I’m sure we will see references to this bug in the future, in parodies and things like that. I was also surprised to see most of my companions making advances in the first act even though I wasn’t that close to them.
I was bewildered by this myself. The developers who were famous for their walking simulators but who fired all their staff a few years back (keeping the studio founders) have taken over a project where the original developers were dismissed amid some damaging-sounding rumours and budget overruns. Hardsuit Labs presumably had completed most of the initial writing work and concept art - their ‘tech demos’ looked pretty convincing, even though that kind of thing is very carefully managed - but must have still been a long way from anything that could be released. A mystery. See how it goes - still a year away, anyway.
The developers who were famous for their walking simulators
I was just thinking, aren't these the guys who made Amnesia: A Machine for Pigs? So I had to go look up what else they've done that maybe I've played, and uh... Dear Esther. Which imo is the epitome a walking sim, even more so than A Machine, because at least that had some light puzzle solving and avoiding enemies. Dear Esther is just literally walking around and listening to dialogue. That's it.
Don't get me wrong, I enjoy a good walking sim whenever I'm in the right mood, but based on the new trailer we just got, Bloodlines 2 is not that lol. Hell, the first one isn't even that.
Maybe they want to start branching out? If that's the case, I'm not sure that doing it with a game that a lot of people have been waiting for and that has already had... productions issues is not the best approach. Maybe I'll be proved wrong. I kinda hope so, considering how much I love the first Bloodlines.
I can’t find it now, but I remember them saying a few years ago that they wanted to branch out more, but were having a hard time finding publishers that would back them for anything that wasn’t a walking sim.
It looks like they finally found someone willing to take a chance with them.
Exactly. When I watch pirates I watch so much Monkey Island it’s not funny.
I walked past my niece watching it the other day, and there was governor phat, right there on screen. Except it was the king. But it was governor phat.
The dog with the key. The voodoo woman, etc etc etc etc
I bought the last call of duty for modern warfare 2, ohhhh believe me… never again. What a fucking disappointment and waster of 80$ that was. The lack of content is astonishing.
My first thought was “So Holland is just going to grunt and breathe or something?” Then i remembered that they made J&D games past The Precursor Legacy.
My second thought was that Chris Pratt won’t be able to do justice to Daxter. Get Billy West.
It's a surprise to no one that Square is disappointed in sales numbers. As the article says near the end they are infamous for being disappointed with not meeting very unrealistic targets. I don't own a PS5 to play it on, they haven't been in stock locally consistently. But from everything I've seen about the game, it's a middling to good game. So middling to good sales numbers should make them happy. And from what I can tell the numbers say that it's selling better than that.
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