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Kolanaki, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
!deleted6508 avatar

Man… if vanilla New Vegas is still giving you performance issues, you might wanna upgrade your toaster.

steersman2484,

If it brings me a few minutes more battery life on my steamdeck, it is worth it

Potatos_are_not_friends,

The achievement is less about the need, but more that someone did it.

I’d be equally excited if something optimized the shit out a PlayStation 1 game too.

Coelacanth,
@Coelacanth@feddit.nu avatar

I mean, isn’t vanilla New Vegas pretty famously unoptimized? I think its performance has less to do with your hardware and more to do with the engine (hence this mod).

MaliciousKebab,

Todd, I didn’t know you were a Lemmy user.

GreenMario,

How much can upgrading a computer cost, $10?

– Todd “I haven’t had to buy my own groceries since Morrowind dropped” Howard.

Chailles,
@Chailles@lemmy.world avatar

But I mean, this isn’t just for Vanilla New Vegas, is it? Plus New Vegas is known for being particularly unstable.

moosetwin,
@moosetwin@lemmy.dbzer0.com avatar

I would if I could

Psythik,

It absolutely does, though. Vanilla crashes all the time and has several game-breaking bugs. I don’t recommend that anyone plays New Vegas unmodded – especially on a newer machine that’ll be less compatible (like my 7700X + 4090 rig running Windows 11) – unless you just hate yourself. You need community patches to get it in a playable state.

Same goes for Fallout 3. It’s not nearly as buggy as NV, of course, but try running it Vanilla on a modern Windows 11 machine and let me know how well that goes for you lol. You get massive framerate dips and it literally crashes every 5 minutes on a brand new PC if you don’t install any mods to make it compatible.

Kolanaki,
!deleted6508 avatar

I mean I still play it on a modern system mostly unmodded (I do minor QOL mods like adding/moving fast travel points to limit loading screens but nothing super fancy or specifically for performance). Still on windows 10, though. I get no performance issues, though crashing is still a worry. It’s not like every 30 minutes tho, like when it was new 🤣

Psythik,

Still on Windows 10, though.

Well there you go. Win10 is old enough now to still be compatible with those games. But like I said, try it on a modern machine running 11.

That said, even in my Windows 7 days, NV still crashed all the time. The game had a rushed development; it’s a miracle that it runs at all on any PC.

thecrotch,

Windows 11 is essentially a skin and experience pack for win 10, in fact it was.originally going to be the nezt update to 10. very little has changed that will affect how games run.

Relo,

I played NV unmodded and hardly had any crashes in my +150 hours. All I did was to deactivate all but one CPU core iirc.

Atomic,

It’s not a toaster problem lol. Every time to enter a loading screen you pray the game doesn’t randomly crash

AceFuzzLord,

My toaster of a desktop can easily run the game at pretty good framerates yet the game just sometimes decided to just crash like it’s nobody’s business.

Hell, it ran it just fine before getting an upgrade from 4gb to something like 16gb of ram, but the problem wasn’t performance issues. Instead it was random crashing. Mods completely fixed that issue.

New Vegas is a pretty good game, but I wouldn’t wanna play it unmodded because I don’t wanna deal with random crashes.

revoopy,

Nah, with mods the lack of threading makes oblivion and fo:nv unplayable once you add on enough eye candy

FrankTheHealer,

The vanilla game is still Bella buggy, awesome, but hella buggy.

n3m37h,

Try playing F.E.A.R without the performance mod, a 5800x3d and 4090 will only get a studdery mess and that game is from 04

ArmoredThirteen, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

This article is talking about it like this is a new thing. It has been part of the core set of QoL mods for new installs for years now. Looks like they got a recent update though which is exciting

Edit: Didn’t look at the link just knew by name, looks like they released a new mod to compliment the one I’m talking about? This person is a fucking godsend

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

They did indeed release a new engine optimization mod, separate to the standard mandatory-install Stewies Tweaks. The past year has been crazy for NV mods.

Destraight,

It’s new to me, because I barely mod my games

Coelacanth, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
@Coelacanth@feddit.nu avatar

We don’t deserve lStewieAl.

nicman24, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

shit they really used -Os instead -O2 because of the ps3/ 360

Astroturfed,

I remember I picked this game up to replay it for a few bucks on steam. I had no idea how bad the PC version was. I must of replayed it 3-5x back in the day on Xbox. I couldn’t believe how broken and unplayable it was on PC.

NewNewAccount,

This is flag used during compilation that optimizes for size (-Os) instead of speed (-O2).

melroy, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
@melroy@kbin.melroy.org avatar

Well. It's funny I read this. Since I just watched this video https://www.youtube.com/watch?v=t_rzYnXEQlE about refactoring the entire source code of Super Mario 64. It's insane how much effort modders put into those things.

Strepto,
@Strepto@sh.itjust.works avatar

Kaze my beloved

flameguy21,

Dude’s practically ascended to godhood with how much he’s been able to push Mario 64.

Blizzard, do games w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

Give us a current gen remake.

chaogomu,

My dream is a fallout game set in New Orleans, but made by Obsidian.

Give them permission to have greenery in the game as you run around a massively overgrown swamp (there's some lore from unpublished games about an over-abundance of GECK testing in the area,)

Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.

We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.

My dream enemy would be a splinter group of Caesar's legion and remnants of the Enclave.

As for music, dig deep into New Orleans history. There's more than enough to put together a kick-ass soundtrack.

bionicjoey,

Wasn’t there a fallout 3 DLC set in the Bayou?

chaogomu,

Point Lookout was in a swamp on the coast of Maryland.

bionicjoey,

Right yeah. I could’ve sworn there was some depiction of it in one of the games but I’m pretty sure I’m just remembering wrong.

prettybunnys,

Western bay coast of MD

ayaya,
@ayaya@lemdro.id avatar

Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.

ante,
@ante@lemmy.world avatar

As of 4/9/22, about 20-ish, I believe, out of an original team of ~70. The remainder either quit, were laid off, or were fired.

Source here, which expands further:

Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.

Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.

Potatos_are_not_friends,

After the mess that was Outer Worlds, I hope Obsidian finds itself.

Schaedelbach,

Different people, different tastes I guess but in what sense is Outer Worlds a mess?

BloodyFable,

I really enjoyed Outer Worlds, what was your complaint about it?

Potatos_are_not_friends,

Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.

I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.

Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.

So I have high hopes for Outer Worlds 2 being incredible.

ante, (edited )
@ante@lemmy.world avatar

While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

Yet another one of those Bethesda fan remakes that takes over a decade of work before it gets abandoned suddenly.

WetBeardHairs,

Or likely threatened with legal action.

Blizzard,

Fan-made remake probably won’t be available on PS5.

ipkpjersi,

Who knows if it ever actually gets finished,

This is actually one of those things that bothers me the most. So many projects that are at risk of getting taken down are announced way before they are ready, whether it be on purpose for them to knowingly get taken down before anything ever becomes playable and gets released because they never had any intention of actually releasing it they just wanted the fame for it with no intentions of delivering on it, or because they didn’t think they would get taken down and get completely surprised by it like it’s never happened before. If you are going to make something awesome, wait until you release it to announce it.

eu,

I wonder what would happen if Bethesda gave a few of the best modders full access to the game's code and to the latest version of the engine. I bet they could come up with a current gen remake in under a year without the involvement of a single Bethesda dev.

ante,
@ante@lemmy.world avatar

I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.

Kolanaki,
!deleted6508 avatar

Are we talking about a whole engine re-write or just bringing the game into modern times graphically? Because you could do the latter much easier and with less time (still time consuming yes, but not as much) with just basic modding and not even need the source code.

eu,

Well, in such a scenario I'm also making two assumptions:

  1. That the modders are indeed being paid by Bethesda to work full-time on it since it's meant to be sold when finished (not unlike Skyrim Special Edition, only made by modders)
  2. There's a way to add code and assets from existing mods to their remake. If they have to make it all from scratch then yeah, a year is not enough.
DaSaw, do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements

I don’t know much about specs. I just find it fascinating that people are actually defending Bethesda in this post. Where’s the standard anti-Bethesda fandumb pile on?

lustyargonian,

On reddit lol

DaSaw,

I’ve probably seen it here more than on Reddit, but that’s because I spend more time in the general gaming community here, while on Reddit I was in the fan community specifically… particularly teslore, where “Duh, TES lore is stupid and random” doesn’t get much traction.

conciselyverbose,

The problem is that no one actually really follows the specs (or the specs don't define everything). So you can't just build to the spec and have your game work. You have to know all the ways the different hardware manufacturers cheat and adapt your stuff to their drivers.

If intel still has issues in their drivers and implementation, developing to run correctly on their cards isn't trivial at all. It should still mostly work, but it's hard to catch every edge case without experience with how they do things.

SenorBolsa, (edited ) do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements
@SenorBolsa@beehaw.org avatar

Yup, it’s not in the specs that it supports intel graphics.

These days it’s expected that any directX/Vulkan supporting card can run just about anything with varying levels of performance, back in the day it was very very specific what a 3d game engine supported. If your card wasn’t on the list it wasn’t going to run outside of software mode unless the newer version of that card had backwards compatibility features. Also later on you had to worry about very specific shader features and direct x features being supported to even get the game to look right.

Just a bit interesting how times change. They definitely should have worked with intel a bit to get it to work, at least given them a copy with some time for them to work out their drivers to support it.

skullgiver, (edited ) do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements
@skullgiver@popplesburger.hilciferous.nl avatar

deleted_by_author

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  • hagelslager,

    Considering it’s a Bethesda developed game, I think it’s safe to say there has been no optimisation at all.

    circuitfarmer,
    @circuitfarmer@lemmy.sdf.org avatar

    There are 2 versions of XeSS: one which runs on most later Nvidia and AMD GPUs and gives roughly equivalent results to FSR1, and another which only runs on Intel GPUs because it uses their equivalent of tensor cores (thus more like DLSS). I don’t ever see a scenario where anyone is going to support the second one unless Intel starts sponsoring games. And for the first, what’s the advantage over FSR1?

    BaroqueInMind, do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements
    @BaroqueInMind@kbin.social avatar

    What's the Intel equivalent to the nVidia 4080?

    exscape,
    @exscape@kbin.social avatar

    How is that relevant? RTX 4080 is not a the minimum requirement for Starfield.

    theangriestbird,

    there isn’t one. At the moment, they aren’t aiming that high. Their performance varies wildly from game to game, but at best, their most powerful card atm punches at about 3060 levels.

    freeman,
    MJBrune, (edited ) do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements

    Yeah, that makes sense. They probably can’t properly support a video card they couldn’t get their hands on due to Intel not shipping it until late last year. They also aren’t that powerful of cards. Lastly the Intel drivers are brand new. Most engines are not treated against them, as such there are a lot of corruption bugs. Which makes sense because they weren’t able to get the cards early enough to support them. Since Intel has now discontinued their flagship arc card not even a year after release it’s unlikely any games will really support Intel gpus in the future.

    lemann,

    Since Intel has now discontinued their flagship arc card not even a year after release

    Whaaaat? That’s disappointing ☹️ I was hoping finally there’d be some more competition

    penquin,

    They didn’t discontinue their cards, only the limited edition one.

    lemann,

    Ohh, thank you for the clarification!

    penquin,

    You’re welcome :) I’m actually going to buy the 770 by the end of this year. Heard it works great on Linux.

    TheOakTree,

    For anyone still following this thread in confusion, the Limited Edition (LE) card is Intel’s equivalent of a Founder’s Edition card. Intel stopped producing LE cards, but their AIB partners are still producing their own SKUs.

    ninjan,

    That’s a bit disingenuous. It’s Intels own Limited Edition A770 SKU that is discontinued not the A770 as a model. They still ship the chip to AIB makers like ASRock etc. Their second generation, BattleMage, is still on track as well so on the contrary I believe we’ll see much better support for Intel GPUs in the coming years since more game developers will have had adequate time with the hardware. Intels cards are also priced competitively if we’re looking at the entry level cards which is bound to make them end up in many cheaper pre-builts that parents buy for their younger kids. So I expect to be quite commonly used for certain games in the coming years.

    k_rol,

    Thanks for correcting the disinformation.

    MJBrune,

    The limited edition wasn’t limited in the sense they planned to stop making them. It’s their flagship. This is what I got off of a few articles. If they are still shipping chips to people, it wasn’t clear from a few places I read this from. Additionally battlemage information seems to be all from leaks.

    Either way with how shotty the drivers have been went how little hardware has been available to place blame at video game developers for not supporting their cards is silly.

    ninjan,

    I’m placing 0 blame on developers here but it’s just a fact that Intel can’t reasonably optimize the drivers for all games past and present in such a short time. And developers haven’t had access to the card for even remotely long enough for it to be part of the testing for any game (outside small titles maybe but they generally don’t need special treatment driver wise) releasing this year or next. AMD and Nvidia have literal decades of head start. So while I would’ve wanted Intel to do a better job I’m not trivializing the monstrous task either, and all things considered they’ve done OK. Not great, not horrible.

    If it wasn’t clear in the articles you read then those places wanted the clicks and engagement that comes from vaguely implying that Intel is killing their GPU division.

    Falsehood flies, and the Truth comes limping after it - Jonathan Swift

    dudewitbow,

    Its not like intel never had gpu drivers (they have had igpus for ever), they just never had to constantly need to update them for the gaming audience.

    Lets not pretend features like intels quicksync that came out on sandy bridge igpus to do video encoding didnt reshape how companies did encoding for viewing(which would lead to NVenc or AMD VCE) or scrubbing in the case of professional use.

    The gpu driver team had existed for awhile now, its just they never was seveeely pressured to update it specifically for gaming as theybreally didnt have anything remotely game ready till arguably tigerlake’s igpu.

    freeman, (edited )

    I saw a graph yesterday that put them squarely between the nvidia 4000 and the latest AMD gen in terms of performance. M

    Edit: I have bad memory. Here’s the graph. …futurecdn.net/QKdmNvH8KqrZmnnqRDiz6k-970-80.png.…

    MJBrune,

    Yeah that’s saying their highest end card is the lowest end 4000 series card. Which the lowest end 4000 series card isn’t great.

    platysalty, do games w Vampire: The Masquerade Bloodlines 2 release date potentially leaked

    It's not out until it's out.

    etchinghillside,

    Drink the hype koolaid.

    ilco, do games w Vampire: The Masquerade Bloodlines 2 release date potentially leaked

    Lol I thought the game was canceld years ago

    Coelacanth, do games w Vampire: The Masquerade Bloodlines 2 release date potentially leaked
    @Coelacanth@feddit.nu avatar

    I remember the time when I was really excited about this game. The original writer and composer were both returning, it looked so promising. But we all know what happened, and after Rik Schaffer himself said the soul of the project left when Brian Mitsoda was fired my expectations are firmly settled at the bottom.

    AsperagusP,

    Huh. And I thought that it was already out.

    ggnoredo,

    Yeah me too

    ChronosWing,

    Probably thinking of that really bad visual novel that was released under a similar name.

    Default_Defect, do games w Nintendo Switch emulators Yuzu and Ryujinx can already run Red Dead Redemption on PC
    @Default_Defect@midwest.social avatar

    4k 60 fps on my 3080 on day one, its wild.

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