eurogamer.net

NigelFrobisher, do gaming w Fallout London's volunteer modding team to launch as a new indie studio [Eurogamer]

So proud. Their first step toward being bought out by a massive publisher and then made redundant after a year.

fracture, do gaming w Sony Santa Monica is making its first new IP in over 20 years

can they just please make a lower budget game for the sake of branching out instead of pushing millions into a game expecting it to explode in sales? no? too much to ask? ok…

Dreyns, do gaming w Tango Gameworks and Hi-Fi Rush acquired by PUBG's Krafton, following Microsoft's studio closure in May

Sadly the studio had a lot of people leaving from what i gathered, tango studio may not be the same as before microsoft betrayal… But it’s a good thing for the artists tho !

nullpotential,
@nullpotential@lemmy.dbzer0.com avatar

I didn’t know that, but it would make sense. I imagine many had already been looking for new jobs before they knew this would happen. Hopefully though something good will come from this.

t3rmit3, do gaming w Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

…But why?

chloyster,

No clue but I’m down for a Spelunky short by the people who did love death and robots lol. Sounds lit

SteposVenzny,

I’m down for anthology series by default.

DarthYoshiBoy, do gaming w Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

Meanwhile, Kevin over here being all: Am I a joke to you?

smeg, do gaming w Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

Speaking of Spelunky, does anyone know where you can download the original open-source version? The link on the official website times out, and the discussion forums seem dead too.

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

Archive dot org might have it.

smeg,

It does, thanks!

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

🥳🥳🥳🥳🥳🥳

Zozano, do gaming w Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds
@Zozano@lemy.lol avatar

Sweet Jesus…

DO ISAAC YOU PUSSIES. MAKE AN ELEVEN MINUTE ANIMATION ABOUT A RELIGIOUS WACKJOB HEARING GOD TELL HER TO KILL HER SON, WHO FLEES TO THE BASEMENT AND FIGHTS AN ABORTION WITH HIS TEARS

Drathro, do gaming w Splitgate 2 plays great - but its new focus on objective-based 4v4 team games may be a turn off [Eurogamer]

The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.

theangriestbird,

Yeah it bums me out to see the shift. I hope it’s more accessible than it seems on the surface, SG1 really clicked with me for a while there.

Drathro,

My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.

DoucheBagMcSwag, (edited )

Nope it’s not… Another live service with a never ending treadmill of rinse repeat and spend on micro transactions…oh and be sure to play as long as possible for engagement metrics.

The developers officially sold out

chloyster,

Yeah… Kind of bummed on it. I’ll try it out with some friends but I doubt we’ll play it for long

DoucheBagMcSwag,

Passion project vs corporate venture

stardust,

Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?

Jimbo, do gaming w Splitgate 2 plays great - but its new focus on objective-based 4v4 team games may be a turn off [Eurogamer]
@Jimbo@yiffit.net avatar

For god’s sake, I just want a shooter with simple deathmatch!

Varyag,

Swear to Jah, all we need is a proper modern, moddable Unreal Tournament.

Jimbo, (edited )
@Jimbo@yiffit.net avatar

While it’s not ideal there is something actively played out there, with plenty of custom maps and kind of recent…

I’ll copy-paste a previous comment about it here:

Though development is long dead, the servers were taken offline recently and it was delisted by Epic, people are still playing the Unreal Tournament pre-alpha (commonly called UT4) which you can get here: www.ut4ever.org/downloads

You’ll also need to register an account here and merge it with an Epic account: ut4.timiimit.com/Instructions/UT4UU

The download should come with the unofficial update which gives access to the private servers, I play on the Unreal Carnage servers regularly which often gets 8-15 players at a time, more than enough for some deathmatch. Would love to see some more people around!

(Mind I’m in New Zealand, which is why my ping is so high, the netcode handles it well somehow)

https://yiffit.net/pictrs/image/f92936be-c121-4854-99fe-320b4b5718fc.jpeg

Varyag,

Oohh, I heard about that. I’ve just kept playing the community maintained UT’99 and a little bit of 2k4.

thingsiplay, do gaming w Splitgate 2 plays great - but its new focus on objective-based 4v4 team games may be a turn off [Eurogamer]

4v4, objective based gameplay with a slight hero-shooter twist

This sounds awesome to me! Add the portal mechanic to the mix and its a unique hero shooter with objectives. I played the first game back when it was new, but stopped playing because lack of content, playing the same thing over and over again. It got boring. Hopefully they learned their lesson this time.

theangriestbird,

I appreciate your enthusiasm! I think a lot of folks are a bit burnt out on hero shooters at this point, given the market saturation. On the other hand, you are correct that Splitgate 1 was a bit thin, and they needed to do more with it. To me, it feels like they looked at that problem, and just went “what if we made it more like every other multiplayer shooter on the market right now?”, which strikes me as…lazy? Uninspired?

thingsiplay, do gaming w Splitgate 2 plays great - but its new focus on objective-based 4v4 team games may be a turn off [Eurogamer]

The biggest problem to me is, that they will shutdown the previous game. I think its different enough to keep it, but probably not many people play it. What is the current Don’t kill videogames campaign called again?

theangriestbird,

Literally just “Stop Killing Games” haha

Faydaikin,
@Faydaikin@beehaw.org avatar

I don’t get why sequels now have to come at the cost of the originals death.

thingsiplay,

I guess they don’t want to a) split the user base of similar games, b) force people into buying new stuff from new game, c) can’t or don’t want to maintain multiple live service games at the same time. These are guesses by me, not saying its the case here or always the case, just giving a few ideas why this could happen.

Faydaikin,
@Faydaikin@beehaw.org avatar

I think you’re right on all three accounts.

It does, however, become very finite solution in the scenario that the new game flops. It’s having two baskets, putting all your eggs in one and burning the other. So now their entire income is dependent on that one metaphorical basket carrying the weight.

Fubarberry, do gaming w Dead Cells receives its final major update today, seven years after release
@Fubarberry@sopuli.xyz avatar

The original designer of Dead Cells, Sébastien Benard, formed a new studio and has a new roguelike game on the way called Tenjutsu in which players take the role of a renegade yakuza.

Earlier this year, Benard called the decision to end Dead Cells development “the worst imaginable asshole move”.

I’m curious about how others feel about this. I think Dead Cells is an incredible game, but the amount of continued DLC releases has actually turned me off of the game somewhat. I’m actually glad development has ended in a way, so that I can rebuy the “complete” game and have everything.

The game already had tons of content, I don’t think it needs perpetual new content additions.

SatyrSack,

I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Stardew doesn’t bother me because the updates are free. As soon as there’s more content for the game, I have it. If I feel like playing Stardew again, the new content is a reason to jump back in to playing it again.

However with Dead Cells, whenever I think about going back and playing it I think about all the new content that I haven’t bought for it. It feels like my options are spend money for the current complete game, play an incomplete version, or just don’t play it right now. I’ve been deciding on “don’t play it right now” for years now.

SatyrSack,

My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.

all-knight-party,
@all-knight-party@fedia.io avatar

Dead Cells released in a state that felt pretty complete to me, so I just appreciate all the extra content, especially the free updates. It's a game that's so good I'm glad it got such loving support, because the core is so fantastic that I really did just want some more levels and items to increase replayability.

I think it's okay for it to end now. I'd also think it was okay if the devs kept going, but it's in a place where it's got enough content that it can end here and I'm okay with that.

PonyOfWar,

Reading the full statement, it sounds to me like there was more to it than just the game’s development coming to an end. It sounds like it might have been a very sudden decision by the publisher, with possible negative consequences for the development team.

In principle I agree though, there is no issue with a game just being finished at some point, especially a single player one. But I also don’t mind continued updates and/or DLC.

Midnitte,

Regularly spaced updates are great - certainly Risk of Rain 2 comes to mind.

Hopefully Gearbox doesn’t try to push it into negative territory…

averyminya,

The first Gearbox “expansion” was pretty lackluster IMO, I’m not sure we have much to fear.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

That does sound quite a bit different, although without the actual details of the internal situation it’s hard to say.

TimewornTraveler, do gaming w Dead Cells receives its final major update today, seven years after release

still haven’t tried it! it’s in my library

navi, do gaming w Silent Hill 2's remake dares to modernise a classic, and is largely succeeding
@navi@lemmy.tespia.org avatar

🐰

t3rmit3, do gaming w Silent Hill 2's remake dares to modernise a classic, and is largely succeeding

SH2 is my partner’s favorite game, and I’ll be interested to hear their assessment of this. I tried SH2 on PC a few years ago, and the tank controls were just so outdated it took me out of the game.

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