Need to develop a system that doesn’t serve up cancerous ads and relaxes on the rules so uploaders don’t feel the need to do dumb, unnecessary shit like censor a car crash.
A grift implies that someone is making bank off of it.
No, Chris Roberts is instead burning money by having devs do work, then redo work to add in some last minute shit that he thought of, then repeat until the feature creep completely overtakes their lives. It's the Chris Roberts way.
Work is being done on the game, but remember that treading water is also a lot of work.
He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure. It’s probably bliss working there but they have no hope of ever making an actual finished product because there is literally noone there with the goal to push a product out the door on X date. It will be done when it’s done, and everyone who’s ever worked in such a loose environment knows that means never until someone comes in and lays down the law.
And before someone comes in and says “Y indie project bla bla” remember that there is a VAST difference between a small game with say 1000-5000 man hours behind it and a large AAA game which Star Citizen aims to be which entail at minimum 100.000s of man hours of work. You can be extremely loose and take your time with a small idea like say Vampire Survivor and scope creep it to hell and back and it still won’t take more than a year or two until there just isn’t anything more to do but release it.
There is probably some clever parallel to draw here to utopian political ideologies but my brain is mush after a grueling week so I’ll leave that to someone else.
The biggest waste is all the employees and the offices to house them. Details like decorations and conference tables are just a red herring, it’s not the real issue. Just look at their road map, and then consider that they have 1100 people on payroll working on that roadmap, not including third parties like voice actors etc. It’s fascinating.
It’s just because that irks you when there are layoffs. But office supplies are assets, they’re on the books and while they depreciate over time it’s still something that can be sold and doesn’t cost anything after you’ve bought them. The actual office building is different, since you generally rent it and the staff you need to pay monthly and you can’t sell them to recoup part of the investment. High quality chairs etc cost a fortune, but they also last a decade plus in many cases. Still earlier this year they had 1000+ employees, that isn’t sustainable for a game relying on donations basically. You need predatory microtransactions for that to workout which is of course part of the reason CIG monetizes in the way they do, they need to keep the boat afloat.
If the average salary is just $20k yearly were looking at a salary spend in excess of $20 million a year, not including offices or payroll taxes, benefits etc. And I imagine that the average salary is higher than that. If they are laying people off the reason is that someone in finance is putting his foot down saying this just can’t go on.
Haha, that’s not a yatch. That’s a motorboat, we’re talking in the $100k-$1000k range with the topend being unlikely. I agree the optics aren’t the best but it’s not at all crazy to afford something like that on a business leader salary. Sure from a pure ethics standpoint he should take a modest salary and keep at it until the game is released and his obligations to his supporters fulfilled and then get rich. But who has ever been that principled? I can’t really fault him for something everyone does. He’s also been fairly successful for a long time already so he likely had money before SC as well. Now if I’m wrong and another angle shows this is some gaudy 10 million dollar+ yatch he bought recently then I’ll absolutely reevaluate!
He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure.
Source, your uncle works at CIG?
It's been years since I followed it closely but I remember seeing a youtube video documenting in detail the nepotism and mismanagement going on at CIG like 5 years ago with evidence from their actual videos or public info on websites. Wasn't there also a huge forbes article a while ago talking about the same thing? And if anything, the fact that all these years later we still don't have any new info about SQ42 that was supposed to be almost done in 2018, less alone a finished game, just goes to confirm that they were right about at least some things.
I am saying they’re doing a shit job at delivering a game to us backers. I just don’t think it’s nefarious, just sheer incompetence. They value making the best thing highly, they think the best thing means the most feature rich and realistic thing, and thus they allow scope creep to literally eat money via man-hours in a way that can only and will lead to CIG going bankrupt long before a game is ever released in a finished state. Unless someone high up over there wisens up. Forces a hard deadline and cuts the scope down agressively to meet it and gets the game(s) released. But I find that exceedingly unlikely.
They have outright lied about state of development and progress being done. I remember when CR himself said on citizencon stage that SQ42 demo had to be delayed for a few weeks due to some last minute animation issues that would ruin the first impression, but that other than that it was practically done. Then few weeks later they released a crying video about how much work it is and why it takes so long and asking for understanding.
That was like in 2018 or 2019, and now 4 years later we still don't have anything to show for it, even regarding sq42 alone. At one point it stops being incompetence, they are just full of shit most of the time.
That might very well be. My take on everything I’ve seen so far is that it likely was ready. Just that CR or someone else said “wouldn’t it be cool if we also had X in there?” And then they just said fuck releasing, we need X in there! Then X lead to Y and along the way someone proposed A and that would be so cool but if we have A why not B and…
If we had access to their Jira or whatever they use I can all but guarantee that the backlog grows faster than they can close issues.
And it’s also undeniable that they are developing stuff. Just very questionable stuff at times and they decide to redo stuff all the time.
GTA 6 is really set up for failure. There’s so many expectations from gamers after all these years with no new installment. Nevertheless, I hope to be wrong about this. GTA games are always a fun sandbox to me, and hopefully GTA 6 manages to get that part right once again.
I think everyone will be fine with a slightly improved GTA V set in Florida / Miama. One of the protagonists is also a thirst trap latina and the gameplay mechanics in the leak seemed nice. Like with read dead but improved.
It will be the most expensive game in history, with a reputed development budget of around $2 billion. Anyone can do the math and realize that it would have to sell in ridiculous numbers to make that up. If it doesn't capture the magic of past GTA releases, it will be a massive money loser.
I’m expecting they will introduce some online service like GTA Online along with a slew of micro transactions to make up the budget. I can’t really say why but I’m getting the feeling this will be a always-online game
That's grossing $2 billion. But they'll still lose money at that point. They will have to net $2 billion, which won't happen until they sell like $4 billion or more.
Assuming that their revenue only came from boxed sales and not the behemoth that is GTA Online, they gross $2B with under 30M copies sold. GTA V has, to date, sold a little shy of 200M copies. GTA VI will be fine. In fact, GTA V made so much money that if they pissed away $2B on GTA VI and it sold zero copies, the company would still be fine. They've been making half a billion in profit per year for a long time now.
No, it actually doesn't, and I outlined why in the comment you replied to. In fact, I just checked what GTA V did sales-wise, and that 30M copies sold was passed in its first six weeks. It brought in $2B in its first six months. Of course GTA VI is going to do that again, regardless of what it does in subsequent years. And this is still not factoring in the revenue that GTA Online brings in. It doesn't have to be anywhere close to being as successful as GTA V in order to make back the $2B they spent making it.
Not everything sold at full price. By six month, it was probably closer to 50M. GTA Online has a much higher cost basis. It is not a magic trick to generate free cash. Again, they need to NET $2 billion, not gross $2 billion.
Again, GTA6 really has to match the success of GTA5 or else it will lose money. You don't know if it can.
The first evidence I can find of a sale for GTA V was in 2015, over a year after launch, and the first price cut appears to be in mid-2018, five years after launch, meaning that they could continue to sell copies at that $60 for five straight years without much extra motivation for consumers. Whatever you think you the cost basis is for GTA Online, it is still a pittance compared to what they'll bring in.
You don't know if it can.
Funny then that you seem to know that this is some enormous risk instead of probably the safest investment a video game company has ever made.
Hey, feel free to put some money on the line and call me a fortune teller when this game comes out profitable. Nothing is guaranteed, but a new GTA game, especially after GTA V, is about the closest thing to guaranteed success you'll see in this industry.
I mean, personally I don’t care about the story or anything. If I can just mess around in a big fancy sandbox like all the other GTA games then it’d good for me. But GTA 6 has big expectations to contend with, so they’re gonna aim high. There’s the chance that they mess that up, either with scummy monetization or DRM, or by releasing a trainwreck of a game. Or they fck it up by releasing a soulless game like Saints Row did
It doesn't even really have to go anywhere except having new characters in a new city. There aren't a ton of crime story settings in video games these days, let alone GTA's brand of it.
I believe a generous free trial paired with a subscription model is currently the best way to go about MMO monetization when it comes to ethics and financial viability.
I take monthly cost over aggressive fomo advertisements of dumber and dumber immersion breaking skins and performance hogging flashy effects any day. Even worse if there is also pay to win. Most of those mtx monetization models prey on wales who fall for this type of addiction easily.
I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.
I don't think it's possible for the game to flop anymore if we're going off money made. In terms of them making money after they fully "release", well... I don't know if it will ever actually "release".
You purchase the base game which comes with a starter ship. In the game, you can do missions or do cargo trading to earn in-game money which you can use to buy ships.
You can absolutely use real world cash to purchase additional ships, which funds the development of the game. You don’t have to if you don’t want to. Almost all the ships can be purchased with in-game currency.
The main plus point for purchasing ships with real money is they are acvound bound and will stay with you after a database reset.
Well, not all the gameplay loops have been fully fleshed out yet which is why it is still in the alpha stage. Database resets happen as festures are added.
I don’t know if i will go so far as to say they are incentivised to keep it in alpha.
Same for me. Although I really enjoy just low flying on the planets and enjoy the scenery but what made me quit is the insane amount of bugs. Sometimes it’s nigh impossible to even get from the down area to the ship it out of the hangar. Once it’s running, it’s incredible but the lack of reliability is just to frustrating.
This comment is a little silly imo. There already is a GTA6. It’s been leaked in a playable form and we already know some of the storyline. The marketing machine has already started ramping up.
And 6 is obviously gonna have its own Online. And as somebody who was very active in the GTA Online space until a few months ago, they’re hitting the limit on what they can cram into this decade old game without it just crumbling under its own weight. Like, genuinely, the engine is struggling.
It compiled, and you could run around. That’s ‘playable’ in my opinion. Playable is the baseline, i.e. you can play it, but why would you want to. Bad Rats or Big Rigs: Over The Road Racing are also playable, and those are complete experiences.
The point is punishing the people who pay money for this sh*t, apparently (and they will, because for everybody who refuses to buy something that comes with malware bundled in there will be at least two screaming "SHUT UP AND TAKE OUR MONEY!")
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