atmosphere/gravity as… you will be claiming your ship very quickly.

    TigrisMorte,

    Proof is last time I gifted a game. Starter ships right now are 45 bucks. But wait for the Thanksgiving sale and they are 35, or were last Year.
    https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Starter-Pack

    Sounds like you have not played in numerous Years. None of that is true recently.
    If you want an active City play during fleet week.

    But tell yourself whatever you like to feel better about it.

    Cylusthevirus,
    @Cylusthevirus@kbin.social avatar

    Squadron 42 when?

    TigrisMorte,

    When they finish it.

    Cylusthevirus,
    @Cylusthevirus@kbin.social avatar

    I think you meant IF.

    TigrisMorte,

    Nope. They are having no problem continuing funding.

    SuperSpecialNickname,

    That’s why they aren’t going to finish it. Why finish it when you can keep developing and keep extracting money from gullible fans.

    TigrisMorte,

    Is Amazon finished yet? You seem strangely unfamiliar with businesses that remain open.

    SuperSpecialNickname,

    Well yeah, it is finished. It has reached state where people can say “yes, this is finished” unlike star citizen. And there’s a fundamental difference between a store and a game that at some point reaches the finished state, again, unlike star citizen.

    How come baldur’s gate 3 didn’t need 10 years and 600 million fan funding to reach a release?

    Ya_Boy_Skinny_Penis,

    “Is Amazon finished yet” Holy shit my sides!

    Andjhostet, do gaming w Cities Skylines 2 has realistic economy, layoffs and even homelessness

    I hope it isn't locked into a liberalism ideology too much. If I want to make food and housing a human right, workers employed by the state, and/or democratically owned workplaces do I have the option for that?

    My utopian city has no landlords or bourgeoisie and I hope I can make that happen.

    amio,

    Why don't you go make a socialist city builder game, then? The means of production are right there for the seizing, my friend, go learn game dev right now.

    eltimablo, (edited )

    No learn, only seize

    Edit: guys I was making a joke. If you're going to seize anything, please learn how it works first.

    Voli,

    You mean “workers and resources” ?

    cirkuitbreaker,

    Sounds like Topico.

    Shiggles,

    It’s communist, not socialist, but there is the fantastic Workers and Resources: Soviet Republic game made by slovakians as a criticism of the time under the soviet union.

    Colossal Order is Finnish though, so I have reasonable confidence they know socialism != communism. It’s more of an interesting twist that they let you try the orphan-crushing option.

    Andjhostet,

    The distinction between socialism and communism gets a little silly imo. Some people claim that communism is a stateless society, and that countries like the Soviet Union practiced socialism, which is just a stepping stone towards communism. You seem to be implying the opposite. Either way, there's like a million different things you could call these ideologies (state-socialism, market socialism, democratic-socialism, communism, anarcho-communism, Stalinism, etc)

    Ultimately, I just want workers to own the means of production in my city, whatever you want to call that.

    amio,

    Fair enough, I was just consciously avoiding "communist" because, I don't even know. Anything is socialist in American terms and I'm just confused, it seemed like "yur commie" would be slightly too on the nose. Not that I care too much when the context is someone's spamming game threads.

    traveler,

    It’s a city building game, stop trying to throw ideology to it.

    Andjhostet,

    Do... do you not understand that city design and political and economic ideology are inextricably linked?

    lemann,

    Paradox has been very welcoming of modders in CS1, I see no reason why someone wouldn’t be able to make a mod for a socialist-inspired ideology in CS2, although that would be a biggg undertaking

    Andjhostet,

    Eh, there's probably some easy workarounds to be "good enough". Subsidized public housing (which I think will be in base game) to ensure zero homelessness, rent control measures, being able to tax the shit out of high income earners and provide subsidies to low income earners, and free/publicly funded public services like healthcare, education, transit (which should be in the base game) and I'll be mostly happy.

    Guillotine for billionaires would certainly be fun, but I'll live without it. Having an economy 100% controlled by the state would be a bit too much micromanagement for me so I'm fine with business creation being driven by market needs.

    0U714W, do gaming w Assassin's Creed Mirage new leak confirm microtransactions

    They ran Assassin’s Creed into the fucking dirt. I’m not buying this shit. Who cares?

    Disgusted_Tadpole,
    @Disgusted_Tadpole@lemmy.ml avatar

    To be fair, the last ones are quite good. It’s sad to see those games with such a toxic business model.

    4am, do gaming w Cities: Skylines 2 releasing with mechanics from original game via DLC
    @4am@lemmy.world avatar

    This article feels like it was written with LLM

    mershed_perderders,

    and not a very good one… it reads like it was written by an ESL high schooler

    FatTony, do gaming w GTA 6 might be released before the end of the next fiscal year
    @FatTony@lemmy.world avatar

    Unrelated but: I fucking hate the sentence: “before the end of the next year.” Just say: “next year”!

    billgatesisspiderman,

    Fiscal year goes up to march 2025. It’s easier to write “before the end of the next fiscal year” than “next year after March or in the first three months of the year after next”

    FatTony,
    @FatTony@lemmy.world avatar

    I think I read over the word: fiscal. Good for pointing it out!

    sculd, do gaming w Star Citizen reaches $600 million raised but the game future is really worrying

    There is no saving it for those who still continue to buy ships from the game

    Yepthatsme, do games w Star Citizen reaches $600 million raised but the game future is really worrying

    deleted_by_author

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  • GunnarRunnar,

    Whose money is it laundering?

    OptimusPrimeRib,
    @OptimusPrimeRib@sh.itjust.works avatar

    Mine

    Summzashi,

    I honestly couldn’t think of a worse way to launder money but sure buddy

    BirdyBoogleBop, do games w PAYDAY 3 will have a lot of extra content

    So loads of DLC from a series known for its stupidly large amount of DLC. I could have told you that!

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