Meanwhile Larian (BG3 devs) held the newest patch for one additional day to test it out and make sure it works properly. You really see the difference.
Exactly. I wonder if it’s possible to make a commercial game that’s fully decentralized. Sell the licenses as NFTs, use activitypub for the masterserver so you just toot out your games, release the game and dedicated server as free binaries. I hate NFTs but they’d be more consumer-rights friendly than the current approach of steam owns everything.
Seriously, it’s a four-player game. Not some MMO clusterfuck. Not an arena shooter bragging about 128 codblops on a single map, like it’s Stand On Nuketown. You need matchmaking - you want anticheat - you’ll do some DRM bullshit. Other than that you should want to offload bandwidth and latency to your players. They’re all on the same team!
I went to work but apparently some of my friends are still struggling to get into games so it’s not fixed yet, we just have caught a downtime period I guess.
yeah, it had solo. you’d case the area by yourself while 3 bots stayed behind, until alarms triggered. you could also configure who the bots were and what their loadout was
It does, but as far as I know PD3 still requires an online connection for single player. I've read issues of people lagging in single player, that's crazy.
same way they monetized Payday 2 since it was already pretty live-service-esque in it’s monetization, at least on PC. if they wanted to, they could have just added a battlepass with limited cosmetics alongside the steam marketplace cosmetics of Payday 2
Not a fan of turn based combat in the Yakuza series. I guess I would just watch gameplay for the story. Wish an option to change combat style be implemented.
eurogamer.net
Aktywne