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Itty53, (edited ) do gaming w Star Citizen reaches $600 million raised but the game future is really worrying
@Itty53@kbin.social avatar

"you guys screw me out of thirteen or fourteen more Kickstarter funding rounds and I'll take my business elsewhere!"

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Pxtl, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@Pxtl@lemmy.ca avatar

I mean who would ever suspect that the man who wrote and directed the Wing Commander movie could be incompetent?

supercriticalcheese,

Shocked I am, really shocked!

wolfshadowheart, do gaming w Starfield has the best release in the history of Bethesda, surpassing Skyrim
@wolfshadowheart@kbin.social avatar

I've been enjoying the game quite a bit, honestly. There are some shortcomings, namely the menu navigation can be cumbersome to learn since hotkeys bring you between some menus but not all. But after a couple days I've gotten most of them sorted - in space you can select the objective marker and fly to it in space, no menu required and it's not full fast travel.

Right now, my biggest persisting issue is simply that quests aren't categorized by planet and so it's a lot of menu swapping to get between them and plot out a the most efficient route between galaxies. However, technically that doesn't matter very much because grav-jumping has a lenient distance for the quests but it still feels nice and so I'd appreciate a better sorting system.

Quests are visible through the mission menu (hotkey L) and on the planetary map's (hotkey M) settlement/outpost locations in small subtext when you go to the planet in the map. For the mission menu, there's a key to show on map but it's a little time consuming, and for the planetary map it's nice to see there's a quest there but it's not optimal for planning out the order of your quests.

Aside from all that map/menu shenanigans though, which again by now (~4 days with 2d 10h in save time) I've honestly gotten mostly used to, the game feels pretty solid. With RayTracing on a 5800x3D and a 10GB 3080 with a variable refresh rate I've found the framerate to be acceptable, large areas will slow down the framerate but responsiveness is still fine. I've yet to come across a combat scenario where frames dip. Smaller to medium areas all run phenomenally.

In the total time I've played I've come across 1 quest with somewhat bugged logic. Without spoilers, there's a hidden-ish settlement that has a leader and residents who can turn against you. If you kill any of the residents, the rest of the friendly AI will eventually turn on you, making the quest on console likely to be completely bugged. However on PC this is solved with console command to turn that faction's bounty ID reset to 0. I believe in efforts to solve this I also caused some crashing, as a couple times the game crashed around the remedies. But, I completed the quest as I wanted to with overall less than 30 minutes of bug-troubleshooting. This could very well be fixed as part of the day 1 patch as well, we shall see.

Other than that instance of the quest bugging and the game crashing, the game entirely before then was bug free. An AI pathing issue here and there, one instance of an NPC I was talking to starting to float to the ceiling mid conversation. And since the completion of that semi-bugged quest there have been no lingering effects so far it seems, no crashing and the remaining people and area seems fine.

All in all, I've been pleasantly surprised with the game. The quests are interesting and pretty well varied, the faction interactions are abundant and not very limiting but lots of potential for alternative style playthoughs regardless of what you level into. Not sure if there's a level cap but theoretically you can fill out your perk skills quite far. However the traits and factions you align yourself with give you a lot of different options and could bring lots of replay value. (Brief example, there is a religious group that attacks non-sensically. You can start as one of these, and I'm assuming learn the sense of their attacks.) I am a space scoundrel who is wanted with parents, I'm a corporate espionage agent, undercover CIA agent who is tasked with taking down a space pirate faction, and I became a space ranger amidst all this. Honestly, it's sick.

There's a few varied actions that are locked behind perks, similarly you could go the entire game without building an outpost or using the ship builder. I'd suggest seeing which locked skills you may be interested in, but otherwise the outposts feels like a decent iteration of FO4 (which I wasn't huge on). So far, outposts are OK, I don't need them but I can see value in them. The idea of building a home is more fun which can also be done. Ship building is actually tons of fun, but that's something I'm also interested in. I found a ship that I love, I upgraded it and then expanded upon it and damn, it's rewarding. It did take some time to build, but it was time I enjoyed and on PC there were some quirks but they were minimal and I adapted to them quickly.

It's a fun game with some a few minor menu-flow that can add up to feel more annoying than they might actually be. I've gotten used to it by now though.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

P.S. thoroughly inspect your first housing situation, you can't miss the residence at the Lodge but you can miss the infinite storage space safe tucked away in the far left corner. Anyone complaining about storage didn't quite look hard enough! I also am a collector but I've been adamantly avoiding the misc. items in this game, only going for everything else. Inventory management really isn't that bad. Plethora of 150kg followers who are affected by equipped items (say, +50kg -40% resource weight modifiers) plus ship cargo and upgrades and weapon/armor displays... Overencumberment also scales, so if you're +5 over it's almost nothing if you're +100 or more over your stamina drains quickly. As someone who was genuinely annoyed in FO4 and set inv weight often in Skyrim, I genuinely haven't felt the need to in Starfield. It gives you every opportunity to hoard so you can sell store and display to your hearts content. I should probably start leaving weapons behind, I have 300k credits...

magnetosphere, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@magnetosphere@kbin.social avatar

Woah. I got Gary Oldman confused with Alan Rickman. Rickman died back in 2016… and the article STILL made sense.

That alone makes me think they’ve spent way too long on the goddam game.

WintLizard, (edited ) do games w Star Citizen reaches $600 million raised but the game future is really worrying
@WintLizard@sopuli.xyz avatar

https://sopuli.xyz/pictrs/image/fa9f28c2-d131-4638-83ae-deb9077346a6.jpeg

Is this article written by AI? It has all sorts of strange errors and repeated words. Like the sentence at the end of this paragraph. I know it is popular to call out everything as AI right now but this article is suspicous.

lonke,

AI has gotten to the point where it probably wouldn’t make these mistakes.

Sanctus,
@Sanctus@lemmy.world avatar

You’ve never seen ChatGPT break I assume. It can.

Lucidlethargy,

Never ask it for advice on anything technical. It is confidently incorrect about a LOT of things.

Sanctus,
@Sanctus@lemmy.world avatar

Its great with programming

JokeDeity,

It’s not “great”, but it’s slightly helpful sometimes.

Sanctus,
@Sanctus@lemmy.world avatar

You know its weird, here people are downvoting me for agreeing its great. On another post I’m being downvoted for saying its okay. Y’all just don’t know and thats okay. If you know what you need and you are just unfamiliar with a library, ChatGPT can explain it fine if your prompt is concise.

If you have no idea what you are doing and know nothing about programming, its not going to help you. I am currently using it to assist with small tasks using Excel.Interop and it basically spat out a working program for me to tweak. Don’t really know what to tell you about that but I can post it to GitHub I guess.

Its fine with programming so long as you know to take it with a grain of salt and give it detailed prompts. Like for instance, if you don’t specify it usually defaults to Row 1 when dealing with ranges, thats fine, because I know what row I need.

JokeDeity,

Okay. 🙂

Saledovil,

I heard somebody say that it’s like a talented intern. Can produce good results, but you have to verify them yourself first before you use them.

Sanctus,
@Sanctus@lemmy.world avatar

I mean you have to verify it as much as any answer on Stack Overflow. Lets not act like dudes haven’t been ripping code from there and just flying with it.

Sentrovasi,

Never ask it for advice period. It is always confident because that's the most believable way to present information on the internet. It is usually wrong because it is not actually intelligent.

baked_tea,

AI was at that point few months back. The quality is getting worse with each week now

notleigh,

Came in to criticise the writing too. Got AI or at least bad translation vibes. Really hard to follow.

Omega_Jimes,

There is a wierd amount of generative-learning articles on game/tech Lemmy. I keep seeing these articles from publications that I’ve never heard of and I get excited because “Oo new people in the space” then halfway through the article I feel duped.

Pika, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@Pika@sh.itjust.works avatar

I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.

all-knight-party,
@all-knight-party@kbin.cafe avatar

I don't think it's possible for the game to flop anymore if we're going off money made. In terms of them making money after they fully "release", well... I don't know if it will ever actually "release".

Conyak,

I haven’t played the game but is it true that the ships cost real money? Do you also have to pay for the base game?

root,

You purchase the base game which comes with a starter ship. In the game, you can do missions or do cargo trading to earn in-game money which you can use to buy ships.

You can absolutely use real world cash to purchase additional ships, which funds the development of the game. You don’t have to if you don’t want to. Almost all the ships can be purchased with in-game currency.

The main plus point for purchasing ships with real money is they are acvound bound and will stay with you after a database reset.

Seudo,

So the devs are insentivised to keep it in a perpetual alpha stage, wiping users game progress every couple months.

root,

Well, not all the gameplay loops have been fully fleshed out yet which is why it is still in the alpha stage. Database resets happen as festures are added.

I don’t know if i will go so far as to say they are incentivised to keep it in alpha.

sic_1,

Same for me. Although I really enjoy just low flying on the planets and enjoy the scenery but what made me quit is the insane amount of bugs. Sometimes it’s nigh impossible to even get from the down area to the ship it out of the hangar. Once it’s running, it’s incredible but the lack of reliability is just to frustrating.

ChaoticEntropy, do games w Star Citizen reaches $600 million raised but the game future is really worrying
@ChaoticEntropy@feddit.uk avatar

If you need $600m to make a genre defining game over the course of decades, maybe it isn’t worth it.

mind,

deleted_by_author

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  • all-knight-party,
    @all-knight-party@kbin.cafe avatar

    I'm ready for Starfield Citizen.

    ryannathans,

    600$ million for TWO games. Cyberpunk cost 200$ mill and didn’t even work on official release.

    Squadron 42 is the primary development focus.

    Star citizen is built by a small portion of staff using leftover parts from SQ42.

    When SQ42 is finished, star citizen will be tho main focus.

    gk99, do gaming w Lords of the Fallen: Developers worry about abundance of Soulslike games

    LOTF is unique in that it’ll supposedly have co-op that isn’t ass, so that’s a pretty good selling point.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    And yet they'll still have invasions. Is it so much to ask to take that formula, with co-op that works from a damn menu, without invasions?

    luthis, do gaming w The Elder Scrolls 6 to be exclusive on Xbox and PC?

    If this turns out to be exclusive, I’m pirating it in show of support for the PS community. Gamers shouldn’t have to miss out because of BS corporate wars.

    cryptomnesia,
    @cryptomnesia@kbin.social avatar

    While I don't disagree at all, I wish it were possible to pirate the Sony exclusives without having to wait a year or more for a so-so port.

    Ferk, (edited )
    @Ferk@kbin.social avatar

    Yes, it's kind of ironic to complain about exclusivity while at the same time wanting to promote a company that has built an empire out of exclusives.

    if you wanna fight exclusivity don't buy devices designed to be walled gardens in the first place. Whether it's PS, Xbox or Switch.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    If you hate the practice of exclusivity (or the version of it that Microsoft or Sony have these days), the more effective action would be not only to not buy it but also to not play it. When you play it, you can discuss it on forums, share word of mouth, and other things that encourage other people to buy it. When you don't play it, you're probably supporting some other game that needs the support more and abides by your values.

    meldrik, do games w Star Citizen reaches $600 million raised but the game future is really worrying

    When are we gonna get the single player version of Star Citizen (Squadron 42) with Mark Hamill??

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    Every month a new report, every month some further indications that they are nowhere near release.

    Gordon_Freeman, do gaming w Lords of the Fallen: Developers worry about abundance of Soulslike games
    @Gordon_Freeman@kbin.social avatar

    It takes a lot to make a soulslike
    But when it comes to me and you
    And him, and her, and the baby too
    Too many soulslike, it's true

    Too many soulslike
    Too many soulslike
    ...

    Pisodeuorrior, do gaming w Star Citizen reaches $600 million raised but the game future is really worrying

    Fucking hell what a scam.

    ninjan, do games w Star Citizen reaches $600 million raised but the game future is really worrying

    I was an original backer, I’ve played various iterations over the years and it really takes a lot of rose tint to find the game as it is enjoyable. The core loop isn’t even in place yet. The systems that do exist and work are interesting, the graphics and aesthetics are top notch, in parts, and at times it feels like we’re going to get something revolutionary. But then you play for a while and the unfinished jank gets to you, it’s not very fun. It’s cool, it’s impressive, the scope is insane and you can get lost in the vastness of space in ways that other games just can’t even approach. But it’s not fun. You can make it fun with friends or by setting up your own goals disjoined from the gameplay loop. Like try and jump a vehicle into the cargo bay mid flight or see how tightly you can race around asteroids. But if you just play the existing little loops it sucks. This is of course my subjective opinion. You might love the bounty system and the combat. You might love the salvage runs and transport missions but to me it’s like Euro Truck Simulator which is about the most boring shit I can imagine. And both the space and ground combat just isn’t even remotely as good as other games that just focus on that, which is understandable but I’m always left with this feeling of “will I really enjoy the finished product?” And I’m not sure. The game they said they were going to make in the Kickstarter, that game I would’ve enjoyed. I loved Chris Roberts games as a kid, but this monstrosity it has become? I just don’t know.

    That said I really do believe they’re trying to make the best game ever. They just don’t fundamentally understand why we need deadlines and a fixed scope to get things out the door.

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    Star Citizen is the poster child for scope creep.

    ninjan,

    Truer words have never been spoken

    sugar_in_your_tea,

    Yup, this would’ve been much better solved with expansions. Just get the core loop solid, and then build on it.

    tiredofsametab,

    Duke Nukem Forever enters the chat

    ChaoticEntropy, (edited )
    @ChaoticEntropy@feddit.uk avatar

    Did its scope creep…? I thought it just circled a drain until it finally plopped out in to a gutter somewhere.

    tiredofsametab,

    Somewhat, but they mostly kept chasing newer tech and had to redo stuff over and over again.

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    I don't think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer's expectations and they HAD to do it over to seem current.

    tiredofsametab,

    That may be. I do remember somewhere in a documentary that they kept re-developing stuff for different libraries/technologies. I think at least one was voluntary. I can't recall which doc this was, though.

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    More playing constant catchup than chasing, but sure.

    gwildors_gill_slits,

    I feel the same way. For the 30 or so dollars I spent as an early backer I’ve actually had some fun times in the game, and I don’t actually think it’s quite the total loss that people make it out to be, but it certainly should be far, far better than it is after a decade and 600m dollars invested in it.

    GreenMario, do games w Lords of the Fallen: Developers worry about abundance of Soulslike games

    Could have gone in the “character action” genre like MGR and DMC. Would be nice to have a more western take on it since most are Japanese anime games.

    JakenVeina, do games w Star Citizen reaches $600 million raised but the game future is really worrying

    Stop giving them attention. Seriously.

    worldofgeese,
    @worldofgeese@lemmy.world avatar

    Freelancer, to this day, remains one of my all-time favorite games for capturing the magic of space exploration. If Freelancer was born from this dude’s mind, I will happily wait for Star Citizen.

    Kecessa,

    Daikatana was born from the same mind from which Wolfenstein, Doom and Quake were born…

    Blu,

    Freelancer had to be pried from his control because he couldn’t meet even the least ambitious deadlines. Chris Roberts hasn’t managed a successful project from start to finish in over 20 years.

    i_stole_ur_taco,

    Hasn’t he been working on Star Citizen for at least 20 years? I remember backing the original cash grab when I still had all my hair.

    Talaraine,
    @Talaraine@kbin.social avatar

    Kickstarter was like... 2011 or 2012, so just over a decade. I know because that's 50 bucks I'm never gonna get back, but at least it was worth less back then xD

    bfg9k,
    @bfg9k@lemmy.world avatar

    Entire human beings have been born and have grown up in the time it has taken to get it to this point.

    At some point you need to lock the scope and actually finish it.

    Cypher,

    11 years old is a concerning definition of “grown up”.

    Do you need a seat?

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    That was a rollercoaster of a comment.

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