That is usually what big publishers do… Look at EA and Activision.
It really sucks. But at the end of the day the studios that do get acquired do know of this risk… Only big studios such as Rockstar are safe from this.
Oh, I know. But there's nothing wrong with EA and Activision that can't be fixed with a bit of old-fashioned (Teddy) Roosevelt-era antitrust prosecution.
Yeah maybe but have this happend tho? I would think people in this situation would rather go about their day instead of working for someone that clearly doesn’t want them.
Oh that’s surprising, sad to hear. But at least, as others wrote for understandable reasons. I loved shadow tactics. It felt like such an alive little world and had a surprisingly enjoyable story and good characters. And then Desperados 3 continued to deliver on that. Hope the people find good positions elsewhere or manage to build something on their own.
I’m 20 hours in, and all I see is a massively buggy, broken shit-show. Vanishing npcs while talking, vanishing items, menus that stop coming up, interactions that stop functioning, npcs that go hostile for no reason and can’t be fixed with a reload, characters/quests that permanently break for no reason, team mates that drop-off the map or into the scenery at the start of battle and they can’t get out or get healed when something downs them. And so, so, so much more.
I really, really want to love this game. But I do not, and I regret wasting the $60, as well as my incredibly limited free time.
Yea, maybe you’re just unlucky but I’ve been running it on my ancient mid-tier 2017 pc and it runs amazingly on high. No major bugs except with throwing weapons.
I could almost see the "digital foundry can't share it" as not giving their review outlets preferential treatment over everyone else (because the technical breakdown is a separate thing), but the timeline is just not anywhere near sufficient, especially for a game of this scope.
I understand that Beth delayed the review codes, but I don’t quite understand why. The subtext of this article seems to suggest that they expect higher reviews from other outlets. Is that the case?
I'm kind of reading it like the Europe team did kind of a shitty job, considering they said some places got codes from the American team.
It's generally a hard balance to strike on when it's good enough for reviewers to get their hands on it with enough time to actually provide meaningful evaluations (because they genuinely are fixing shit up to and through launch. This is the same reason it's hard for reviews to provide a lot of information on general bugginess. They also play a lot of unfinished stuff that's actually cleaned up before launch). But there's no reason to give different reviewers codes at different times. It sounds like different divisions and one fucking up.
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