A game that comes to mind for me is Frostpunk. It has easy, medium, hard, and extreme. Naturally I selected normal at first.
Normal difficulty Frostpunk is not for beginners. I learned that very quickly. That game was basically the dark souls of city builders. It was a super fun game though, and probably near the top of my list of best games I’ve played.
They changed the difficulty names in FP2 to citizen, officer, steward, and captain. I believe the default is citizen there. I guess even they realized there is nothing easy about that game. FP2, while a drastically different game, was also hard.
In my experience, the really difficult part of frost punk is initially just understanding the shape of the situation the player is in.
Like, like most will fail on normal because they just don’t know what options are available to them and what pressures they’ll be put under over time.
After one successful play through I found the game a lot easier just because I knew what I was up against and what resources I had at my disposal to deal with it.
this was my experience as well. took me like 6 tries to do the first mission on normal. then all the others i did first try (although not exactly optimal).
a few months later i did the first mission on hard - first try.
its almost a bit dissappointing, because FP is a lot of fun, but once you “get it”, it kinda feels like a lot of the challenge you feel early on is gone.
Yeah. Like… Uh. Major spoiler. Don’t open if you haven’t finished.
Frost Punk 1 spoilerThe sheer length of the end game freeze was crazy. Of course, if you knew just how long and how intense it would be then it wouldn’t really be fun to encounter. The fun of that is the surprise of how long and intense it is, even with the game telling you that you need tons of food it’s still crazy.
But even apart from that, there are times when you make decisions based on limited information only to realize there is something that gives you more options soon after, and if you’d pursued that other thing you wouldn’t have needed the first thing. These was a bit of that in FP1 and FP2. I liked 1, didn’t finish 2 but I still liked it. My main complaints about 2 were the UI being wonky and a few mechanics not being very clear.
I appreciate the devs of FP1 making it so buildings didn’t need to be smushed. There used to be this way you could trick the game into shoving more buildings in than it typically allowed, but they just made that happen by default. Changes like this deserve praise. Pointless micromanagement should always be eliminated.
@theangriestbird
In addition to ego (which I'm sure plays a role) I think I would find myself reticent to lower the difficultly to "Easy" for a couple reasons
The default difficultly, which is typically "normal" is often the intended experience, and if I can play like that, I see value in it.
Related to (1), difficulty settings are often poorly thought-out; it's quite common for hard mode to simply make enemies bullet sponges or for easy to turn them into cardboard cutouts, which is a disappointing experience.
Yes… Because all those games where you play as some American grunt fighting in the middle East is something totally different and not comparable at all.
I want to see you explain how Spec Ops: The Line is the same thing as this propaganda shit piece.
I get the gist, I agree that games like America's Army shouldn't be on Steam but you can't just broad stroke all "grunt in the middle east" games as propaganda. They can end up being something totally different and not comparable at all.
Couldn't tell you I'm afraid, I also haven't bought it. I grabbed DR2 because I saw it really cheap on sale and just wanted a rally sim rather than seeking out a specific one
If you're able to, get the version with the all the DLC. I think I paid £5 for that vs £3 for just the base game. The extra stuff is well worth getting
I have both. EA WRC looks, feels and runs WAY worse compared to Dirt Rally 2.0, and that’s on my fairly beefy 5800x3d / 7800 xt desktop machine. Dr2.0 also runs perfectly on my steam deck, while I haven’t even bothered to try running EA WRC on it (it would run like shit if it ran at all, plus the install size is like a gajillion GB).
On the upside, the tracks are way bigger / longer in EA WRC, some of them are a bit more interesting, and there’s a cool pseudo-roguelite mechanic in the campaign mode where every week you choose what to do (main race or side race to appease the sponsor, recruitment of team members, resting, etc.). That said, I couldn’t bring myself to finish a single season due to how pathetically janky the driving is.
Be sure to grab it (DR 2.0, that is) before it’s inevitably delisted, it happens with all heavily licensed games. Even the original Dirt Rally is still fantastic if you have an older rig IMO, and it was going for two bucks years ago.
Well, you wouldn’t get far even trying to run EA WRC on the steam deck, as they added kernel level anti cheat after launch so it’s now incompatible with Linux.
I can barely justify 50€ for a massive game like Baldur’s Gate 3. I’d never pay that much for any other game that is not on this scale. But 80 bucks? The fuck are they thinking?
I got bored with Borderlands 3 in one hour. Copy pasta gameplay and I’m tired of the art style and humor. I only paid a fiver but I wish I had bought a burger instead.
I thought Borderlands was lots of fun, but not four games (for now) and a movie (for now) worth of fun. Even two games was pushing it a bit. You can only stretch things out so much.
Nintendo emailed me today saying something like they changed their EULA and if I didn’t do anything then it counts as accepting the new EULA unless I close my account. Haven’t had a switch in years, didn’t even like it and gave it away. Anyway I closed my Nintendo account immediately.
It was such an underwhelming product at least from my point of view. I mostly just kept it docked but really other than Zelda games there wasn’t anything worth playing.
I still own it, but for the life of me I couldn’t tell you where it is.
eurogamer.net
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